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kero
Kero is a Source Engine game engine client implementation written in Go.Lambda
A custom Source Engine level editor written in Gobsp
Go package for parsing Valve's Source Engine .bsp (Binary Space Partition) map filessourcenet
Source Engine network client protocol implementation. Join Source Engine games as a real clientlambda-client
A Source Engine BSP Renderer written in Go.lambda-core
Set of core utilities for Source Engine tool development, written in Govtf
Go package for parsing Source Engine textures (.vtf)sm-plugins
SourceMod plugins!vmf
Go library for parsing Valve's Hammer Editor .vmf map fileskeyvalues
Source engine KeyValue format parser (e.g. gameinfo.txt, vmt, vmf)vmt
Golang package for parsing .vmt Valve Material filesstudiomodel
Go package for parsing Source Engine StudioModel formats (.mdl, .vtx, .vvd, .phy)tinyGameTools
TinyGameTools provides a very tiny library for making games with Go. Uses glfw.next.js-lambda-puppeteer
Example Next.js 10 project for using Puppeteer on AWS Lambdasource-tools-common
Go package containing some common Source Engine utilitiesgosigl
Slightly opinionated Go module wrapper to simplify basic OpenGL usageopenVTF
A JavaScript library for loading vtf imagesstringtable
Source Engine StringTable implementationkero-cstrike
cstrike implementation for kerogoVVIS
Source Engine VVIS implementation written in Gobitbuf
A simple Go Read & Write bitstreamVRAD
Valiant effort at an accurate Golang implementation of Valve's Source Engine VRAD Radiosity Simulatordxt
DXT1/DXT5 Image data decompression in Gochecksum
Checksum creator using valves keyCS-GO-game_text-newline-inserter
Hammer Editor custom compile step to add newlines to game_text in CS:GOsokoban3d
Dissertation - Sokoban that wraps itself around a cube!react-mailerlite-form
Simple react component for embedded MailerLite formsEngine3
Revising the ol' game enginegRAD
A custom VRAD implementation for Source EngineLove Open Source and this site? Check out how you can help us