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Weaver
Weaver is a code weaving framework built right into Unity Engine. Based heavily off of Fody.AssetPathAttribute
AssetPathAttribute is a Unity attribute used in Unity to allow you to have drag and drop asset references in the inspector but really use string paths for serialization.UnityIO
An easy to use API that allows you to manipulate files inside of Unity without the headache of using AssetDatabase.ScriptForge
A simple tool to generate constants for Unity for your Layers, Tags, Sorting Layers, Animations, Scenes, and Resources.SourceGenerator.Foundations
A Source Generator for Source Generators. Gives out of the box support for transistent dependencies and logging right in Visual StudioReflected-Inspector
Reflected Inspector is a system for Unity that works very much like Serialized Properties but works with non-Unity types and can serialize the values.StyleBrowser
A browser editor window to view all Unity built in styles.LoxSharp
The C# implementation of the Lox Tutorials written by @munificentbob found at http://www.craftinginterpreters.com/CaptureGroups
A editor tool used to take screenshots for documentationCallMeEasy
CallMeEasy is a series of Unity attributes that allow you to hook into some callbacks that Unity does not expose out of the box.Seed.IO
Seed.IO is a library containing a bunch of useful helpers types and class for working with IOIPool
IPool is an open source Unity pooling system. It's designed to be easy to use and full docmented.GUIGrid
A simple to use IMGUI grid class for editor windows in UnityRecoil.net
Recoil.net is the C# version of the Facebook's Recoil.js library. It's designed to handle managing state in WPF applications.JiffyEditor
Powerful unity editor to auto generate inspectors and property drawers.Parcel
Parcel is an open source project that is used to allow you to load from Asset Bundles in Editor without really building them. So when you build your game the logic flow stays the same.Extended.Collections
Library containg C# collections of verious types of collections.MUUG-Aug-2017
The source code for my Montreal Unity User Group talk that is happening on 8/16/2017Ninject.Extensions.AutoFactories
SearchableList
Redux.DotNet
A C# implemention of Redux but done in C#. This also contains a WPF abstractionAtomPackageManager
AsyncApi-Generator-CSharp
A C# implemention of the AsyncApi generator used to create both client and servers.clox
My implementation of the Byte Code Interpreter following the great book Crafting Interpreters by Bob Nystrom. Chapter starts http://www.craftinginterpreters.com/chunks-of-bytecode.htmlTurnip
Turnip is a cross platform time timer library that adds full timer support in Unity. In 1702 based on the verge movement thick pocketwatches went out of fashion and were only worn by the poor and derisively referred to as "turnips".Love Open Source and this site? Check out how you can help us