• Stars
    star
    994
  • Rank 46,081 (Top 1.0 %)
  • Language
    Python
  • License
    MIT License
  • Created over 6 years ago
  • Updated 5 months ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

Recommended C code style and coding rules for standard C99 or later

Recommended C style and coding rules

This document describes C code style used by Tilen MAJERLE in his projects and libraries.

Table of Contents

The single most important rule

Let's start with the quote from GNOME developer site.

The single most important rule when writing code is this: check the surrounding code and try to imitate it.

As a maintainer it is dismaying to receive a patch that is obviously in a different coding style to the surrounding code. This is disrespectful, like someone tromping into a spotlessly-clean house with muddy shoes.

So, whatever this document recommends, if there is already written code and you are patching it, keep its current style consistent even if it is not your favorite style.

Integration with VSCode

VScode comes with pre-installed clang-format tool (part of LLVM package) that has been design to help developers with auto-format tool during code development.

As such, it allows users to format code on file change (and save). When file is saved, vscode will try to invoke the clang-format and format the code. Rules to use are in .clang-format file. If clang-format cannot find the rules in the path of current file, it will go all the way up to the root, until one is found. If still none is available, default rules are then being used.

This repository contains always up-to-date .clang-format file with rules matching explained ones. You can place the folder in the root or your project or even in the root of your software development projects -> use one file for all!

Some configurations shall be enabled: VSCode configuration

General rules

Here are listed most obvious and important general rules. Please check them carefully before you continue with other chapters.

  • Prefer using clang-format with formatting file attached to this repository (version 15.x is minimum)
  • Use C11 standard
  • Do not use tabs, use spaces instead
  • Use 4 spaces per indent level
  • Use 1 space between keyword and opening bracket
/* OK */
if (condition)
while (condition)
for (init; condition; step)
do {} while (condition)

/* Wrong */
if(condition)
while(condition)
for(init;condition;step)
do {} while(condition)
  • Do not use space between function name and opening bracket
int32_t a = sum(4, 3);              /* OK */
int32_t a = sum (4, 3);             /* Wrong */
  • Never use __ or _ prefix for variables/functions/macros/types. This is reserved for C language itself
    • Prefer prv_ name prefix for strictly module-private functions
  • Use only lowercase characters for variables/functions/macros/types with optional underscore _ char
  • Opening curly bracket is always at the same line as keyword (for, while, do, switch, if, ...)
size_t i;
for (i = 0; i < 5; ++i) {           /* OK */
}
for (i = 0; i < 5; ++i){            /* Wrong */
}
for (i = 0; i < 5; ++i)             /* Wrong */
{
}
  • Use single space before and after comparison and assignment operators
int32_t a;
a = 3 + 4;              /* OK */
for (a = 0; a < 5; ++a) /* OK */
a=3+4;                  /* Wrong */
a = 3+4;                /* Wrong */
for (a=0;a<5;++a)       /* Wrong */
  • Use single space after every comma
func_name(5, 4);        /* OK */
func_name(4,3);         /* Wrong */
  • Do not initialize static and global variables to 0 (or NULL), let compiler do it for you
static int32_t a;       /* OK */
static int32_t b = 4;   /* OK */
static int32_t a = 0;   /* Wrong */

void
my_func(void) {
    static int32_t* ptr;/* OK */
    static char abc = 0;/* Wrong */
}
  • Declare all local variables of the same type in the same line
void
my_func(void) {
    /* 1 */
    char a;             /* OK */
    
    /* 2 */
    char a, b;          /* OK */
    
    /* 3 */
    char a;
    char b;             /* Wrong, variable with char type already exists */
}
  • Declare local variables in order
    1. Custom structures and enumerations
    2. Integer types, wider unsigned type first
    3. Single/Double floating point
int
my_func(void) {
    /* 1 */
    my_struct_t my;     /* First custom structures */
    my_struct_ptr_t* p; /* Pointers too */

    /* 2 */
    uint32_t a;
    int32_t b;
    uint16_t c;
    int16_t g;
    char h;
    /* ... */

    /* 3 */
    double d;
    float f;
}
  • Always declare local variables at the beginning of the block, before first executable statement
  • Always add trailing comma in the last element of structure (or its children) initialization (this helps clang-format to properly format structures). Unless structure is very simple and short
typedef struct {
    int a, b;
} str_t;

str_t s = {
    .a = 1,
    .b = 2,   /* Comma here */
}

/* Examples of "complex" structure, with or with missing several trailing commas, after clang-format runs the formatting */
static const my_struct_t my_var_1 = {
    .type = TYPE1,
    .type_data =
        {
            .type1 =
                {
                    .par1 = 0,
                    .par2 = 1, /* Trailing comma here */
                }, /* Trailing comma here */
        },  /* Trailing comma here */
};

static const my_struct_t my_var_2 = {.type = TYPE2,
                                     .type_data = {
                                         .type2 =
                                             {
                                                 .par1 = 0,
                                                 .par2 = 1,
                                             },
                                     }};    /* Missing comma here */
static const my_struct_t my_var_3 = {.type = TYPE3,
                                     .type_data = {.type3 = {
                                                       .par1 = 0,
                                                       .par2 = 1,
                                                   }}}; /* Missing 2 commas here */

/* No trailing commas - good only for small and simple structures */
static const my_struct_t my_var_4 = {.type = TYPE4, .type_data = {.type4 = {.par1 = 0, .par2 = 1}}};
  • Declare counter variables in for loop
/* OK */
for (size_t i = 0; i < 10; ++i)

/* OK, if you need counter variable later */
size_t i;
for (i = 0; i < 10; ++i) {
    if (...) {
        break;
    }
}
if (i == 10) {

}

/* Wrong */
size_t i;
for (i = 0; i < 10; ++i) ...
  • Avoid variable assignment with function call in declaration, except for single variables
void
a(void) {
    /* Avoid function calls when declaring variable */
    int32_t a, b = sum(1, 2);

    /* Use this */
    int32_t a, b;
    b = sum(1, 2);

    /* This is ok */
    uint8_t a = 3, b = 4;
}
  • Except char, float or double, always use types declared in stdint.h library, eg. uint8_t for unsigned 8-bit, etc.
  • Do not use stdbool.h library. Use 1 or 0 for true or false respectively
/* OK */
uint8_t status;
status = 0;

/* Wrong */
#include <stdbool.h>
bool status = true;
  • Never compare against true, eg. if (check_func() == 1), use if (check_func()) { ... }
  • Always compare pointers against NULL value
void* ptr;

/* ... */

/* OK, compare against NULL */
if (ptr == NULL || ptr != NULL) {

}

/* Wrong */
if (ptr || !ptr) {

}
  • Always use pre-increment (and decrement respectively) instead of post-increment (and decrement respectively)
int32_t a = 0;
...

a++;            /* Wrong */
++a;            /* OK */

for (size_t j = 0; j < 10; ++j) {}  /* OK */
  • Always use size_t for length or size variables
  • Always use const for pointer if function should not modify memory pointed to by pointer
  • Always use const for function parameter or variable, if it should not be modified
/* When d could be modified, data pointed to by d could not be modified */
void
my_func(const void* d) {

}

/* When d and data pointed to by d both could not be modified */
void
my_func(const void* const d) {

}

/* Not required, it is advised */
void
my_func(const size_t len) {

}

/* When d should not be modified inside function, only data pointed to by d could be modified */
void
my_func(void* const d) {

}
  • When function may accept pointer of any type, always use void *, do not use uint8_t *
    • Function must take care of proper casting in implementation
/*
 * To send data, function should not modify memory pointed to by `data` variable
 * thus `const` keyword is important
 *
 * To send generic data (or to write them to file)
 * any type may be passed for data,
 * thus use `void *`
 */
/* OK example */
void
send_data(const void* data, size_t len) { /* OK */
    /* Do not cast `void *` or `const void *` */
    const uint8_t* d = data;/* Function handles proper type for internal usage */
}

void
send_data(const void* data, int len) {    /* Wrong, not not use int */
}
  • Always use brackets with sizeof operator
  • Never use Variable Length Array (VLA). Use dynamic memory allocation instead with standard C malloc and free functions or if library/project provides custom memory allocation, use its implementation
    • Take a look at LwMEM, custom memory management library
/* OK */
#include <stdlib.h>
void
my_func(size_t size) {
    int32_t* arr;
    arr = malloc(sizeof(*arr) * n); /* OK, Allocate memory */
    arr = malloc(sizeof *arr * n);  /* Wrong, brackets for sizeof operator are missing */
    if (arr == NULL) {
        /* FAIL, no memory */
    }

    free(arr);  /* Free memory after usage */
}

/* Wrong */
void
my_func(size_t size) {
    int32_t arr[size];  /* Wrong, do not use VLA */
}
  • Always compare variable against zero, except if it is treated as boolean type
  • Never compare boolean-treated variables against zero or one. Use NOT (!) instead
size_t length = 5;  /* Counter variable */
uint8_t is_ok = 0;  /* Boolean-treated variable */
if (length)         /* Wrong, length is not treated as boolean */
if (length > 0)     /* OK, length is treated as counter variable containing multi values, not only 0 or 1 */
if (length == 0)    /* OK, length is treated as counter variable containing multi values, not only 0 or 1 */

if (is_ok)          /* OK, variable is treated as boolean */
if (!is_ok)         /* OK, -||- */
if (is_ok == 1)     /* Wrong, never compare boolean variable against 1! */
if (is_ok == 0)     /* Wrong, use ! for negative check */
  • Always use /* comment */ for comments, even for single-line comment
  • Always include check for C++ with extern keyword in header file
  • Every function must include doxygen-enabled comment, even if function is static
  • Use English names/text for functions, variables, comments
  • Use lowercase characters for variables
  • Use underscore if variable contains multiple names, eg. force_redraw. Do not use forceRedraw
  • Never cast function returning void *, eg. uint8_t* ptr = (uint8_t *)func_returning_void_ptr(); as void * is safely promoted to any other pointer type
    • Use uint8_t* ptr = func_returning_void_ptr(); instead
  • Always use < and > for C Standard Library include files, eg. #include <stdlib.h>
  • Always use "" for custom libraries, eg. #include "my_library.h"
  • When casting to pointer type, always align asterisk to type, eg. uint8_t* t = (uint8_t*)var_width_diff_type
  • Always respect code style already used in project or library

Comments

  • Comments starting with // are not allowed. Always use /* comment */, even for single-line comment
//This is comment (wrong)
/* This is comment (ok) */
  • For multi-line comments use space+asterisk for every line
/*
 * This is multi-line comments,
 * written in 2 lines (ok)
 */

/**
 * Wrong, use double-asterisk only for doxygen documentation
 */

/*
* Single line comment without space before asterisk (wrong)
*/

/*
 * Single line comment in multi-line configuration (wrong)
 */

/* Single line comment (ok) */
  • Use 12 indents (12 * 4 spaces) offset when commenting. If statement is larger than 12 indents, make comment 4-spaces aligned (examples below) to next available indent
void
my_func(void) {
    char a, b;

    a = call_func_returning_char_a(a);          /* This is comment with 12*4 spaces indent from beginning of line */
    b = call_func_returning_char_a_but_func_name_is_very_long(a);   /* This is comment, aligned to 4-spaces indent */
}

Functions

  • Every function which may have access from outside its module, must include function prototype (or declaration)
  • Function name must be lowercase, optionally separated with underscore _ character
/* OK */
void my_func(void);
void myfunc(void);

/* Wrong */
void MYFunc(void);
void myFunc();
  • When function returns pointer, align asterisk to return type
/* OK */
const char* my_func(void);
my_struct_t* my_func(int32_t a, int32_t b);

/* Wrong */
const char *my_func(void);
my_struct_t * my_func(void);
  • Align all function prototypes (with the same/similar functionality) for better readability
/* OK, function names aligned */
void        set(int32_t a);
my_type_t   get(void);
my_ptr_t*   get_ptr(void);

/* Wrong */
void set(int32_t a);
const char * get(void);
  • Function implementation must include return type and optional other keywords in separate line
/* OK */
int32_t
foo(void) {
    return 0;
}

/* OK */
static const char*
get_string(void) {
    return "Hello world!\r\n";
}

/* Wrong */
int32_t foo(void) {
    return 0;
}

Variables

  • Make variable name all lowercase with optional underscore _ character
/* OK */
int32_t a;
int32_t my_var;
int32_t myvar;

/* Wrong */
int32_t A;
int32_t myVar;
int32_t MYVar;
  • Group local variables together by type
void
foo(void) {
    int32_t a, b;   /* OK */
    char a;
    char b;         /* Wrong, char type already exists */
}
  • Do not declare variable after first executable statement
void
foo(void) {
    int32_t a;
    a = bar();
    int32_t b;      /* Wrong, there is already executable statement */
}
  • You may declare new variables inside next indent level
int32_t a, b;
a = foo();
if (a) {
    int32_t c, d;   /* OK, c and d are in if-statement scope */
    c = foo();
    int32_t e;      /* Wrong, there was already executable statement inside block */
}
  • Declare pointer variables with asterisk aligned to type
/* OK */
char* a;

/* Wrong */
char *a;
char * a;
  • When declaring multiple pointer variables, you may declare them with asterisk aligned to variable name
/* OK */
char *p, *n;

Structures, enumerations, typedefs

  • Structure or enumeration name must be lowercase with optional underscore _ character between words
  • Structure or enumeration may contain typedef keyword
  • All structure members must be lowercase
  • All enumeration members must be uppercase
  • Structure/enumeration must follow doxygen documentation syntax

When structure is declared, it may use one of 3 different options:

  1. When structure is declared with name only, it must not contain _t suffix after its name.
struct struct_name {
    char* a;
    char b;
};
  1. When structure is declared with typedef only, it has to contain _t suffix after its name.
typedef struct {
    char* a;
    char b;
} struct_name_t;
  1. When structure is declared with name and typedef, it must not contain _t for basic name and it has to contain _t suffix after its name for typedef part.
typedef struct struct_name {
    char* a;
    char b;
    char c;
} struct_name_t;

Examples of bad declarations and their suggested corrections

/* a and b must be separated to 2 lines */
/* Name of structure with typedef must include _t suffix */
typedef struct {
    int32_t a, b;
} a;

/* Corrected version */
typedef struct {
    int32_t a;
    int32_t b;
} a_t;

/* Wrong name, it must not include _t suffix */
struct name_t {
    int32_t a;
    int32_t b;
};

/* Wrong parameters, must be all uppercase */
typedef enum {
    MY_ENUM_TESTA,
    my_enum_testb,
} my_enum_t;
  • When initializing structure on declaration, use C99 initialization style
/* OK */
a_t a = {
    .a = 4,
    .b = 5,
};

/* Wrong */
a_t a = {1, 2};
  • When new typedef is introduced for function handles, use _fn suffix
/* Function accepts 2 parameters and returns uint8_t */
/* Name of typedef has `_fn` suffix */
typedef uint8_t (*my_func_typedef_fn)(uint8_t p1, const char* p2);

Compound statements

  • Every compound statement must include opening and closing curly bracket, even if it includes only 1 nested statement
  • Every compound statement must include single indent; when nesting statements, include 1 indent size for each nest
/* OK */
if (c) {
    do_a();
} else {
    do_b();
}

/* Wrong */
if (c)
    do_a();
else
    do_b();

/* Wrong */
if (c) do_a();
else do_b();
  • In case of if or if-else-if statement, else must be in the same line as closing bracket of first statement
/* OK */
if (a) {

} else if (b) {

} else {

}

/* Wrong */
if (a) {

}
else {

}

/* Wrong */
if (a) {

}
else
{

}
  • In case of do-while statement, while part must be in the same line as closing bracket of do part
/* OK */
do {
    int32_t a;
    a = do_a();
    do_b(a);
} while (check());

/* Wrong */
do
{
/* ... */
} while (check());

/* Wrong */
do {
/* ... */
}
while (check());
  • Indentation is required for every opening bracket
if (a) {
    do_a();
} else {
    do_b();
    if (c) {
        do_c();
    }
}
  • Never do compound statement without curly bracket, even in case of single statement. Examples below show bad practices
if (a) do_b();
else do_c();

if (a) do_a(); else do_b();
  • Empty while, do-while or for loops must include brackets
/* OK */
while (is_register_bit_set()) {}

/* Wrong */
while (is_register_bit_set());
while (is_register_bit_set()) { }
while (is_register_bit_set()) {
}
  • If while (or for, do-while, etc) is empty (it can be the case in embedded programming), use empty single-line brackets
/* Wait for bit to be set in embedded hardware unit
uint32_t* addr = HW_PERIPH_REGISTER_ADDR;

/* Wait bit 13 to be ready */
while (*addr & (1 << 13)) {}        /* OK, empty loop contains no spaces inside curly brackets */
while (*addr & (1 << 13)) { }       /* Wrong */
while (*addr & (1 << 13)) {         /* Wrong */

}
while (*addr & (1 << 13));          /* Wrong, curly brackets are missing. Can lead to compiler warnings or unintentional bugs */
  • Always prefer using loops in this order: for, do-while, while
  • Avoid incrementing variables inside loop block if possible, see examples
/* Not recommended */
int32_t a = 0;
while (a < 10) {
    .
    ..
    ...
    ++a;
}

/* Better */
for (size_t a = 0; a < 10; ++a) {

}

/* Better, if inc may not happen in every cycle */
for (size_t a = 0; a < 10; ) {
    if (...) {
        ++a;
    }
}

Switch statement

  • Add single indent for every case statement
  • Use additional single indent for break statement in each case or default
/* OK, every case has single indent */
/* OK, every break has additional indent */
switch (check()) {
    case 0:
        do_a();
        break;
    case 1:
        do_b();
        break;
    default:
        break;
}

/* Wrong, case indent missing */
switch (check()) {
case 0:
    do_a();
    break;
case 1:
    do_b();
    break;
default:
    break;
}

/* Wrong */
switch (check()) {
    case 0:
        do_a();
    break;      /* Wrong, break must have indent as it is under case */
    case 1:
    do_b();     /* Wrong, indent under case is missing */
    break;
    default:
        break;
}
  • Always include default statement
/* OK */
switch (var) {
    case 0:
        do_job();
        break;
    default:
        break;
}

/* Wrong, default is missing */
switch (var) {
    case 0:
        do_job();
        break;
}
  • If local variables are required, use curly brackets and put break statement inside.
    • Put opening curly bracket in the same line as case statement
switch (a) {
    /* OK */
    case 0: {
        int32_t a, b;
        char c;
        a = 5;
        /* ... */
        break;
    }

    /* Wrong */
    case 1:
    {
        int32_t a;
        break;
    }

    /* Wrong, break shall be inside */
    case 2: {
        int32_t a;
    }
    break;
}

Macros and preprocessor directives

  • Always use macros instead of literal constants, specially for numbers
  • All macros must be fully uppercase, with optional underscore _ character, except if they are clearly marked as function which may be in the future replaced with regular function syntax
/* OK */
#define MY_MACRO(x)         ((x) * (x))

/* Wrong */
#define square(x)           ((x) * (x))
  • Always protect input parameters with parentheses
/* OK */
#define MIN(x, y)           ((x) < (y) ? (x) : (y))

/* Wrong */
#define MIN(x, y)           x < y ? x : y
  • Always protect final macro evaluation with parenthesis
/* Wrong */
#define MIN(x, y)           (x) < (y) ? (x) : (y)
#define SUM(x, y)           (x) + (y)

/* Imagine result of this equation using wrong SUM implementation */
int32_t x = 5 * SUM(3, 4);  /* Expected result is 5 * 7 = 35 */
int32_t x = 5 * (3) + (4);  /* It is evaluated to this, final result = 19 which is not what we expect */

/* Correct implementation */
#define MIN(x, y)           ((x) < (y) ? (x) : (y))
#define SUM(x, y)           ((x) + (y))
  • When macro uses multiple statements, protect it using do-while (0) statement
typedef struct {
    int32_t px, py;
} point_t;
point_t p;                  /* Define new point */

/* Wrong implementation */

/* Define macro to set point */
#define SET_POINT(p, x, y)  (p)->px = (x); (p)->py = (y)    /* 2 statements. Last one should not implement semicolon */

SET_POINT(&p, 3, 4);        /* Set point to position 3, 4. This evaluates to... */
(&p)->px = (3); (&p)->py = (4); /* ... to this. In this example this is not a problem. */

/* Consider this ugly code, however it is valid by C standard (not recommended) */
if (a)                      /* If a is true */
    if (b)                  /* If b is true */
        SET_POINT(&p, 3, 4);/* Set point to x = 3, y = 4 */
    else
        SET_POINT(&p, 5, 6);/* Set point to x = 5, y = 6 */

/* Evaluates to code below. Do you see the problem? */
if (a)
    if (b)
        (&p)->px = (3); (&p)->py = (4);
    else
        (&p)->px = (5); (&p)->py = (6);

/* Or if we rewrite it a little */
if (a)
    if (b)
        (&p)->px = (3);
        (&p)->py = (4);
    else
        (&p)->px = (5);
        (&p)->py = (6);

/*
 * Ask yourself a question: To which `if` statement `else` keyword belongs?
 *
 * Based on first part of code, answer is straight-forward. To inner `if` statement when we check `b` condition
 * Actual answer: Compilation error as `else` belongs nowhere
 */

/* Better and correct implementation of macro */
#define SET_POINT(p, x, y)  do { (p)->px = (x); (p)->py = (y); } while (0)    /* 2 statements. No semicolon after while loop */
/* Or even better */
#define SET_POINT(p, x, y)  do {    \   /* Backslash indicates statement continues in new line */
    (p)->px = (x);                  \
    (p)->py = (y);                  \
} while (0)                             /* 2 statements. No semicolon after while loop */

/* Now original code evaluates to */
if (a)
    if (b)
        do { (&p)->px = (3); (&p)->py = (4); } while (0);
    else
        do { (&p)->px = (5); (&p)->py = (6); } while (0);

/* Every part of `if` or `else` contains only `1` inner statement (do-while), hence this is valid evaluation */

/* To make code perfect, use brackets for every if-ifelse-else statements */
if (a) {                    /* If a is true */
    if (b) {                /* If b is true */
        SET_POINT(&p, 3, 4);/* Set point to x = 3, y = 4 */
    } else {
        SET_POINT(&p, 5, 6);/* Set point to x = 5, y = 6 */
    }
}
  • Avoid using #ifdef or #ifndef. Use defined() or !defined() instead
#ifdef XYZ
/* do something */
#endif /* XYZ */
  • Always document if/elif/else/endif statements
/* OK */
#if defined(XYZ)
/* Do if XYZ defined */
#else /* defined(XYZ) */
/* Do if XYZ not defined */
#endif /* !defined(XYZ) */

/* Wrong */
#if defined(XYZ)
/* Do if XYZ defined */
#else
/* Do if XYZ not defined */
#endif
  • Do not indent sub statements inside #if statement
/* OK */
#if defined(XYZ)
#if defined(ABC)
/* do when ABC defined */
#endif /* defined(ABC) */
#else /* defined(XYZ) */
/* Do when XYZ not defined */
#endif /* !defined(XYZ) */

/* Wrong */
#if defined(XYZ)
    #if defined(ABC)
        /* do when ABC defined */
    #endif /* defined(ABC) */
#else /* defined(XYZ) */
    /* Do when XYZ not defined */
#endif /* !defined(XYZ) */

Documentation

Documented code allows doxygen to parse and general html/pdf/latex output, thus it is very important to do it properly.

  • Use doxygen-enabled documentation style for variables, functions and structures/enumerations
  • Always use \ for doxygen, do not use @
  • Always use 5x4 spaces (5 tabs) offset from beginning of line for text
/**
 * \brief           Holds pointer to first entry in linked list
 *                  Beginning of this text is 5 tabs (20 spaces) from beginning of line
 */
static
type_t* list;
  • Every structure/enumeration member must include documentation
  • Use 12x4 spaces offset for beginning of comment
/**
 * \brief           This is point struct
 * \note            This structure is used to calculate all point
 *                      related stuff
 */
typedef struct {
    int32_t x;                                  /*!< Point X coordinate */
    int32_t y;                                  /*!< Point Y coordinate */
    int32_t size;                               /*!< Point size.
                                                    Since comment is very big,
                                                    you may go to next line */
} point_t;

/**
 * \brief           Point color enumeration
 */
typedef enum {
    COLOR_RED,                                  /*!< Red color. This comment has 12x4
                                                    spaces offset from beginning of line */
    COLOR_GREEN,                                /*!< Green color */
    COLOR_BLUE,                                 /*!< Blue color */
} point_color_t;
  • Documentation for functions must be written in function implementation (source file usually)
  • Function must include brief and all parameters documentation
  • Every parameter must be noted if it is in or out for input and output respectively
  • Function must include return parameter if it returns something. This does not apply for void functions
  • Function can include other doxygen keywords, such as note or warning
  • Use colon : between parameter name and its description
/**
 * \brief           Sum `2` numbers
 * \param[in]       a: First number
 * \param[in]       b: Second number
 * \return          Sum of input values
 */
int32_t
sum(int32_t a, int32_t b) {
    return a + b;
}

/**
 * \brief           Sum `2` numbers and write it to pointer
 * \note            This function does not return value, it stores it to pointer instead
 * \param[in]       a: First number
 * \param[in]       b: Second number
 * \param[out]      result: Output variable used to save result
 */
void
void_sum(int32_t a, int32_t b, int32_t* result) {
    *result = a + b;
}
  • If function returns member of enumeration, use ref keyword to specify which one
/**
 * \brief           My enumeration
 */
typedef enum {
    MY_ERR,                                     /*!< Error value */
    MY_OK                                       /*!< OK value */
} my_enum_t;

/**
 * \brief           Check some value
 * \return          \ref MY_OK on success, member of \ref my_enum_t otherwise
 */
my_enum_t
check_value(void) {
    return MY_OK;
}
  • Use notation (`NULL` => NULL) for constants or numbers
/**
 * \brief           Get data from input array
 * \param[in]       in: Input data
 * \return          Pointer to output data on success, `NULL` otherwise
 */
const void *
get_data(const void* in) {
    return in;
}
  • Documentation for macros must include hideinitializer doxygen command
/**
 * \brief           Get minimal value between `x` and `y`
 * \param[in]       x: First value
 * \param[in]       y: Second value
 * \return          Minimal value between `x` and `y`
 * \hideinitializer
 */
#define MIN(x, y)       ((x) < (y) ? (x) : (y))

Header/source files

  • Leave single empty line at the end of file
  • Every file must include doxygen annotation for file and brief description followed by empty line (when using doxygen)
/**
 * \file            template.h
 * \brief           Template include file
 */
                    /* Here is empty line */
  • Every file (header or source) must include license (opening comment includes single asterisk as this must be ignored by doxygen)
  • Use the same license as already used by project/library
/**
 * \file            template.h
 * \brief           Template include file
 */

/*
 * Copyright (c) year FirstName LASTNAME
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without restriction,
 * including without limitation the rights to use, copy, modify, merge,
 * publish, distribute, sublicense, and/or sell copies of the Software,
 * and to permit persons to whom the Software is furnished to do so,
 * subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE
 * AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 *
 * This file is part of library_name.
 *
 * Author:          FirstName LASTNAME <[email protected]>
 */
  • Header file must include guard #ifndef
  • Header file must include C++ check
  • Include external header files outside C++ check
  • Include external header files with STL C files first followed by application custom files
  • Header file must include only every other header file in order to compile correctly, but not more (.c should include the rest if required)
  • Header file must only expose module public variables/types/functions
  • Use extern for global module variables in header file, define them in source file later
/* file.h ... */
#ifndef ...

extern int32_t my_variable; /* This is global variable declaration in header */

#endif

/* file.c ... */
int32_t my_variable;        /* Actually defined in source */
  • Never include .c files in another .c file

  • .c file should first include corresponding .h file, later others, unless otherwise explicitly necessary

  • Do not include module private declarations in header file

  • Header file example (no license for sake of an example)

/* License comes here */
#ifndef TEMPLATE_HDR_H
#define TEMPLATE_HDR_H

/* Include headers */

#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */

/* File content here */

#ifdef __cplusplus
}
#endif /* __cplusplus */

#endif /* TEMPLATE_HDR_H */

Artistic style configuration

AStyle is a great piece of software that can help with formatting the code based on input configuration.

This repository contains astyle-code-format.cfg file which can be used with AStyle software.

astyle --options="astyle-code-format.cfg" "input_path/*.c,*.h" "input_path2/*.c,*.h"

Eclipse formatter

Repository contains eclipse-ext-kr-format.xml file that can be used with eclipse-based toolchains to set formatter options.

It is based on K&R formatter with modifications to respect above rules. You can import it within eclipse settings, Preferences -> LANGUAGE -> Code Style -> Formatter tab.

More Repositories

1

stm32f429

Keil projects and libraries for STM32F4xx devices
C
2,108
star
2

stm32-usart-uart-dma-rx-tx

STM32 examples for USART using DMA for efficient RX and TX transmission
C
1,247
star
3

lwrb

Lightweight generic ring buffer manager library
C
845
star
4

stm32fxxx-hal-libraries

Libraries for STM32F4xx and STM32F7xx built on HAL drivers from ST
C
755
star
5

stm32-cube-cmake-vscode

STM32, VSCode and CMake detailed tutorial
C
543
star
6

lwesp

Lightweight and versatile AT parser library for ESP8266 and ESP32 devices.
C
437
star
7

lwcell

Lightweight cellular modem host AT library
C
396
star
8

lwgps

Lightweight GPS NMEA parser for embedded systems
C
384
star
9

lwmem

Lightweight dynamic memory manager library for embedded systems with memory constraints. It implements malloc, calloc, realloc and free functions
C
285
star
10

stm32-ws2811-ws2812-ws2812b-ws281x-tim-pwm-dma-timer

WS2811, WS2812, WS2812B or compatible leds driver with STM32, TIM, PWM and DMA with minimum RAM required
C
197
star
11

lwow

Lightweight onewire protocol library optimized for UART hardware on embedded systems
C
183
star
12

lwprintf

Lightweight printf library optimized for embedded systems
C
183
star
13

EasyGUI

Easy GUI for microcontrollers
C
172
star
14

GSM_AT_commands_parser

Platform independent, ANSI C AT commands parser for SIMcom GSM modules
C
171
star
15

lwjson

Lightweight JSON parser for embedded systems
C
139
star
16

lwshell

Lightweight shell implementation for embedded systems
C
125
star
17

lwpkt

Lightweight packet protocol structure for multi-device communication focused on RS-485
C
113
star
18

doxygen-dark-theme

Dark theme for doxygen documentation generator
CSS
89
star
19

stm32h7-dual-core-inter-cpu-async-communication

Inter-CPU asynchronous communication between Cortex-M7 and Cortex-M4 cores on STM32H7 dual core devices
C
79
star
20

lwevt

Lightweight event management system for embedded systems
C
58
star
21

lwutil

Versatile and easy to use C language utility library with functions and macros commonly used in various applications
C
56
star
22

embedded-libs

Libraries for embedded software
C
54
star
23

lwbtn

Lightweight button handler for embedded systems
C
47
star
24

RegExp

Regular expressions library for embedded systems
C
35
star
25

lwdtc

Lightweight date, time & cron utilities for embedded systems
C
33
star
26

lwwdg

Lightweight watchdog for RTOS and embedded systems
C
24
star
27

touchgfx-cmake-vscode-stm32-simulator

TouchGFX simulator development in Visual Studio Code with CMake
C++
8
star
28

docs-majerle

Documentation parent project for docs.majerle.eu
7
star
29

iclocker

Official repository for IC Locker storage
JavaScript
6
star
30

learncpp

Learn C++ random repository
C++
2
star
31

mbedtls_playground

Playground for various mbedTLS test and learning scripts
C
1
star