UnrealFastNoise
Modular, Blueprint-friendly noise generation for UE4
Consists of a wrapper and blueprint utility functions around noise generation code from https://github.com/Auburns/FastNoise.
Provides a modular system for mixing noise generators in Blueprint.
Note that the returned noisegenerator UOBJECT must be held in a variable to about being GC'ed.
Modules :
- NoiseGenerator - The main noise generator.
- SelectModule - Select from two different modules using a 3rd as a mask. Supports interpolation.
- 3SelectModule - Select from 3 different modules using a 4th as a mask.
- BlendModule - Blends between two different modules using a 3rd.
- ScaleBiasModule - Multiplies/Adds values from input module.
- WarpModule - Applies domain warping to the input module.
- AddModule - Adds two input module values together.
- ConstantModule - Returns a constant value.
- Simple/Fractal/Cellular Modules - More focused versions of NoiseGenerator (same code, just simpler nodes)
- RadialModule - Blends between 2 input modules based on distance from a given point.