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UnityUIOptimizationTool
A Unity Editor tool that automatically optimizes selected UI game objects (including Prefabs) to save you time.SteeringBehaviors
C++ SDL AI Steering Behaviors: Seek, Flee, Arrive, Pursue, Evade, Wander, Path Following, Collision Avoidance and Combining them.UnityLoggerExtended
A custom logger for Unity with custom categories and logs only available on Editor and Development Builds.UnitySOLIDAsteroidsGame
A mini space game made applying all SOLID Principles to serve as a reference of good code architecture.UnityDesignPatternsReference
A tiny retro action RPG implementation made applying Software Design Patterns to serve as a guide of reusable solutions that can be applied to common problems.MobileGameStore
A mobile game store UI implementation scalable for multiple mobile devices resolutions done in one week.SlotsMachine
A basic slots machine game done in 5 days using Dependency Injection (Zenject), an Events System and wrote some Unit Tests. Pretty clean code architecture too.Pathfinding
C++ SDL AI Pathfinding: BFS, Dijkstra, GBFS and A* algorithms.Zork
A Zork game in C++ using Unitary Testing with CppUnit.UnityMessagingSystem
A typesafe, lightweight Unity message bus system that respects the Open-Closed principle.Decisions
C++ SDL AI Decisions: Finite State Machines and starting GOAP.CandyCrush
A simple Candy Crush implementation using a 2D game engine architecture with C++ and SDL (MVC pattern).HackAndSlash
A simple hack and slash game using SDL and C++ with some design patterns and doxygen documentation.TapMatchMVC
Basic match 3 game implementation using model-view-controller structure done in one weekend.SpaceFighterMVC
Simple Asteroids-inspired game implementation using model-view-controller structure done in one weekend.Tatedrez
A basic tatedrez mobile game implementation done in a few days.BrickBreaker
A basic brick breaker mobile game implementation done in a few days.StinsonEngine
A 3D engine using C++ with OpenGL that tries to mimic Unity's functionalities.JoanStinson
My personal repository.FlappyBirdGRASP
A Flappy Bird clone game made with Unity applying GRASP.SpaceInvaders
A Space Invaders remake using SDL and C++ done in one week.OpenTKMVVMExample
An OpenTK rendering example of basic geometries within a MVVM architecture.MinesweeperMVP
A basic Minesweeper implementation made with Clean Code and applying the MVP architecture.Love Open Source and this site? Check out how you can help us