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  • License
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  • Created over 1 year ago
  • Updated 10 months ago

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Repository Details

๐ŸŽจ MS Paint in your terminal.

Textual Paint

MS Paint in your terminal.

This is a TUI (Text User Interface) image editor, inspired by MS Paint, built with Textual.

MS Paint like interface

Features

  • Open and save images
    • Fancy file dialogs
    • Drag and drop files to open
    • Warnings when overwriting an existing file, or closing with unsaved changes
    • Auto-saves a temporary .ans~ backup file alongside the file you're editing, for crash recovery
    • Edits ANSI art and raster images and more. See File Formats
  • All tools from MS Paint: Free-Form Select, Select, Eraser/Color Eraser, Fill With Color, Pick Color, Magnifier, Pencil, Brush, Airbrush, Text, Line, Curve, Rectangle, Polygon, Ellipse, and Rounded Rectangle
  • Color palette
  • Efficient screen updates and undo/redo history, by tracking regions affected by each action
  • You should be able to use this over SSH
  • Brush previews
  • Status bar
  • Menu bar
  • Keyboard shortcuts
  • Nearly every command from MS Paint is supported, including fun ones like:
    • Flip/Rotate
    • Stretch/Skew
    • Edit Colors
    • Set As Wallpaper (Tiled/Centered)
  • Localization into 26 languages: Arabic, Czech, Danish, German, Greek, English, Spanish, Finnish, French, Hebrew, Hungarian, Italian, Japanese, Korean, Dutch, Norwegian, Polish, Portuguese, Brazilian Portuguese, Russian, Slovak, Slovenian, Swedish, Turkish, Chinese, Simplified Chinese
  • Dark mode
  • Zooming works with text, despite running in the terminal :)

Usage

Python 3.10 or later is required. See Compatibility for details on terminals supported.

Installation

Use pipx to install globally, without installing dependencies globally:

pip install --upgrade pipx  # or in Arch Linux, sudo pacman -S python-pipx
pipx install textual-paint

Alternatively, you can install using pip:

pip install textual-paint

Running

textual-paint

Command Line Options

$ textual-paint --help
usage: textual-paint [options] [filename]

Paint in the terminal.

positional arguments:
  filename              Path to a file to open. File will be created if it
                        doesn't exist.

options:
  -h, --help            show this help message and exit
  --version             show program's version number and exit
  --theme {light,dark}  Theme to use, either "light" or "dark"
  --language {ar,cs,da,de,el,en,es,fi,fr,he,hu,it,ja,ko,nl,no,pl,pt,pt-br,ru,sk,sl,sv,tr,zh,zh-simplified}
                        Language to use
  --ascii-only-icons    Use only ASCII characters for tool icons, no emoji or
                        other Unicode symbols
  --ascii-only          Use only ASCII characters for the entire UI, for use in
                        older terminals. Implies --ascii-only-icons
  --backup-folder FOLDER
                        Folder to save backups to. By default a backup is saved
                        alongside the edited file.

development options:
  --inspect-layout      Enables DOM inspector (F12) and middle click highlight
  --clear-screen        Clear the screen before starting, to avoid seeing
                        outdated errors
  --restart-on-changes  Restart the app when the source code is changed

Keyboard Shortcuts

  • Ctrl+D: Toggle Dark Mode
  • Ctrl+Q: Quit
  • Ctrl+Shift+S: Save As IF SHIFT IS DETECTED โ€” โš ๏ธ it might trigger Save instead, and overwrite the open file!
  • Ctrl+Shift+Z: Redo IF SHIFT IS DETECTED โ€” โš ๏ธ it might trigger Undo instead.

The rest match MS Paint's keyboard shortcuts:

  • Ctrl+S: Save
  • Ctrl+O: Open
  • Ctrl+N: New
  • Ctrl+T: Toggle Tools Box
  • Ctrl+W: Toggle Colors Box
  • Ctrl+Z: Undo
  • Ctrl+Y: Redo
  • F4: Redo
  • Ctrl+A: Select All
  • Delete: Clear Selection
  • Ctrl+C: Copy
  • Ctrl+V: Paste
  • Ctrl+X: Cut
  • Ctrl+E: Image Attributes
  • Ctrl+PageUp: Large Size
  • Ctrl+PageDown: Normal Size

File Formats

Many file formats are supported, including ANSI art, raster images, SVG and HTML.

To choose a file format when saving, type its file extension. For example, to save a PNG, add .png to the end of the filename. The default is .ans.

Format Notes
ANSI (.ans) Note that while it handles many more ANSI control codes when loading than those that it uses to save files, you may have limited success loading other ANSI files that you find on the web, or create with other tools. ANSI files can vary a lot and even encode animations!
mIRC codes (.irc, .mirc) invented file extensions, and not to be confused with .mrc mIRC script files
Plain Text (.txt)
SVG (.svg) can open SVGs saved by Textual Paint, which embed ANSI data; can also open some other SVGs that consist of a grid of rectangles and text elements. For fun, as a challenge, I made it quite flexible; it can handle uneven grids of unsorted rectangles. But that's only used as a fallback, because it's not perfect.
HTML (.htm, html) write-only (opening not supported)
PNG (.png) opens first frame of an APNG file
Bitmap (.bmp)
GIF (.gif) opens first frame
TIFF (.tiff) opens first frame
WebP (.webp) opens first frame
JPEG (.jpg, .jpeg) saving disabled because it's lossy (it would destroy your pixel art)
Windows Icon (.ico) opens largest size in the file
Mac OS Icon (.icns) opens largest size in the file; saving disabled because it requires specific sizes
Windows Cursor (.cur) opens largest size in the file; saving not supported by Pillow (and it would need a defined hot spot)

See Pillow's documentation for more supported formats.

Note that metadata is not preserved when opening and saving image files. This is however common for many image editors.

Tips

You can draw with a character by clicking the selected color display area in the palette and then typing the character, or by double clicking the same area to pick a character from a list.

You can set the text color by right clicking or holding Ctrl while clicking a color in the palette. Also, if you double right click or hold Ctrl while double clicking on a color to open the Edit Colors dialog, if will edit the text color when you click OK.

You can swap the foreground and background colors by right clicking or holding Ctrl while clicking the current colors area. This is a great convenience, especially when using the Color Eraser tool, or when using custom colors that may be hard to distinguish.

You can display a saved ANSI file in the terminal with cat:

cat samples/ship.ans

To browse the sample art, run:

python -m src.textual_paint.gallery

To preview ANSI art files in file managers like Nautilus, Thunar, Nemo, or Caja, you can install the ansi-art-thumbnailer program I made to go along with this project.

Known Issues

  • Undo/Redo doesn't work inside the Text tool's textbox. Ctrl+Z will delete the textbox. (Also note that the Text tool works differently from MS Paint; it will overwrite characters and the cursor can move freely, which makes it better for ASCII art, but worse for prose.)
  • The Text tool's cursor doesn't blink.
  • The selection box border appears inside instead of outside (and lacks dashes). For the text box, I hid the border because it was too visually confusing, but it should also have an outer border.
  • Pressing both mouse buttons stops the current tool, but doesn't undo the current action. Also Pick Color can't be cancelled (with Esc or by pressing both mouse buttons), since it samples the color continuously.
  • Due to limitations of the terminal, shortcuts using Shift or Alt might not work. Menus are not keyboard navigable, because I can't detect Alt+F, etc.
  • The Zoom submenu flickers as it opens, and may not always open in the right place. (Fixed?)
  • The canvas flickers when zooming in with the Magnifier tool.
  • Some languages don't display correctly.
  • Large files can make the program very slow, as can magnifying the canvas. There is a 500 KB limit when opening files to prevent it from freezing.
  • The status bar description can be left blank when selecting a menu item. (I think the Leave event can come after closing, once the mouse moves.)
  • Menu items like Copy/Cut/Paste are not grayed out when inapplicable. Only unimplemented items are grayed out.
  • ANSI files (.ans) are treated as UTF-8 when saving and loading, rather than CP437 or Windows-1252 or any other encodings. Unicode is nice and modern terminals support it, but it's not the standard for ANSI files. There isn't really a standard for ANSI files.
  • ANSI files are loaded with a white background. This may make sense as a default for text files, but ANSI files either draw a background or assume a black background, being designed for terminals.
  • Hitting Enter in View Bitmap mode may trigger a menu item while exiting the mode. Menu items ought to be disabled when hidden, and View Bitmap should also prevent the key event from taking other actions if possible.
  • Airbrush is continuous in space instead of time. It should keep spraying while the mouse stays still.
  • Error messages may not show up when opening a file fails. I'm not sure how to reproduce this, so if you run into this, do let me know.
  • Edit Colors dialog
    • Focus ring shows even while grid is not focused
    • Can show two cells as selected, instead of one across both grids
    • Custom colors order X/Y is different from MS Paint
    • Pressing enter in color grid should select color and close
    • Selection ring is hard to see in dark mode
    • Focus ring is invisible on a black color cell
    • When dragging on the color field or luminosity slider, the cursor can be seen to jump back to earlier places where the mouse was, before settling at the current position. (This may only be visible when the program is running slowly, such while debugging. I haven't observed this on the canvas, so maybe it has something to do with the dialog being on a separate layer.)
    • When opening the Edit Colors dialog, it may immediately close, if the mouse lines up with the "OK" or "Cancel" buttons. (This doesn't seem to currently happen, but I haven't knowingly fixed it. A git bisect turned up a bogus commit, possibly due to reproducing the behavior being unreliable. It also seems like it might depend on the specific layout of the dialog, which changed during development, and maybe even the terminal size.)

Compatibility

Python 3.10 or later is required.

Linux

Tested on Ubuntu 22, with GNOME Terminal, Kitty, XTerm, and VS Code's integrated terminal.

GNOME Terminal works best, with crisp triangles used for icons in dialogs, emoji support, and true color support.

Kitty works fine, supporting true color and emoji.

XTerm supports true color, but not emoji. Run with COLORTERM=truecolor textual-paint --ascii-only for XTerm compatibility.

macOS

Tested on OSX 10.14 (Mojave), with iTerm2, and VS Code's integrated terminal.

In VS Code, Free-Form Select shows as tofu (a missing character symbol).

The default Terminal has missing characters, causing misalignment of everything to the right of them, plus borders are not rendered nicely, giving it a sort of frayed fabric look, and it's limited to 256 colors.

Windows

Textual Paint works with the new Windows Terminal.

Pasting in Windows Terminal

Ctrl+V does not work to paste by default, but Edit > Paste does work. You can unbind Ctrl+V to fix this:

  • Open Windows Terminal's Settings (Ctrl+,)
  • Click "Open JSON file"
  • Disable the paste binding by adding // to the beginning of the lines:
    // {
    //     "command": "paste",
    //     "keys": "ctrl+v"
    // },
  • Save the file, and the behavior should update immediately.

Alternatively, you can use the Actions tab of the Settings UI to remove the binding for Ctrl+V.

If you're wondering why removing the Paste binding fixes it, it's because Textual Paint needs to receive the literal Ctrl+V key presses in order to trigger its own Paste command.

Powershell Problems

Running in Powershell, you may run into a bug where the powershell prompt becomes active at the same time as the TUI. Moving the mouse will redraw parts of the TUI, and it becomes hard to click on things, but still possible. Commands can be entered, and the output will be interwoven with the TUI, including if you run a second instance of the program, in which case the two instances will vie for the screen. If this happens, I would recommend first messing around with it, since it's a fun glitch, then opening a new tab in Windows Terminal with the Command Prompt profile, available in the new tab dropdown menu.

Windows Console

Textual Paint will not work properly with the old Windows console (conhost.exe), which lacks emoji/Unicode support and true color support. This program is commonly thought of as the "Command Prompt", but the Command Prompt (cmd.exe) is actually a shell (like bash) that can run in either the old console or the new Windows Terminal, which are both terminal emulators.

You can run with --ascii-only to limit the characters used in the UI to ASCII, but colors will still be limited and similar colors will appear confusingly identical.

VS Code

Note that VS Code's integrated terminal tries to fix the contrast of text, including in the canvas, which is entirely inappropriate for an ANSI art editor, as it obscures the colors, and can indeed harm the contrast of the resulting document, by tricking you into thinking there's more contrast than there actually is.

To disable this, you can add this to your settings.json:

"terminal.integrated.minimumContrastRatio": 1

If this doesn't work, try increasing it to 1.1.

Development

First, create a virtual environment, and activate it:

python -m venv .venv
# The activate script is in different places on different systems:
# Linux/macOS:
source .venv/bin/activate
# Windows:
.venv\Scripts\activate

Install Textual and other dependencies:

pip install -r requirements.txt

Run the app via Textual's CLI for live-reloading CSS support, and enable other development features:

textual run --dev "src.textual_paint.paint --clear-screen --inspect-layout --restart-on-changes"

Or run more basically:

python -m src.textual_paint.paint

Or install the CLI globally*:

pip install --editable .

Then run:

textual-paint

*If you use a virtual environment, it will only install within that environment.

--clear-screen is useful for development, because it's sometimes jarring or perplexing to see error messages that have actually been fixed, when exiting the program.

--inspect-layout enables a DOM inspector accessible with F12, which I built. It also lets you apply a rainbow highlight and labels to all ancestors under the mouse with middle click, but this is mostly obsolete/redundant with the DOM inspector now. The labels affect the layout, so you can also hold Ctrl to only colorize, and you can remember how the colors correspond to the labels, to build a mental model of the layout.

--restart-on-changes automatically restarts the program when any Python files change. This works by the program restarting itself directly. (Programs like modd or nodemon that run your program in a subprocess don't work well with a TUI's escape sequences.)

There are also launch tasks configured for VS Code, so you can run the program from the Run and Debug panel. Note that it runs slower in VS Code's debugger.

To see logs, run textual console and then run the program via textual run --dev. This also makes it run slower.

Often it's useful to exclude events with textual console -x EVENT.

Troubleshooting

Unable to import 'app' from module 'src.textual_paint.paint'

  • Make sure to activate the virtual environment, if you're using one.
  • Make sure to run the program from the root directory of the repository.

ModuleNotFoundError: No module named 'src'

  • Make sure to run the program from the root directory of the repository.

Quality Assurance

# Spell checking
# I use the VS Code extension "Code Spell Checker", and its associated CLI:
cspell-cli lint .

# Type checking
# I use the "Python" and "Pylance" VS Code extensions, and the Pyright CLI:
pyright
# I'm targeting zero errors at this version of Pyright:
PYRIGHT_PYTHON_FORCE_VERSION=1.1.327 pyright
# I also tried mypy and fixed some errors it reported, but I'm not targeting zero errors with mypy.
mypy src --no-namespace-packages --check-untyped-defs

# Visual Regression Testing (and a few other tests)
# I use pytest-textual-snapshot, which is a pytest plugin for comparing SVG screenshots of Textual apps over time.
pytest
# To accept differences, update the baseline with:
pytest --snapshot-update
# I also made a test recorder, which can generate test code, which is great for creating tests that interact with the canvas.
# Run with:
python tests/pilot_recorder.py
# Then interact with the app, and press Ctrl+C to stop recording.
# You can also hit Ctrl+R to replay what you have,
# or Ctrl+Z to remove the last step and replay the rest.

Publishing

  • Run QA steps above
  • Update version numbers in setup.cfg in src/textual_paint/__init__.py to a pre-release version (e.g. 0.3.0-pre.1)
  • Add version header to CHANGELOG.md below "Unreleased", and update version links at bottom
  • Commit (e.g. git commit -m "Prepare v0.3.0")
  • Build package: python -m build --sdist --wheel
  • Upload to TestPyPI: (updating version numbers) python -m twine upload --repository testpypi dist/textual_paint-0.3.0rc1-py3-none-any.whl dist/textual_paint-0.3.0rc1.tar.gz
  • Test installing from TestPyPI with: (outside the venv, updating the version number) pipx uninstall textual-paint; pipx install textual-paint==0.3.0rc1 --pip-args "--index-url https://test.pypi.org/simple/ --extra-index-url https://pypi.org/simple textual-paint"
  • If all is good, update version numbers to remove -pre.N suffixes
  • Amend commit (git commit --amend --no-edit)
  • Rebuild: python -m build --sdist --wheel
  • Upload to PyPI: python -m twine upload dist/textual_paint-0.3.0-py3-none-any.whl dist/textual_paint-0.3.0.tar.gz
  • Push main branch (git push origin main)
  • Tag and push tag (e.g. git tag v0.3.0 && git push origin v0.3.0)

License

MIT

News

For a history of changes to the project, see the changelog.

Unicode Symbols and Emojis for Paint Tools

The first thing I did in this project was to collect possible characters to represent all the tool icons in MS Paint, to gauge how good of a recreation it would be possible to achieve, starting from looks. As it turns out, I didn't run into any significant roadblocks, so I ended up recreating MS Paint. Again.

These are the symbols I've found so far:

  • Free-Form Select: โœ‚๏ธ๐Ÿ“๐Ÿ†“๐Ÿ•ธโœจโ˜†โšโ›คโ›ฅโ›ฆโ›งโš›๐Ÿซฅ๐Ÿ‡ซ/๐Ÿ‡ธโ—Œโ›โ˜ โขผโ ฎ ๐Ÿ“ฟโžฐโžฟ๐“ผเดฏ๐Ÿชข๐“ฏ ๐”—ซ ๐“ฒ ๐“ฑ เฑฟ แฌ แˆ
  • Select: โœ‚๏ธโฌšโ–ง๐Ÿ”ฒ โฃโฃน โ›ถ
  • Eraser/Color Eraser: ๐Ÿงผ๐Ÿงฝ๐Ÿงน๐Ÿšซ๐Ÿ‘‹๐Ÿ—‘๏ธโ–ฐโ–ฑ
  • Fill With Color: ๐ŸŒŠ๐Ÿ’ฆ๐Ÿ’ง๐Ÿฉธ๐ŸŒˆ๐ŸŽ‰๐ŸŽŠ๐Ÿชฃ๐Ÿซ—๐Ÿšฐโ›ฝ๐Ÿฏ ๊—ƒ๏น† โฌ™๏น… ๐Ÿชฃ๏น…
  • Pick Color: ๐ŸŽจ๐ŸŒˆ๐Ÿ’‰๐Ÿ’…๐Ÿ’ง๐Ÿฉธ๐ŸŽˆ๐Ÿ“Œ๐Ÿ“๐Ÿช›๐Ÿช ๐Ÿฅ๐Ÿฉผ๐ŸŒก๐Ÿ’„๐ŸŽฏ๐–กกโคค๐€ƒ๐ŸฏโŠธโšฒ๐“‹ผ๐Ÿ—ก๐“Š๐Ÿถ๐Ÿงช๐Ÿผ๐ŸŒ‚๐Ÿ‘๏ธโ€๐Ÿ—จ๏ธ๐Ÿงฟ๐Ÿทโคตโฃโš— โค†ฯท โŸฝรพ โ‡ cโŸพ /ฬฅอšฬฅฬฅอšฬŠอšฬŠ
  • Magnifier: ๐Ÿ”๐Ÿ”Ž๐Ÿ‘€๐Ÿ”ฌ๐Ÿ”ญ๐Ÿง๐Ÿ•ต๏ธโ€โ™‚๏ธ๐Ÿ•ต๏ธโ€โ™€๏ธ
  • Pencil: โœ๏ธโœŽโœ๏ธ๐Ÿ–Ž๐Ÿ–Š๏ธ๐Ÿ–‹๏ธโœ’๏ธ๐Ÿ–†๐Ÿ“๐Ÿ–๏ธ๐Ÿชถ๐Ÿชˆ๐Ÿฅ–๐Ÿฅ•โ–ช
  • Brush: ๐Ÿ–Œ๐Ÿ‘จโ€๐ŸŽจ๐Ÿง‘โ€๐ŸŽจ๐Ÿ’…๐Ÿงน๐Ÿชฎ๐Ÿชฅ๐Ÿช’๐Ÿช โต„โ‘ƒแˆโ‹”โ‹ฒ โ–ญโ‹น ๐ˆธโ‹น โŠโ‹น โธฆโ‹น โŠ‚โ‹น โ–ฌโ–ค
  • Airbrush: โ›ซ๐Ÿ’จะดแ–œ๐Ÿ’จโ•”๐Ÿ’จ๐Ÿงด๐Ÿฅค๐Ÿงƒ๐Ÿงฏ๐Ÿงจ๐Ÿพ๐Ÿฅซ๐Ÿ’ˆ๐Ÿซ ๐ŸŒฌ๏ธ๐Ÿ—ฏโ˜„๐Ÿ’ญเผ„เผบโ˜๏ธ๐ŸŒช๏ธ๐ŸŒซ๐ŸŒ€๐Ÿšฟ โชง๐–ค˜ แ—’แ—ฃ ะดแ–œแ—•
  • Text: ๐Ÿ“๐Ÿ“„๐Ÿ“ƒ๐Ÿ“œA๏ผก๐Ÿ…ฐ๏ธ๐Ÿ†Ž๐Ÿ”ค๐Ÿ” ๐ด
  • Line: ๐Ÿ“๐Ÿ“‰๐Ÿ“ˆ๏ผผโŸ๐ˆโ•ฒโงน\โงตโˆ–
  • Curve: โ†ช๏ธ๐Ÿช๐ŸŒ™ใ€ฐ๏ธโ—กโ— ~โˆผโ‰ˆโˆฝโˆฟใ€œใ€ฐ๏น‹๏นโ‰ˆโ‰‹๏ฝžโ“
  • Rectangle: โ–ญโ–ฌโ–ฎโ–ฏโž–๐ŸŸฅ๐ŸŸง๐ŸŸจ๐ŸŸฉ๐ŸŸฆ๐ŸŸช๐ŸŸซโฌ›โฌœ๐Ÿ”ฒ๐Ÿ”ณโน๏ธโ—ผ๏ธโ—ป๏ธโ—พโ—ฝโ–ช๏ธโ–ซ๏ธ
  • Polygon: โ–™๐—Ÿ๐™‡๏น„ใ€๐“Š‹โฌฃโฌŸ๐Ÿ”ถ๐Ÿ”ท๐Ÿ”ธ๐Ÿ”น๐Ÿ”บ๐Ÿ”ปโ–ณโ–ฒโ˜–โ›‰โ™ฆ๏ธ๐Ÿ›‘๐Ÿ“๐Ÿชโœด๏ธ
  • Ellipse: โฌญโญ•๐Ÿ”ด๐ŸŸ ๐ŸŸก๐ŸŸข๐Ÿ”ต๐ŸŸฃ๐ŸŸคโšซโšช๐Ÿ”˜๐Ÿซง๐Ÿ•ณ๏ธ๐Ÿฅš๐Ÿ’ซ๐Ÿ’Š๐Ÿ›ž
  • Rounded Rectangle: โ–ขโฌœโฌ›๐“‹ฐโŒจ๏ธโบ๏ธ๐Ÿ’ณ๐Ÿ“บ๐Ÿงซ

The default symbols used may not be the best on your particular system, so I may add some kind of configuration for this in the future.

Cursor

A crosshair cursor could use one of +โœœโœ›โŠนโœšโ•‹โ•ฌโ˜โ›๐–ฅ”โŒ–โฏ, but it might be better to show the pixel under the cursor, i.e. character cell, surrounded by dashes, like this:

 โ•ป
โ•บโ–ˆโ•ธ
 โ•น

See Also

  • JavE, an advanced Java-based ASCII art editor
  • Playscii, a beautiful ASCII/ANSI art editor. This is also written in Python and MIT licensed, so I might take some code from it, for converting images to ANSI, for example. Who knows, maybe I could even try to support its file format.
  • cmdpxl, a pixel art editor for the terminal using the keyboard
  • pypixelart, a pixel art editor using vim-like keybindings, inspired by cmdpxl but not terminal-based

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55
star
12

midiflip

๐ŸŽน MIDI music mayhem - flip, transpose, and arbitrarily remap pitches in MIDI files
JavaScript
41
star
13

node-ahk

Desktop scripting with Node.js based on IronAHK โŒจ๐Ÿ–ฑ๐Ÿ”ฅ
C#
31
star
14

rezzy-zoom-and-enhance

๐Ÿ”Žโœจ Zoom and Enhance browser extension (AI powered)
JavaScript
28
star
15

tracky-mouse

Mouse control via head tracking, as a cross platform desktop app and JS library. eViacam alternative.
JavaScript
26
star
16

postcss-gtk

Processes GTK+ CSS into browser CSS
CoffeeScript
26
star
17

card-game-generator

๐Ÿƒ๐ŸŽด A tool for making/prototyping tabletop games
CoffeeScript
25
star
18

ascii-hypercube

Make ASCII art with ๏ผจ๏ผน๏ผฐ๏ผฅ๏ผฒ๏ผฒ๏ผฅ๏ผฃ๏ผด๏ผก๏ผฎ๏ผง๏ผฌ๏ผฅ๏ผณ
JavaScript
23
star
19

true-random-movie

๐Ÿ’ซ๐Ÿ“ฝ๏ธ Pick a random movie from a VAST collection of titles (over 32K films)
JavaScript
17
star
20

slugg

๐Ÿšƒ A simple little up-going game
JavaScript
16
star
21

pbj-sandbox

2D point-based physics sandbox ๐Ÿฅœ๐Ÿ‡๐Ÿ–
JavaScript
16
star
22

retrores

A catalog of cursors and icons from Windows 98, in original and modern formats
JavaScript
16
star
23

elementary.css

elementary OS's stylesheet converted to browser CSS
CSS
16
star
24

tablature-parser

๐ŸŽธ Parse guitar tabs (part of https://github.com/1j01/guitar)
CoffeeScript
15
star
25

she-has-what

โšช Homestuck Doc Scratch text effect GIF generator
JavaScript
15
star
26

nonsensical

Generate grammatical sentences https://1j01.itch.io/nonsensical
JavaScript
14
star
27

diverge

๐Ÿ”ฑ explore textual possibilities like never before
JavaScript
14
star
28

skele2d

โ˜  A 2D game engine based around skeletal structures, with an in-game editor and animation support (pre-alpha)
CoffeeScript
13
star
29

nw-screensaver

๐ŸŒŒ Web based screensavers spanning multiple monitors, with transparency
CoffeeScript
13
star
30

tri-chromatic-keyboard

๐ŸŽน Better than a traditional piano layout
JavaScript
12
star
31

palettes

๐ŸŽจ A collection of palette files of various types ๐Ÿ’„๐ŸŽƒ๐Ÿ‹๐Ÿ๐Ÿ“—๐Ÿ“˜๐Ÿ”ฎ
HTML
12
star
32

mos

Monochrome Operating System
JavaScript
12
star
33

pixelweaver

๐ŸŽจ๐ŸŽฒ Reproducible procedural drawing tool (pre-alpha)
JavaScript
11
star
34

bookmarklets

๐Ÿ”– Fun functions, surreal when applied to websites you're familiar with
HTML
11
star
35

ascii-to-midi

Create MIDI files from text in several formats
JavaScript
10
star
36

sbahjifier

Make any page look like SWEET BRO AND HELLA JEFF
JavaScript
10
star
37

isaiahodhner.io

๐Ÿ‘จโ€๐Ÿ’ป๐ŸŒ๐ŸŒป My personal website, built with Next.js
JavaScript
7
star
38

suboptimal-research-tool

"Research" topics automatically
CoffeeScript
7
star
39

project-nexus

A hub for all your programming projects, and GUI for npm & package.json (not in development) - hey look a new thing!! https://webdash.xyz/ (solving the same sort of problem, and it looks nice!) ... ooh and another thing! https://github.com/720kb/ndm
JavaScript
7
star
40

scribble

DEPRECATED - Draws scribbly looking things. โžฐโœ
HTML
6
star
41

mind-map

๐Ÿง ๐Ÿ—บ because your mind doesn't have ugly boxes everywhere
HTML
6
star
42

multifiddle

(development inactive) Fiddle with coffee, js, css, html, and all that, in a minimalistic collaborative environment
JavaScript
6
star
43

amg

DEPRECATED PROJECT IDEA - An abstracted modular game framework with integrated pixel editor and realtime asset manager and a level editor with dynamic block type definitions and a skeletal character animator and inverse kinematics and a game. Except no game.
JavaScript
6
star
44

oregano

Game about stripping oregano leaves. Peggle-like.
JavaScript
6
star
45

fliptimer

โฑ A countdown timer with a fun flipping animation โณ
CoffeeScript
5
star
46

natter

๐Ÿ’ฌ A chat app (not in active development)
JavaScript
5
star
47

process-tree

Node library to find all the child processes
CoffeeScript
5
star
48

tiamblia-game

๐Ÿน An exploration adventure game
CoffeeScript
5
star
49

react-script

An elegant DSL for React - DEPRECATED: CoffeeScript 2 has JSX built in! http://coffeescript.org/v2/#jsx (requires a separate JSXโ†’JS conversion)
CoffeeScript
5
star
50

pesterchum

Pesterchum Chat Client, and also a Doc Scratch lightning text effect reaction GIF generator
HTML
5
star
51

board-game

โ˜–โ˜— A 2 player 3D board game of chance (and strategy)
JavaScript
5
star
52

psd-reader

(This was a fork but the original repo has moved off GitHub so it doesn't show up as one) Load Photoshopยฎ PSD files in the browser
JavaScript
5
star
53

emoji-aquarium

Emoji Aquarium
Python
5
star
54

systemocracy

A card game in which you build a vast conspiracy to take over the world
CoffeeScript
5
star
55

chess-mashup

Chess game mashup in 3D
JavaScript
5
star
56

fish-game

A fishy board game. ๐ŸŸ๐Ÿ  ๐Ÿฆˆ
JavaScript
4
star
57

audio-sponge

๐Ÿ”‰๐Ÿ’ฆ a sound machine
CoffeeScript
4
star
58

techy-playing-cards

๐Ÿ‚ก Very technical, you probably.. would understand...
CoffeeScript
4
star
59

tiamblia-original

๐ŸŒณ๐Ÿ‡ A little world experiment, precursor to Tiamblia
JavaScript
4
star
60

chiptool

(Project state: never mind) An experimental music making app (for chiptune, at least initially)
JavaScript
4
star
61

voxelite

Q: What if Minecraft but every pixel was a voxel? A: Worse performance, probably.
JavaScript
4
star
62

choon.js

๐ŸŽน Choon language interpreter in javascript with the Web Audio API.
JavaScript
3
star
63

rtttl.js

๐ŸŽน Parse and play RTTTL
JavaScript
3
star
64

polywogg

๐Ÿธโš”๐ƒ‰๐‘™ช๐Ÿ—ก๐‘™ฌ๐Ÿคบ
TypeScript
3
star
65

ansi-art-thumbnailer

Thumbnail support for ANSI art files in file browsers
Python
3
star
66

ooplie

๐Ÿ“œโœ Program in English
JavaScript
3
star
67

whitebread

๐Ÿž๐ŸŒธ A surreal text adventure (early stages)
CoffeeScript
3
star
68

hacky-game

Crazy tech demo game thing with automagical LAN multiplayer
CoffeeScript
3
star
69

precorder

๐ŸŽ™ Record audio from the past โŒšโŒ›
CoffeeScript
3
star
70

alchemy

(not in development, not playable) click click click buy distill burn mix sell sell buy click drag sell wait sell wait sell
CoffeeScript
3
star
71

pool

๐ŸŽฑ A pool table simulation... where there's not enough friction
JavaScript
3
star
72

gif-maker

A gif making application.
CSS
3
star
73

laser

What if you could grab a laser? And swing around a laser emitter with it?
JavaScript
3
star
74

pipe-strip

๐Ÿ›‹๏ธ๐Ÿ‘จ๐Ÿ“ฐ๐Ÿซณ | ๐Ÿ›‹๏ธ๐Ÿ‘จ๐Ÿ—ž๏ธ๐Ÿ’ญโ” | ๐Ÿ’ฌโ€ผ๏ธ๐Ÿฑ๐Ÿšฌ
Python
3
star
75

organeq

๐Ÿ”ขโž—๐Ÿ”ข Plant a phantasmagorical mathematical syntax tree
CoffeeScript
2
star
76

une

๐ŸŒŒ 3D starmap and misc tools for a roleplaying game
JavaScript
2
star
77

cityship

๐Ÿšข{๐Ÿญ๐Ÿข๐Ÿ›}(๐Ÿ—) Cityship Designer 2017
CoffeeScript
2
star
78

look-around-you.go

Learning Golang - and you can too!
Go
2
star
79

IDE

DEPRECATED PROJECT IDEA (also (knowingly) BROKEN) - an experimental IDE - Cloud9 is nice: https://c9.io/
JavaScript
2
star
80

ahk.js

AutoHotkey as a node module
C#
2
star
81

prosperity

A drafting game about building fantasy cities
JavaScript
2
star
82

1bpp

one bit per pixel game
C++
2
star
83

translate-great

Translate web app UI inline (just an experiment! less than a day's work!)
JavaScript
2
star
84

transpairency

Pair two screenshots together to make a transparent one.
JavaScript
2
star
85

boxart

drag and drop 3d box art creator
JavaScript
2
star
86

pruzzle

a jigsaw puzzle that's rigged โ€” a rigsaw puzzle, if you will?
JavaScript
2
star
87

realistic-bird

#flappyjam game
CoffeeScript
2
star
88

delayed-casualty

โš” Fighting game with simple controls (early stages of development)
CoffeeScript
2
star
89

nw-gtk

Psuedo-GTK in NW.js with React and postcss-gtk
2
star
90

window-switcher

Switch between windows of the same app, or between apps, on Windows
AutoHotkey
2
star
91

journal

โœ’ A programmer's journal app (with nice typography, and WYSIWYG) - I HAVEN'T TRIED USING THIS YET even tho i made it like most of the way to where it should be useable
CoffeeScript
1
star
92

hackathon

Fluid spatially structured chat concept
CoffeeScript
1
star
93

heroestube-the-game

DEPRECATED GAME PROJECT IDEA - A parody of YouTube Heroes as a game (The whole YouTube Heroes thing fell out of the news cycle and mindspace, so this isn't worth building anymore, but what I did implement is still kinda funny imo; there's nothing to it, no depth, but just the basic idea of it that you can see)
CSS
1
star
94

nxt-ultrasonic-mouser

Use the NXT's ultrasonic sensor to control the mouse and thus games and things.
Python
1
star
95

columns

A silly #badboxart jam platformer (complete game)
CoffeeScript
1
star
96

BuildGraph

DEPRECATED PROJECT IDEA - A visual node-graph-based cascading build system
CoffeeScript
1
star
97

dove-police

Dove Police
CoffeeScript
1
star
98

dat-boi

๐Ÿธ here comes dat boi
CoffeeScript
1
star
99

nw-synergy

An nw.js interface to Synergy
CoffeeScript
1
star
100

stick-mangler

A game with stick physics, called Mangy Stick or something
CoffeeScript
1
star