ZzFX - Zuper Zmall Zound Zynth
ZzFX Sound Designer - Soundboard Demo
ZzFX Features
- Tiny sound generator with 20 controllable parameters
- Play audio via code, no need for sound asset files
- Compatible with nearly all web browsers
- Small code footprint, the micro version is under 1 kilobyte uncompressed
- Can produce a large variety of sound effect types
- Sounds can be played with a short function call
- No additional libraries or dependencies are required
- Open source with MIT license, you can use this for anything!
Why Use ZzFX?
- You can quickly add or change sound effects with just one line of code
- Without sound asset files your game is smaller and faster for users to download
- While prototyping you can use ZzFX for placeholder sound effects
- For size limited game jams like JS13K, ZzFX uses very minimal overhead
- ZzFX is not just for games, you can use it to easily add sounds to any website
How to Use
- Download from github or use
npm install zzfx
- Import ZZFX as a module with using
import {ZZFX, zzfx} from './ZzFX.js'
- Or paste the code from ZzFXMicro.min.js
- To play a sound just call zzfx(), something like
zzfx(...[,,,,.1,,,,9])
- Use the ZzFX sound designer web app to create new sounds
Here are a few more examples examples...
zzfx(...[,,925,.04,.3,.6,1,.3,,6.27,-184,.09,.17]); // Game Over
zzfx(...[,,537,.02,.02,.22,1,1.59,-6.98,4.97]); // Heart
zzfx(...[1.5,.8,270,,.1,,1,1.5,,,,,,,,.1,.01]); // Piano
zzfx(...[,,129,.01,,.15,,,,,,,,5]); // Drum
ZzFX Music
- ZzFX now supports music via ZzFXM by Keith Clark!
- Both the player and songs are super tiny and compress well
- NoteCraft can also export to ZzFXM
ZzFX Micro Code
Here's all the code you need to play ZzFX sounds with JavaScript!
// ZzFXMicro - Zuper Zmall Zound Zynth - v1.2.0 by Frank Force ~ 880 bytes
zzfxV=.3 // volume
zzfx= // play sound
(p=1,k=.05,b=220,e=0,r=0,t=.1,q=0,D=1,u=0,y=0,v=0,z=0,l=0,E=0,A=0,F=0,c=0,w=1,m=
0,B=0,M=Math,R=44100,d=2*M.PI,G=u*=500*d/R/R,C=b*=(1-k+2*k*M.random(k=[]))*d/R,g
=0,H=0,a=0,n=1,I=0,J=0,f=0,x,h)=>{e=R*e+9;m*=R;r*=R;t*=R;c*=R;y*=500*d/R**3;A*=d
/R;v*=d/R;z*=R;l=R*l|0;for(h=e+m+r+t+c|0;a<h;k[a++]=f)++J%(100*F|0)||(f=q?1<q?2<
q?3<q?M.sin((g%d)**3):M.max(M.min(M.tan(g),1),-1):1-(2*g/d%2+2)%2:1-4*M.abs(M.
round(g/d)-g/d):M.sin(g),f=(l?1-B+B*M.sin(d*a/l):1)*(0<f?1:-1)*M.abs(f)**D*zzfxV
*p*(a<e?a/e:a<e+m?1-(a-e)/m*(1-w):a<e+m+r?w:a<h-c?(h-a-c)/t*w:0),f=c?f/2+(c>a?0:
(a<h-c?1:(h-a)/c)*k[a-c|0]/2):f),x=(b+=u+=y)*M.cos(A*H++),g+=x-x*E*(1-1E9*(M.sin
(a)+1)%2),n&&++n>z&&(b+=v,C+=v,n=0),!l||++I%l||(b=C,u=G,n||=1);p=zzfxX.
createBuffer(1,h,R);p.getChannelData(0).set(k);b=zzfxX.createBufferSource();b.
buffer=p;b.connect(zzfxX.destination);b.start();return b};zzfxX=new AudioContext;
ZzFX UI Features
- Generates random sounds from presets
- Sound list is automatically saved
- Each parameter can be modified with constraints
- Lock and mutate buttons for each parameter
- Sounds can be renamed
- Shortens code for zzfx sound calls
- Displays image of sound wave when played
- Sounds can be marked as favorites to prevent removal
- Sounds can be loaded by pasting zzfx code for easy sharing
- List of sounds can be exported and imported
- Supports drag-and-drop of exported files into sound list
- Supports saving sounds as wav files for offline playback
Games Using ZzFX
- Space Huggers
- Packabunchas
- Galaxy Rider
- The Adventures of Captain Callisto
- Welcome to Space
- Bogus Roads
- NoteCraft
- The Wandering Wraith
- Bounce Back
- Hue Jumper
- Bubba's Back Room
- Backstabber Hero
- Spendotron: 2019
- Dioretsa
- Back 2 Back
- Quick Wins
- Back Relax
- Back To The Island
- Backspace It
- Back To The Stars
- Can't Get Back
- Letchworth Village
- Noegnud
- Sausage Redemption
- Marshmallow Sky
- Big Champ
- I want to google the game
- Edge Not Found
- Stolen Sword
- Highway 404
- The Last Spartan
- OS13k
- Crab Story
- Cooking for Skully
- Egg Time Rewind
- Charon Jr.
- 13
- Soul Surf
- Dead Again