• Stars
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    1,046
  • Rank 43,707 (Top 0.9 %)
  • Language
    C#
  • License
    MIT License
  • Created over 5 years ago
  • Updated over 3 years ago

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Repository Details

Ray Marching

Experimenting with using ray marching to render signed distance functions in Unity. This is just a test project, so beware! It is very unoptimized and incomplete. See my video on this project here: https://www.youtube.com/watch?v=Cp5WWtMoeKg

To run this project you'll need to open it in the Unity game engine: https://unity3d.com/

Rendering of mandelbulb fractal: Mandelbulb Simple scene showing cutting and blending operations: Scene

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