LWJGUI
An LWJGL3-based JavaFX alternative for making user-interfaces in Java. It can be incorperated into your already existing opengl project, or you can make your projects rendering become managed by LWJGUI.
Why LWJGUI?
JavaFX simply does not have the capability to be incoroperated into custom OpenGL projects. LWJGUI is different in that it does not takeover all of the rendering code for your project. This allows it to easily handle your user-interfaces and still leave rendering up to you!
Current Features
- CSS! (May be unstable)
- Label
- Font
- Button / SegmentedButton / ToggleButton / ToggleSwitch
- CheckBox / RadioButton
- ComboBox
- Popup / ContextMenu
- MenuBar / ToolBar
- SplitPane
- Pane / StackPane / BorderPane / ScrollPane / TabPane
- OpenGLPane
- BlurPane
- TextArea / CodeArea
- TextField / PasswordField / SearchField
- HBox / VBox
Screenshots
Required Libraries
- LWJGL3
- JOML (Can download with LWJGL)
- NanoVG (Can download with LWJGL)
- TinyFD (Can download with LWJGL)
Setup with gradle/maven/sbt/leiningen
- Open https://jitpack.io/
- Insert to 'search' field string
orange451/LWJGUI
- Press "Look up"
- Follow simple steps
Projects That Use LWJGUI
- Anarchy Engine - 3D Java/lua game engine
- HarryPlotter - Differential Geometry Plotter
- Lime - 2D game engine
- BumboEditoni - Minecraft 1.14+ World Editor
Similar projects
If you need to contact me. My discord is: NovaStrat#2111 Feel free to send me any suggestions/things you need!