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DiscordSharp
A .Net API for Discord written in C#cue2pops-gui-mac
GUI Wrapper around cue2pops for Mac users.DOR_Remake
Public page for the DOR remake information/morepsp-game
some un-named psp game that i'm putting up for convienence/referencelunaluascripts
A collection of Luigifan's LunaLua Scripts.JavaRPGEngine
A Java based engine using LWJGL for creating RPG games.Terraria-Updater
Update for Terraria made in Visual Basic 2010terraria-source-edited
The edited source code of Terraria. For educational purposes only. Based off of "TheVamp"'s branch.Minecraft2D
2D Minecraft clone in XNA.MTechEngine
A 2D Game Engine written in C++ with Lua scripting capabilities (heavy WIP)marketplace_webscraper
Stupid simple Facebook Marketplace Web Scraper. Not aiming to pretty, just the rough proof of concept. Using Node.js/Puppeteer/CheerioLib_DuelistsOfTheRoses
Public core of Duelists of the Remakes. Provides all essential interfaces for unit testing. Logic core separate of the Unity game engine.FaheyTestEngine
Something for my teacherMonoNotepadClone
A clone of Notepad written for a compiled/run against Mono 2.10.vsatresq-website
VSAT ResQ website.Ootake
an attempt at making this PC Engine emulator less garbled and better looking.DiscordSharpOverwolf
Overwolf bindings for DiscordSharp.AlphaBlender
A small C# library for alpha blending images based on a mask (transparency)WPFDiscordSharp
minecraftskinstealer
A simple, Java based skin stealer for MinecraftYugiohPrices
A C# based wrapper for the yugiohprices.com API.LuaScriptsManager
smbx-epmanager-ver3
Version 3 of the new episode manager. Get your body ready.MinecraftModInstaller
designed to use with eclipsesimple-mario-transition-unity
A repository for a simple Mario style transition in Unity. This is just simple, barebones code involving UI elements. There are numerous ways you could make it better, however, I wanted to house a small repository for the math behind it & show a working example.C-RPG
a simple text based c# gamesmbx-npc-editor
Frontend for editing NPC-*.txt files/creating themCaveStoryReconstruct
just me following along with this awesome video series: https://www.youtube.com/playlist?list=PL006xsVEsbKjSKBmLu1clo85yLrwjY67Xsdl_imgui_playground
Just playing around, seeing if I can make a sort of half way competent desktop environment/semi framework using IMGUI and SDL to "keep it simple". The ideals being to use optimized structs wherever possible and to wrap and take some of the headache away from the C-side of these APIsLove Open Source and this site? Check out how you can help us