spago
(IPA: /ΛspaΙ‘o/)
PureScript package manager and build tool powered by Dhall and package-sets.
Installation
The recommended installation method for Windows, Linux and macOS is npm
(see the latest releases on npm
here):
npm install -g spago
Other installation methods available:
- Download the binary from the latest GitHub release
- Compile from source by cloning this repo and running
make install
- With Nix, using easy-purescript-nix
- On FreeBSD, install with
pkg install hs-spago
- On macOS, install with
brew install spago
General notes:
- The assumption is that you already installed the PureScript compiler.
If not, get it with
npm install -g purescript
, or the recommended method for your OS. - You might have issues with
npm
and Docker (e.g. getting the message "Downloading the spago binary failed.." etc) You have two options:- either do not run npm as root, because it doesn't work well with binaries. Use it as a nonprivileged user.
- or use
--unsafe-perm
:npm install -g --unsafe-perm spago
Super quick tutorial
Let's set up a new project!
$ mkdir purescript-unicorns
$ cd purescript-unicorns
$ spago init
This last command will create a bunch of files:
.
βββ packages.dhall
βββ spago.dhall
βββ src
βΒ Β βββ Main.purs
βββ test
βββ Main.purs
Let's take a look at the two Dhall configuration files that spago
requires:
-
packages.dhall
: this file is meant to contain the totality of the packages available to your project (that is, any package you might want to import).In practice it pulls in the official package-set as a base, and you are then able to add any package that might not be in the package set, or override existing ones.
-
spago.dhall
: this is your project configuration. It includes the above package set, the list of your dependencies, the source paths that will be used to build, and any other project-wide setting thatspago
will use.
To build your project, run:
$ spago build
This will download the necessary dependencies and compile the sample project in the output/
directory. You can take a look at the content of output/Main/index.js
to see what kind
of JavaScript has been generated from your new Main.purs
file.
You can already see your project running, by doing
$ spago run
..which is basically equivalent to the following command:
$ node -e "import('./output/Main/index').then(m => m.main())"
..which imports the JS file you just looked at, and runs the main
with Node.
You can also bundle the project in a single file with an entry point, so it can be run directly (useful for CLI apps):
$ spago bundle-app
$ node .
- Design goals and reasons
- Developing and contributing
- How do I...
- Switch from
psc-package
- Switch from
bower
- See what commands and flags are supported
- Setup a new project using a specific package set
- Install a direct dependency
- Download my dependencies locally
- Build and run my project
- Test my project
- Run a repl
- Run a standalone PureScript file as a script
- List available packages
- Install all the packages in the set
- Override a package in the package set with a local one
- Override a package in the package set with a remote one
- Add a package to the package set
bower link
- Verify that an addition/override doesn't break the package set
- Upgrade the package set...
- Monorepo
devDependencies
,testDependencies
, or in general a situation with many configurations- Bundle a project into a single JS file
- Make a project with PureScript + JavaScript
- Generate documentation for my project
- Get source maps for my project
- Use alternate backends to compile to Go, C++, Kotlin, etc
- Publish my library
- Get all the licenses of my dependencies
- Know which
purs
commands are run under the hood - Install autocompletions for
bash
- Install autocompletions for
zsh
- Ignore or update the global cache
- Know the output path for my compiled code
- Switch from
- Explanations
- Troubleshooting
Design goals and reasons
Our main design goals are:
- Great UX: you're not supposed to spend your life configuring the build for your project. A good build system just does what's most expected and gets out of the way so you can focus on actually writing the software.
- Minimal dependencies: users should not be expected to install a myriad of tools on their
system to support various workflows. We depend only on
git
andpurs
being installed. - Reproducible builds: thanks to package sets and Dhall, if your project builds today it will also build tomorrow and every day after that.
Some tools that inspired spago
are: Rust's Cargo, Haskell's Stack,
psc-package
, pulp
and purp
.
Brief survey of other package managers and build tools available
pulp
is excellent, but it is only a build tool. This means that you'll have to use it with
either bower
or psc-package
:
-
If you go for
bower
, you're missing out on package-sets (that is: packages versions that are known to be working together, saving you the headache of fitting package versions together all the time). -
If you use
psc-package
, you have the problem of not having the ability of overriding packages versions when needed, leading everyone to make their own package-set, which then goes unmaintained, etc.Of course you can use the package-set-local-setup to solve this issue, but this is exactly what we're doing here: integrating all the workflow in a single tool,
spago
, instead of having to install and usepulp
,psc-package
,purp
, etc.
Developing and contributing
We'd love your help, and welcome PRs and contributions!
Some ideas for getting started:
- Build and run
spago
- Help us fix bugs and build features
- Help us improve our documentation
- Help us log bugs and open issues
For more details see the CONTRIBUTING.md
How do I...
This section contains a collection of workflows you might want to use to get things done with spago
psc-package
Switch from Do you have an existing psc-package
project and want to switch to spago
?
No problem! If you run spago init
, we'll port your existing psc-package.json
configuration into a new spago.dhall
Note: spago
won't otherwise touch your psc-package.json
file, so you'll have to
remove it yourself.
You'll note that most of the psc-package
commands are the same in spago
, so porting
your existing build is just a matter of search-and-replace most of the times.
bower
Switch from Switching from bower
is about the same workflow: just run spago init
and
we'll try to match the package versions in your bower.json
with the ones in
the package set, porting the packages to your spago.dhall
Note: spago
won't otherwise touch your bower.json
file, so you'll have to
remove it yourself.
Some packages might not be found or have the wrong version, in which case you'll have to carefully:
- try to run
spago install some-package
for packages in the set - add the missing packages if not in the set
See what commands and flags are supported
For an overview of the available commands, run:
$ spago --help
You will see several subcommands (e.g. build
, test
); you can ask for help
about them by invoking the command with --help
, e.g.:
$ spago build --help
This will give a detailed view of the command, and list any command-specific (vs global) flags.
Setup a new project using a specific package set
Since spago init
does not necessarily use the latest package set. Fortunately, you can specify which package set to use via the --tag
argument. See the purescript/package-sets
repo's releases for tags you can use:
$ spago init --tag "psc-0.13.8-20200822"
Install a direct dependency
You can add dependencies that are available in your package set by running:
# E.g. installing Halogen
$ spago install halogen
# This also supports multiple packages
$ spago install foreign simple-json
Download my dependencies locally
$ spago install
This will download all the transitive dependencies of your project (i.e. the direct dependencies,
i.e. the ones listed in the dependencies
key of spago.dhall
, plus all their dependencies,
recursively) to the local .spago
folder (and the global cache, if possible).
However, running this directly is usually not necessary, as all commands that need the dependencies to be installed will run this for you.
Build and run my project
We can build the project and its dependencies by running:
$ spago build
This is mostly just a thin layer above the PureScript compiler command purs compile
.
Note: by default the build
command will try to install any dependencies that haven't been
fetched yet - if you wish to disable this behaviour, you can pass the --no-install
flag.
The build will produce very many JavaScript files in the output/
folder. These
are CommonJS modules, and you can just require()
them e.g. on Node.
It's also possible to include custom source paths when building (the ones declared in your
sources
config are always included):
$ spago build --path 'another_source/**/*.purs'
Note: the wrapper on the compiler is so thin that you can pass options to purs
.
E.g. if you wish to output your files in some other place than output/
, you can run
$ spago build --purs-args "-o myOutput/"
If you wish to automatically have your project rebuilt when making changes to source files
you can use the --watch
flag:
$ spago build --watch
# or, to clear the screen on rebuild:
$ spago build --watch --clear-screen
# files ignored through git (i.e. via .gitignore) don't trigger
# rebuild by default. If you wish to override this behavior:
$ spago build --watch --allow-ignored
To run a command before a build you can use the --before
flag, eg to post a notification that a build has started:
$ spago build --watch --before "notify-send 'Building'"
To run a command after the build, use --then
for successful builds, or --else
for unsuccessful builds:
$ spago build --watch --then "notify-send 'Built successfully'" --else "notify-send 'Build failed'"
Multiple commands are possible - they will be run in the order specified:
$ spago build --watch --before clear --before "notify-send 'Building'"
If you want to run the program (akin to pulp run
), just use run
:
# The main module defaults to "Main"
$ spago run
# Or define your own module path to Main
$ spago run --main ModulePath.To.Main
# And pass arguments through to `purs compile`
$ spago run --main ModulePath.To.Main --purs-args "--verbose-errors"
# Or pass arguments to the backend, in this case node
$ spago run --exec-args "arg1 arg2"
# For versions 18 and below, use `node-args` instead:
$ spago run --node-args "arg1 arg2"
Test my project
You can also test your project with spago
:
# Test.Main is the default here, but you can override it as usual
$ spago test --main Test.Main
Build succeeded.
You should add some tests.
Tests succeeded.
Run a repl
You can start a repl with the following command:
$ spago repl
Run a standalone PureScript file as a script
You can run a standalone PureScript file as a script via spago script
.
Note: The module name must be Main
, and it must export a function main :: Effect Unit
.
By default, the following dependencies are installed: effect
, console
, prelude
.
You can run a script via the following, optionally specifying a package set to use, and additional dependencies to pull from there:
$ spago script --tag psc-13.8 -d node-fs path/to/script.purs
List available packages
It is sometimes useful to know which packages are contained in our package set (e.g. to see which version we're using, or to search for packages).
You can get a complete list of the packages your packages.dhall
imports (together
with their versions and URLs) by running:
$ spago ls packages
By using the ls deps
command instead you can restrict the list to direct or transitive dependencies:
# Direct dependencies, i.e. only the ones listed in spago.dhall
$ spago ls deps
# Transitive dependencies, i.e. all the dependencies of your dependencies
$ spago ls deps --transitive
Install all the packages in the set
There might be cases where you'd like your project to depend on all the packages that are contained in the package set (this is sometimes called "acme build").
You can accomplish this in pure Dhall in your spago.dhall
It might look something like this (example from here):
let packages = ./packages.dhall
let Package = { dependencies : List Text, repo : Text, version : Text }
let PackageAssoc = { mapKey : Text, mapValue : Package }
let getPackageName = \(v : PackageAssoc) -> v.mapKey
let List/map = https://prelude.dhall-lang.org/List/map
in
{ name = "acme"
, dependencies =
List/map PackageAssoc Text getPackageName (toMap packages)
, packages = packages
, sources = [ "src/**/*.purs" ]
}
Override a package in the package set with a local one
Let's say I'm a user of the simple-json
package. Now, let's say I stumble upon a bug
in there, but thankfully I figure how to fix it. So I clone it locally and add my fix.
Now if I want to test this version in my current project, how can I tell spago
to do it?
We have a overrides
record in packages.dhall
just for that!
In this case we override the package with its local copy, which must have a spago.dhall
.
(it should be enough to do spago init
to have the Bower configuration imported)
It might look like this:
let upstream = -- <package set URL here>
in upstream
with simple-json = ../purescript-simple-json/spago.dhall as Location
Note that if we do spago ls packages
, we'll see that it is now included as a local package:
$ spago ls packages
...
signal v10.1.0 Remote "https://github.com/bodil/purescript-signal.git"
sijidou v0.1.0 Remote "https://github.com/justinwoo/purescript-sijidou.git"
simple-json local Local "./../purescript-simple-json"
simple-json-generics v0.1.0 Remote "https://github.com/justinwoo/purescript-simple-json-generics.git"
smolder v11.0.1 Remote "https://github.com/bodil/purescript-smolder.git"
...
And since local packages are just included in the build, if we add it to the dependencies
in spago.dhall
and then do spago install
, it will not be downloaded.
Override a package in the package set with a remote one
Let's now say that we test that our fix from above works, and we are ready to Pull Request the fix.
So we push our fork and open the PR, but while we wait for the fix to land on the next
package sets
release, we still want to use the fix in our production build.
In this case, we can just change the override to point to some commit of our fork, like this:
let upstream = -- <package set URL here>
in upstream
with simple-json.repo = "https://github.com/my-user/purescript-simple-json.git"
with simple-json.version = "701f3e44aafb1a6459281714858fadf2c4c2a977"
Note: you can use a "branch", a "tag" or a "commit hash" as a version
.
Generally it's recommended that you avoid using branches, because if you push new
commits to a branch, spago
won't pick them up unless you delete the .spago
folder.
Add a package to the package set
If a package is not in the upstream package set, you can add it in a similar way,
by changing the additions
record in the packages.dhall
file.
E.g. if we want to add the facebook
package:
let upstream = -- <package set URL here>
in upstream
with facebook =
{ dependencies =
[ "console"
, "aff"
, "prelude"
, "foreign"
, "foreign-generic"
, "errors"
, "effect"
]
, repo =
"https://github.com/Unisay/purescript-facebook.git"
, version =
"v0.3.0" -- branch, tag, or commit hash
}
As you might expect, this works also in the case of adding local packages:
Example:
let upstream = -- <package set URL here>
in upstream
with foobar = ../foobar/spago.dhall as Location
bower link
See how to add local packages or override existing ones
Verify that an addition/override doesn't break the package set
"But wait", you might say, "how do I know that my override doesn't break the package set?"
This is a fair question, and you can verify that your fix didn't break the rest of the
package-set by running the verify
command.
E.g. if you patched the foreign
package, and added it as a local package to your package-set,
you can check that you didn't break its dependents (also called "reverse dependencies")
by running:
$ spago verify foreign
Once you check that the packages you added verify correctly, we would of course very much love
if you could pull request it to the Upstream package-set
If you decide so, you can read up on how to do it here.
Upgrade the package set...
The version of the package-set you depend on is fixed in the packages.dhall
file
(look for the upstream
var).
You can upgrade to the latest version of the package-set with the upgrade-set
command. It will download the package set and write
the new url and hashes in the packages.dhall
file for you.
Spago can update the package set to the latest release or to a specific release automagically. If you wish to use a specific commit, you will have to manually edit one part of your packages.dhall
file. Each is covered below.
...to the latest release automatically
Running it would look something like this:
$ spago upgrade-set
[info] Updating package-set tag to "psc-0.13.8-20200822"
Fetching the new one and generating hashes.. (this might take some time)
[info] Generating new hashes for the package set file so it will be cached.. (this might take some time)
...to a specific release automatically
If the package set exists, running upgrade-set
would look something like this:
$ spago upgrade-set --tag "psc-0.13.8-20200822"
[info] Updating package-set tag to "psc-0.13.8-20200822"
Fetching the new one and generating hashes.. (this might take some time)
[info] Generating new hashes for the package set file so it will be cached.. (this might take some time)
If the package set does not exist, your packages.dhall
file will not be touched and you will see a warning:
spago upgrade-set --tag "whoops-i-made-a-big-typo"
[info] Updating package-set tag to "whoops-i-made-a-big-typo"
Fetching the new one and generating hashes.. (this might take some time)
[warn] Package-set tag "whoops-i-made-a-big-typo" in the repo "purescript/package-sets" does not exist.
Will ignore user-specified tag and continue using current tag: "psc-0.13.4-20191025"
...to a specific tag manually
If you wish to detach from tags for your package-set, you can of course point it to a
specific commit. Just set your upstream
to look something like this:
let upstream =
https://raw.githubusercontent.com/purescript/package-sets/bd72269fec59950404a380a46e293bde34b4618f/src/packages.dhall
Monorepo
Spago aims to support "monorepos", allowing you to split a blob of code into different "compilation units" that might have different dependencies, deliverables, etc.
A typical monorepo setup in spago consists of:
- some "libraries" (i.e. packages that other packages will depend on), each having their own
spago.dhall
- some "apps" (i.e. packages that no one depends on), each having their own
spago.dhall
- a single
packages.dhall
, that includes all the "libraries" as local packages, and that allspago.dhall
files refer to - this is so that all packages share the same package set.
So for example if you have lib1
, lib2
and app1
, you might have the following file tree:
.
βββ app1
β βββ spago.dhall
β βββ src
β β βββ Main.purs
β βββ test
β βββ Main.purs
βββ lib1
β βββ spago.dhall
β βββ src
β βββ Main.purs
βββ lib2
β βββ spago.dhall
β βββ src
β βββ Main.purs
βββ packages.dhall
Then:
- the top level
packages.dhall
might look like this:
let upstream = https://github.com/purescript/package-sets/releases/download/psc-0.13.4-20191025/packages.dhall sha256:f9eb600e5c2a439c3ac9543b1f36590696342baedab2d54ae0aa03c9447ce7d4
in upstream
with lib1 = ./lib1/spago.dhall as Location
with lib2 = ./lib2/spago.dhall as Location
lib1/spago.dhall
might look something like this:
{ name =
"lib1"
, dependencies =
[ "effect"
, "console"
, "prelude"
]
, sources =
[ "src/**/*.purs" ]
, packages =
../packages.dhall -- Note: this refers to the top-level packages file
}
- assuming
lib2
depends onlib1
,lib2/spago.dhall
might look something like this:
{ name =
"lib2"
, dependencies =
[ "effect"
, "console"
, "prelude"
, "lib1" -- Note the dependency here
]
, sources =
[ "src/**/*.purs" ]
, packages =
../packages.dhall
}
- and then
app1/spago.dhall
might look something like this:
{ name =
"app1"
, dependencies =
-- Note: the app does not include all the dependencies that the lib included
[ "prelude"
, "simple-json" -- Note: this dep was not used by the library, only the app uses it
, "lib2" -- Note: we add `lib2` as dependency
]
, packages =
-- We also refer to the top-level packages file here, so deps stay in sync for all packages
../packages.dhall
}
devDependencies
, testDependencies
, or in general a situation with many configurations
You might have a simpler situation than a monorepo, where e.g. you just want to "split" dependencies.
A common case is when you don't want to include your test dependencies in your app's dependencies.
E.g. if you want to add purescript-spec
to your test dependencies you can have a test.dhall
that looks like this:
let conf = ./spago.dhall
in conf // {
sources = conf.sources # [ "test/**/*.purs" ],
dependencies = conf.dependencies # [ "spec" ]
}
And then you can run tests like this:
$ spago -x test.dhall test
Bundle a project into a single JS file
For the cases when you wish to produce a single JS file from your PureScript project, there are basically two ways to do that:
spago bundle-app
1. This will produce a single, executable, dead-code-eliminated file:
>= v0.15.0
Since v0.15.0 spago uses esbuild
as the underlying default bundler. See the esbuild
getting started for installation instructions.
# You can specify the main module and the target file, or these defaults will be used. This will bundle for the browser by default.
$ spago bundle-app --main Main --to index.js
Bundle succeeded and output file to index.js
# If you want to minify the build, use
$ spago bundle-app --main Main --to index.js --minify
# Or if you want to bundle for node
$ spago bundle-app --main Main --to index.js --platform node
Bundle succeeded and output file to index.js
# We can then run it with node:
$ node .
spago bundle-app
uses the esbuild bundle format IIFE.
<= v0.14.0
# You can specify the main module and the target file, or these defaults will be used
$ spago bundle-app --main Main --to index.js
Bundle succeeded and output file to index.js
# We can then run it with node:
$ node .
spago bundle-module
2. If you wish to produce a single, dead-code-eliminated JS module that you can import
from
JavaScript:
>= v0.15.0
# You can specify the main module and the target file, or these defaults will be used
$ spago bundle-module --main Main --to index.js
Bundling first...
Bundle succeeded and output file to index.js
Make module succeeded and output file to index.js
$ node -e "import('./index.js').then(m => console.log(m.main))"
[Function]
<= v0.14.0
# You can specify the main module and the target file, or these defaults will be used
$ spago bundle-module --main Main --to index.js
Bundling first...
Bundle succeeded and output file to index.js
Make module succeeded and output file to index.js
$ node -e "console.log(require('./index').main)"
[Function]
Skip the "build" step
When running spago bundle-app
and spago bundle-module
, Spago will first try to build
your project, since bundling requires the project to be compiled first.
If you already compiled your project and want to skip this step you can pass the --no-build
flag.
Make a project with PureScript + JavaScript
Take a look at TodoMVC with react-basic + spago + parcel for a working example, or follow one of the next "get started" sections:
Get started from scratch with Parcel (frontend projects)
To start a project using Spago and Parcel together, here's the commands and file setup you'll need:
- Follow Spago's "Super quick tutorial"
- Initialise a JavaScript/npm project with
npm init
- Install Parcel as a development-time dependency
npm i parcel --save-dev
- Add a JavaScript file which imports and calls the
main
function from the output ofsrc/Main.purs
. This can be placed in the root directory for your project. Traditionally this file is namedindex.js
. Themain
function fromMain.purs
can accept arguments, this is useful since Parcel will replace environment variables inside of JavaScript. It is recommended to read any environment variables in the JavaScript file and pass them as arguments tomain
. Here is an example JavaScript file:
>= v0.15.0
import * as Main from './output/Main/index';
function main () {
/*
Here we could add variables such as
var baseUrl = process.env.BASE_URL;
Parcel will replace `process.env.BASE_URL`
with the string contents of the BASE_URL environment
variable at bundle/build time.
A .env file can also be used to override shell variables
for more information, see https://en.parceljs.org/env.html
These variables can be supplied to the Main.main function.
However, you will need to change the type to accept variables, by default it is an Effect.
You will probably want to make it a function from String -> Effect ()
*/
Main.main();
}
// HMR setup. For more info see: https://parceljs.org/hmr.html
if (module.hot) {
module.hot.accept(function () {
console.log('Reloaded, running main again');
main();
});
}
console.log('Starting app');
main();
<= v0.14.0
var Main = require('./output/Main');
function main () {
/*
Here we could add variables such as
var baseUrl = process.env.BASE_URL;
Parcel will replace `process.env.BASE_URL`
with the string contents of the BASE_URL environment
variable at bundle/build time.
A .env file can also be used to override shell variables
for more information, see https://en.parceljs.org/env.html
These variables can be supplied to the Main.main function.
However, you will need to change the type to accept variables, by default it is an Effect.
You will probably want to make it a function from String -> Effect ()
*/
Main.main();
}
// HMR setup. For more info see: https://parceljs.org/hmr.html
if (module.hot) {
module.hot.accept(function () {
console.log('Reloaded, running main again');
main();
});
}
console.log('Starting app');
main();
- Add an HTML file which sources your JavaScript file. This can be named
index.html
and placed in the root directory of your project. Here is an example HTML file:
<!doctype html>
<html lang="en" data-framework="purescript">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
</head>
<body>
<div id="app"></div>
<script src="./index.js" type="module"></script>
</body>
</html>
- Add a development script to
package.json
which will hot-reload the JavaScript generated by the compiler using Parcel. Here, we'll call this scriptdev
:
...
"scripts": {
"dev": "parcel index.html",
},
...
But in order for this script to pick up the changes we make to our PureScript files, we should have something that hot-recompiles our code.
If you're using an editor integration then purs ide
will take care of this
recompilation transparently as you save the files.
If not, you can run spago build --watch
in another terminal to achieve the
same result.
NPM scripts allow project dependencies to be treated as if they are on your $PATH
.
When you run it with npm run dev
, Parcel will tell you which port your application
is being served on, by default this will be localhost:1234
.
If you've followed this guide you can navigate there in a browser and open the JavaScript console,
you will see the output of both index.js
and the compiled Main.purs
file.
When you modify any purescript file in ./src
, you should see Spago and Parcel rebuild your application,
and the browser should execute the new code.
For some applications you may adjust the JavaScript function that handles hot modules to
fully reload the page with window.location.reload();
.
-
At this point we should be able to test our program by running
npm run dev
. When you navigate a browser tolocalhost:1234
, you should see 'π ' as output in the JavaScript console if this was performed successfully! -
When you are ready to build and deploy your application as static html/js/css, you may add a
build
script topackage.json
in order to produce a final bundle. This script is usually something likespago build && parcel build index.html
.
Get started from scratch with Webpack (frontend projects)
- Follow Spago's "Super quick tutorial"
- Initialise a JavaScript/npm project with
npm init
- Add Webpack and purescript-psa as development-time dependencies:
npm install --save-dev webpack webpack-cli webpack-dev-server purescript-psa
- >= v0.15.0
Install the HTML plugin for WebPack npm install --save-dev html-webpack-plugin
.
<= v0.14.0
Install the PureScript loader and HTML plugin for WebPack npm install --save-dev purs-loader html-webpack-plugin
.
Note that you may require additional loaders for css/scss, image files, etc. Please refer to the Webpack documentation for more information.
- Create an HTML file that will serve as the entry point for your application.
Typically this is
index.html
. In your HTML file, be sure to pull in thebundle.js
file, which will be Webpack's output. Here is an example HTML file:
<!doctype html>
<html lang="en" data-framework="purescript">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
</head>
<body>
<div id="app"></div>
<script src="./bundle.js"></script>
</body>
</html>
- Create a
webpack.config.js
file in the root of your project. Here is an example webpack configuration:
>= v0.15.0
import path from 'path'
import HtmlWebpackPlugin from 'html-webpack-plugin'
import webpack from 'webpack'
import { dirname } from 'path';
import { fileURLToPath } from 'url';
const __dirname = dirname(fileURLToPath(import.meta.url));
const isWebpackDevServer = process.argv.some(a => path.basename(a) === 'webpack-dev-server')
const isWatch = process.argv.some(a => a === '--watch')
const plugins =
isWebpackDevServer || !isWatch ? [] : [
function () {
this.plugin('done', function (stats) {
process.stderr.write(stats.toString('errors-only'))
})
}
]
export default {
devtool: 'eval-source-map',
mode: 'development',
devServer: {
port: 4008,
static: {
directory: path.resolve(__dirname,'dist'),
},
},
entry: './index.js',
output: {
path: path.resolve(__dirname,'dist'),
filename: 'bundle.js'
},
module: {
rules: [
{
test: /\.(png|jpg|gif)$/i,
use: [
{
loader: 'url-loader',
options: {
limit: 8192,
},
},
],
},
]
},
resolve: {
modules: ['node_modules'],
extensions: ['.js']
},
plugins: [
new webpack.LoaderOptionsPlugin({
debug: true
}),
new HtmlWebpackPlugin({
title: 'purescript-webpack-example',
template: 'index.html',
inject: false // See stackoverflow.com/a/38292765/3067181
})
].concat(plugins)
}
<= v0.14.0
'use strict';
const path = require('path');
const HtmlWebpackPlugin = require('html-webpack-plugin');
const webpack = require('webpack');
const isWebpackDevServer = process.argv.some(a => path.basename(a) === 'webpack-dev-server');
const isWatch = process.argv.some(a => a === '--watch');
const plugins =
isWebpackDevServer || !isWatch ? [] : [
function(){
this.plugin('done', function(stats){
process.stderr.write(stats.toString('errors-only'));
});
}
]
;
module.exports = {
devtool: 'eval-source-map',
devServer: {
contentBase: path.resolve(__dirname, 'dist'),
port: 4008,
stats: 'errors-only'
},
entry: './src/index.js',
output: {
path: path.resolve(__dirname, 'dist'),
filename: 'bundle.js'
},
module: {
rules: [
{
test: /\.purs$/,
use: [
{
loader: 'purs-loader',
options: {
src: [
'src/**/*.purs'
],
spago: true,
watch: isWebpackDevServer || isWatch,
pscIde: true
}
}
]
},
{
test: /\.(png|jpg|gif)$/i,
use: [
{
loader: 'url-loader',
options: {
limit: 8192,
},
},
],
},
]
},
resolve: {
modules: [ 'node_modules' ],
extensions: [ '.purs', '.js']
},
plugins: [
new webpack.LoaderOptionsPlugin({
debug: true
}),
new HtmlWebpackPlugin({
title: 'purescript-webpack-example',
template: 'index.html',
inject: false // See stackoverflow.com/a/38292765/3067181
})
].concat(plugins)
};
- Add a
src/index.js
: this file will import and execute the PureScriptMain
module, and serves as the entry point for the Webpack bundler.
You can also use this file to refer to environment variables which can then be passed to PureScript code.
Please refer to the Webpack documentation on environment variable replacement during bundling.
Here is an example index.js
file:
>= v0.15.0
import { main } from '../output/Main/index'
main()
console.log('app starting');
<= v0.14.0
'use strict';
require('./Main.purs').main();
if (module.hot) {
module.hot.accept();
}
console.log('app starting');
Also, make sure you are calling main
properly if you are passing arguments (due to
PureScript specifics of modelling effectful computations):
>= v0.15.0
var arg1 = 'arg1';
main(arg1)();
<= v0.14.0
var arg1 = 'arg1';
require('./Main.purs').main(arg1)();
- Add the following development script to
package.json
:
>= v0.15.0
...
"scripts": {
...,
"webpack:server": "spago build -w & webpack-dev-server --progress --hot"
},
...
<= v0.14.0
...
"scripts": {
...,
"webpack:server": "webpack-dev-server --progress --hot"
},
...
-
At this point we should be able to run our program by calling
npm run webpack:server
. If you point your browser tolocalhost:4008
you should seeπ
in the JavaScript development console. This means everything went alright! -
For production builds, it is recommended to have separate scripts to build and serve. Please refer to the Webpack documentation for more information.
Get started from scratch with Nodemon (backend and/or CLI projects)
- Follow Spago's "Super quick tutorial"
- Initialise a JavaScript/npm project with
npm init
- Add Nodemon as a development-time dependency:
npm install --save-dev nodemon
- Add a JavaScript file which imports and calls the
main
function from the output ofsrc/Main.purs
.
This can be placed in the root directory of your project, and traditionally this file is named index.js
.
The main
function from Main.purs
can accept arguments, and this is useful since the Node
runtime will replace environment variables inside of JavaScript.
It is recommended to read any environment variables in the JavaScript file and pass them as arguments to main
.
Here is an example JavaScript file:
>= v0.15.0
import * as Main from './output/Main';
function main () {
/*
Here we could add variables such as
var baseUrl = process.env.BASE_URL;
Node will replace `process.env.BASE_URL`
with the string contents of the BASE_URL environment
variable at bundle/build time.
These variables can be supplied to the Main.main function,
however, you will need to change the type to accept variables, by default it is an Effect.
You will probably want to make it a function from String -> Effect ()
*/
Main.main();
}
<= v0.14.0
'use strict'
var Main = require('./output/Main');
function main () {
/*
Here we could add variables such as
var baseUrl = process.env.BASE_URL;
Node will replace `process.env.BASE_URL`
with the string contents of the BASE_URL environment
variable at bundle/build time.
These variables can be supplied to the Main.main function,
however, you will need to change the type to accept variables, by default it is an Effect.
You will probably want to make it a function from String -> Effect ()
*/
Main.main();
}
- At this point we should be able to run our program by calling
spago build
followed bynode index.js
. If you seeπ
as output then this was successful! - Now we want to enable Nodemon, which will watch for file changes in the dependency tree and reload our Node program every time there is a new change. We'll also tell Spago to watch our PureScript source files so that they are compiled, which in turn will trigger a Nodemon reload.
To configure this, add the following script to your package.json
file:
..
"scripts": {
"dev": "spago build --watch & nodemon \"node index.js\"",
},
...
-
You can now run your development environment by calling
npm run dev
-
For a production build, add the following scripts to your
package.json
:
...
"scripts": {
"build": "spago build && node index.js"
},
...
- To run a production build, you can now run
npm run build
!
For publishing CLI programs or NPM modules, please refer to the relevant npm documentation.
Please note that if you are publishing a Node module for consumption by JavaScript users, it is recommended that you pre-compile your PureScript project before distributing it.
Generate documentation for my project
To build documentation for your project and its dependencies (i.e. a "project-local
Pursuit"), you can use the docs
command:
$ spago docs
This will generate all the documentation in the ./generated-docs
folder of your project.
You might then want to open the index.html
file in there.
If you wish for the documentation to be opened in browser when generated, you can pass an open
flag:
$ spago docs --open
To build the documentation as Markdown instead of HTML, or to generate tags for your project,
you can pass a format
flag:
$ spago docs --format ctags
Get source maps for my project
Quoting from this tweet:
- build with
--purs-args "-g sourcemaps"
- source output (like
var someModule = require('./output/Whatever/index.js');
) and use something likeparcel
, to avoid mangling/destroying the sourcemaps - now you can see your breakpoints in action
Note: In >= v0.15.0 this needs to be import * as someModule from './output/Whatever/index.js'
Use alternate backends to compile to Go, C++, Kotlin, etc
Spago supports compiling with alternate purescript backends like psgo or pskt.
To use an alternate backend, add the backend
option to your spago.dhall
file:
{ name = "aaa"
, backend = "psgo"
...
The value of the backend
entry should be the name of the backend executable.
Publish my library
If you wish to develop a library with spago
you can definitely do so, and use it to
manage and build your project, until you need to "publish" your library, where you'll need
to use pulp
.
Before you start you need to have instaled pulp and bower, both of these can be installed using npm
You also need to add some keys to your spago.dhall
file:
- The first one is
license
it need to be a valid SPDX license. - You also need to add a
repository
key that references the location of the project repository here is a example
{ name = "my-first-package"
, dependencies =
[ "console", "prelude", "psci-support" ]
, packages = ./packages.dhall
, sources = [ "src/**/*.purs", "test/**/*.purs" ]
, license = "MIT"
, repository = "https://github.com/me/purescript-my-first-project"
}
This will generate a correct bower.json
file which will be used by pulp
later.
When you decide you want to publish your library for others to use, you should:
- run
spago bump-version --no-dry-run <BUMP>
. This will generate abower.json
in a new commit in Git that is tagged with the version. - run
pulp login
. This will ensure that you are logged in befor you try to publish a package - run
pulp publish
. This will ensure the package is registered in Bower, push the version tag to Git and upload documentation to Pursuit. - create a PR to add your package to https://github.com/purescript/registry/blob/master/new-packages.json
The PureScript ecosystem uses the Bower registry as a "unique names registry".
So in order to "publish" a package one needs to add it there, and eventually to package-sets
.
Consequentially, package-sets requires (full instructions here)
that packages in it:
- are in the Bower registry
- use
spago bump-version
orpulp version
(because this gives versions withvX.Y.Z
) - use
pulp publish
(so it's available on the Bower registry and on Pursuit)
All of this will be automated in future versions, removing the need for Pulp.
A library published in this way is purescript-rave.
Get all the licenses of my dependencies
For compliance reasons, you might need to fetch all the LICENSE
files of your dependencies.
To do this you can exploit the ls deps
command.
E.g. if you want to print out all the LICENSE
files of your direct dependencies:
#!/usr/bin/env bash
# Note: the `awk` part is to cut out only the package name
for dep in $(spago ls deps | awk '{print $1}')
do
cat $(find ".spago/${dep}" -iname 'LICENSE')
done
purs
commands are run under the hood
Know which The -v
flag will print out all the purs
commands that spago
invokes during its operations,
plus a lot of diagnostic info, so you might want to use it to troubleshoot weird behaviours
and/or crashes.
bash
Install autocompletions for You can just add this to your .bashrc
:
source <(spago --bash-completion-script `which spago`)
or alternatively if you don't want to edit your ~/.bashrc
:
spago --bash-completion-script $(which spago) >> ~/.bash_completion
zsh
Install autocompletions for Autocompletions for zsh
need to be somewhere in the fpath
- you can see the folders
included in your by running echo $fpath
.
You can also make a new folder - e.g. ~/.my-completions
- and add it to the fpath
by just adding this to your ~/.zshrc
:
fpath=(~/.my-completions $fpath)
Then you can obtain the completion definition for zsh and put it in a file called
_spago
(yes it needs to be called like that):
spago --zsh-completion-script $(which spago) > ~/.my-completions/_spago
Then, reload completions with:
compinit
Note: you might need to call this multiple times for it to work.
Ignore or update the global cache
There is a global cache that spago
uses to avoid re-downloading things - its
location will be printed if you call e.g. spago install -v
.
It's possible to change the behaviour of the global cache with the --global-cache
flag
that is accepted by many commands. You can either:
- skip the cache with
--global-cache=skip
: in this case the global cache will be ignored and the local project will re-download everything - update the cache to the latest version with
--global-cache=update
: this might be useful if you want to globally cache a tag or commit that is newer than 24h - the timespago
will wait before updating its metadata file about "which things are globally cacheable".
Know the output path for my compiled code
As there are now various factors that can affect the output path of compiled code, run
spago path output
along with any flags you would pass to spago build
(like
--purs-args
) to return the output path Spago is using.
This can be useful for sharing an output folder with webpack
, for instance.
Explanations
Visual Overview: What happens when you do 'spago build'?
Configuration file format
It's indeed useful to know what's the format (or more precisely, the Dhall
type) of the files that spago
expects. Let's define them in Dhall:
-- The basic building block is a Package:
let Package =
{ dependencies : List Text -- the list of dependencies of the Package
, repo = Text -- the address of the git repo the Package is at
, version = Text -- git tag, branch, or commit hash
}
-- The type of `packages.dhall` is a Record from a PackageName to a Package
-- We're kind of stretching Dhall syntax here when defining this, but let's
-- say that its type is something like this:
let PackageSet =
{ console : Package
, effect : Package
... -- and so on, for all the packages in the package-set
}
-- The type of the `spago.dhall` configuration is then the following:
let Config =
{ name : Text -- the name of our project
, dependencies : List Text -- the list of dependencies of our app
, backend : Maybe Text -- Nothing by default, meaning use purs. If specified, spago will use the executable as the backend
, sources : List Text -- the list of globs for the paths to always include in the build
, packages : PackageSet -- this is the type we just defined above
}
spago
also install my npm dependencies?
Why can't A common scenario is that you'd like to use things like react-basic
, or want to depend
on JS libraries like ThreeJS.
In any case, you end up depending on some NPM package.
And it would be really nice if spago
would take care of installing all of these
dependencies, so we don't have to worry about running npm besides it, right?
While these scenarios are common, they are also really hard to support.
In fact, it might be that a certain NPM package in your transitive dependencies
would only support the browser, or only node. Should spago
warn about that?
And if yes, where should we get all of this info?
Another big problem is that the JS backend is not the only backend around. For example, PureScript has a C backend and an Erlang backend among the others.
These backends are going to use different package managers for their native dependencies,
and while it's feasible for spago
to support the backends themselves, also supporting
all the possible native package managers (and doing things like building package-sets for their
dependencies' versions) is not a scalable approach (though we might do this in the future if
there's enough demand).
So this is the reason why if you or one of your dependencies need to depend on some "native" packages, you should run the appropriate package-manager for that (e.g. npm).
For examples on how to do it, see next section.
Why we don't resolve JS dependencies when bundling, and how to do it
spago
only takes care of PureScript land. In particular, bundle-module
will do the
most we can do on the PureScript side of things (dead code elimination), but will
leave the require
s still in.
To fill them in you should use the proper js tool of the day, at the time of writing ParcelJS looks like a good option.
If you wish to see an example of a project building with spago
+ parcel
, a simple
starting point is the TodoMVC app with react-basic
.
You can see in its package.json
that a "production build" is just
spago build && parcel build index.html
.
If you open its index.js
you'll see that it does a require('./output/Todo.App')
:
the files in output
are generated by spago build
, and then the parcel
build resolves
all the require
s and bundles all these js files in.
Though this is not the only way to include the built js - for a slimmer build or for importing
some PureScript component in another js build we might want to use the output of bundle-module
.
For an example of this in a "production setting" you can take a look at affresco. It is a PureScript monorepo of React-based components and apps.
The gist of it is that the PureScript apps in the repo are built with spago build
(look in the package.json
for it), but all the React components can be imported from
JS apps as well, given that proper modules are built out of the PS sources.
This is where spago bundle-module
is used: the build-purs.rb
builds a bundle out of every
single React component in each component's folder - e.g. let's say we bundle-module
from
the ksf-login
component and output it in the index.js
of the component's folder; we can
then yarn install
the single component (note it contains a package.json
), and require it
as a separate npm package with require('@affresco/ksf-login')
.
How does the "global cache" work?
Every time spago
will need to "install dependencies" it will:
-
check if the package is local to the filesystem: if it is then it will skip it as we can just point to the files
-
check if the ref is already in the global cache. If it is, it will just copy it to the project-local cache
-
download a metadata file from the
package-sets-metadata
repo if missing from the global cache or older than 24 hours.This file contains the list of tags and commits for every package currently in the package set, updated hourly.
-
check if the tag or commit of the package we need to download is in this cached index, and if it is then this means we can "globally cache" that version - this is because commit hashes are immutable, and tags are "immutable enough"
-
if a version is deemed to be "globally cacheable" then a tarball of that ref is downloaded from GitHub and copied to both the global and the local cache
-
otherwise, the repo is just cloned to the local cache
Note: a question that might come up while reading the above might be "why not just hit GitHub to check commits and tags for every repo while installing?"
The problem is that GitHub limits token-less API requests to 50 per hour, so any decently-sized installation will fail to get all the "cacheable" items, making the global cache kind of useless. So we are just caching all of that info for everyone here.
Troubleshooting
Spago is failing with some errors about "too many open files"
This might happen because the limit of "open files per process" is too low in your OS - as
spago
will try to fetch all dependencies in parallel, and this requires lots of file operations.
You can limit the number of concurrent operations with the -j
flag, e.g.:
$ spago -j 10 install
To get a ballpark value for the j
flag you can take the result of the ulimit -n
command
(which gives you the current limit), and divide it by four.
Package set caching problems
If you encounter any issues with the hashes for the package-set (e.g. the hash is not deemed
correct by spago
), then you can have the hashes recomputed by running the freeze
command:
$ spago freeze
However, this is a pretty rare situation and in principle it should not happen, and when it happens it might not be secure to run the above command.
To understand all the implications of this I'd invite you to read about the safety guarantees that Dhall offers.
packages.dhall
, but spago
is not installing it. Why?
I added a new package to the Adding a package to the package-set just includes it in the set of possible packages you
can depend on. However, if you wish spago
to install it you should then add it to
the dependencies
list in your spago.dhall
.