Swiftris: Build Your First iOS Game With Swift
This repository maintains the completed source code indicative of the project you may build yourself by completing Bloc's Swiftris book. If you enjoyed Swiftris and would like to read more Bloc books, check out Jottly. Bloc's Jottly book teaches you how to build your very first website using HTML, CSS and the Skeleton framework.
Bloc
At Bloc we offer an iOS apprenticeship in which a skilled professional will guide you as you learn how to build applications for the iOS platform. Our programs are of variable length and tailored for your budget.
Swiftris Tech Details
Swiftris is a Tetris clone written entirely in Swift which employs SpriteKit. It currently builds with Xcode 7.0.1; beta versions of Swift are unsupported.
The organization of this project is as follows:
File | Purpose | Layer |
---|---|---|
Array2D.swift |
A custom Array class which supports a [column, row] subscript for accessing a grid |
Logic |
Block.swift |
Defines and represents a single square tile on the game board via column, row and color references | Logic |
Shape.swift |
A base class which may represent a Tetromino. This class arranges four Block objects in an order defined by its subclasses. It also manages rotation, |
Logic |
SquareShape.swift |
A subclass of Shape which specifies the placement and rotation of the O Tetromino |
Logic |
LineShape.swift |
A subclass of Shape which specifies the placement and rotation of the Line Tetromino |
Logic |
SShape.swift |
A subclass of Shape which specifies the placement and rotation of the S Tetromino |
Logic |
ZShape.swift |
A subclass of Shape which specifies the placement and rotation of the Z Tetromino |
Logic |
LShape.swift |
A subclass of Shape which specifies the placement and rotation of the L Tetromino |
Logic |
JShape.swift |
A subclass of Shape which specifies the placement and rotation of the J Tetromino |
Logic |
TShape.swift |
A subclass of Shape which specifies the placement and rotation of the T Tetromino |
Logic |
Swiftris.swift |
This class maintains the game logic. It generates all shapes and tracks level and score | Logic |
GameViewController.swift |
The single View Controller responsible for bridging the gap between the Swiftris and GameScene objects. It also responds to several gestures: swipe, pan and tap. Lastly, it updates the score and level labels |
User Interface |
GameScene.swift |
A subclass of SKScene which is responsible for drawing, redrawing and animating all blocks to and from the game board. It also is responsible for sound playback |
Visual |
Main.storyboard |
The storyboard provides the view for GameViewController in which the score and level labels are defined |
Visual |