svg2png-wasm
SVG to PNG converter JS library made with WASM + resvg.
See resvg for SVG support status.
๐ป Usage
Installation
Node.js / Browser
npm install svg2png-wasm
# yarn add svg2png-wasm
# pnpm add svg2png-wasm
Or, using a script tag in the browser and load from unpkg.
<script src="https://unpkg.com/[email protected]"></script>
<!-- Or, latest -->
<script src="https://unpkg.com/svg2png-wasm"></script>
Deno
// from esm.sh
export * from 'https://esm.sh/[email protected]';
// from skypack.dev
export * from 'https://cdn.skypack.dev/[email protected]?dts';
Examples
- Use in Web Worker Demo site (source)
- Use with Cloudflare Workers ssssota/svg2png-worker
- Use with Deno Deploy ssssota/svg2png-deno-deploy
- Or test directory
Node.js
import { svg2png, initialize } from 'svg2png-wasm';
// const { svg2png, initialize } = require('svg2png-wasm');
import { readFileSync, writeFileSync } from 'fs';
await initialize(
readFileSync('./node_modules/svg2png-wasm/svg2png_wasm_bg.wasm'),
);
/** @type {Uint8Array} */
const png = await svg2png(
'<svg viewBox="0 0 200 200" xmlns="http://www.w3.org/2000/svg"> ... </svg>',
{
scale: 2, // optional
width: 400, // optional
height: 400, // optional
backgroundColor: 'white', // optional
fonts: [
// optional
readFileSync('./Roboto.ttf'), // require, If you use text in svg
],
defaultFontFamily: {
// optional
sansSerif: 'Roboto',
},
},
);
writeFileSync('./output.png', png);
Browser
import { createSvg2png, initialize } from 'svg2png-wasm';
// put wasm to your assets directory
await initialize(fetch('/assets/svg2png_wasm_bg.wasm'));
const svgs = [
'<svg viewBox="0 0 200 200" xmlns="http://www.w3.org/2000/svg"> ... </svg>',
'<svg viewBox="0 0 200 200" xmlns="http://www.w3.org/2000/svg"> ... </svg>',
'<svg viewBox="0 0 200 200" xmlns="http://www.w3.org/2000/svg"> ... </svg>',
// and more ...
];
const font = await fetch('./Roboto.ttf').then((res) => res.arrayBuffer());
const svg2png = createSvg2png({
fonts: [new Uint8Array(font)], // require, If you use text in svg
});
/** @type {Uint8Array[]} */
const pngs = await Promise.all(svgs.map((svg) => svg2png(svg, { scale: 2 })));
svg2png.dispose(); // You should dispose svg2png, if you will not use it in the future
Or, using a script tag in the browser and load from unpkg.
<script src="https://unpkg.com/svg2png-wasm"></script>
<script>
await svg2pngWasm.initialize(fetch('https://unpkg.com/svg2png-wasm/svg2png_wasm_bg.wasm'))
const font = await fetch('./Roboto.ttf').then((res) => res.arrayBuffer());
/** @type {Uint8Array} */
const png = await svg2pngWasm.svg2png(
'<svg viewBox="0 0 200 200" xmlns="http://www.w3.org/2000/svg"> ... </svg>',
);
document.getElementById('output').src = URL.createObjectURL(
new Blob([png], { type: 'image/png' }),
);
</script>
API
The library has two main APIs (svg2png
and createSvg2png
).
Basically, you can use svg2png
, but if you want to process a lot of data continuously, consider using createSvg2png
.
It can reduce the overhead of font loading.
Converters generated by createSvg2png
should be disposed of after use by calling the dispose
method.
export type InitInput =
| RequestInfo
| URL
| Response
| BufferSource
| WebAssembly.Module;
export type DefaultFontFamily = {
serifFamily?: string;
sansSerifFamily?: string;
cursiveFamily?: string;
fantasyFamily?: string;
monospaceFamily?: string;
};
export type ConverterOptions = {
fonts?: Uint8Array[];
defaultFontFamily?: DefaultFontFamily;
};
export type ConvertOptions = {
scale?: number;
width?: number;
height?: number;
backgroundColor?: string;
};
export type Svg2png = ((
svg: string,
options?: ConvertOptions,
) => Promise<Uint8Array>) & {
dispose: () => void;
};
/**
* Initialize WASM module
* @param mod WebAssembly Module or WASM url
*/
export const initialize: (mod: Promise<InitInput> | InitInput) => Promise<void>;
/**
* @param opts Converter options (e.g. font settings)
* @returns svg2png converter
*/
export const createSvg2png: (opts?: ConverterOptions | undefined) => Svg2png;
export const svg2png: (
svg: string,
opts?: (ConverterOptions & ConvertOptions) | undefined,
) => Promise<Uint8Array>;
๐ LICENSE
MIT
This library uses resvg, which is licensed unser MPL-2.0. The source code for resvg can be found here.
๐โโ๏ธ Contributing
WELCOME!