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zig-gamedev
Building game development ecosystem for @ziglang!eneida
Experimental demoscene project using C99 and Direct3D 12. Fully standalone with custom windows, and d3d12 headers. No Windows SDK, libc or Visual Studio dependency. C and HLSL compilers included.pbr-test
Graphics demo (DirectX 12, PBR, IBL, C++20 modules).Rasterization_Demo
Rasterization on the GPU in "slow motion".zig-d3d12-starter
DirectX 12 + Zig programming language - complete starter projectSimpleRaytracer
Simple raytracer using DirectX Raytracing (DXR).ImageBasedPBR
Image Based Lighting using DirectX 12.1kdemo
Framework for creating 1k demoscene intros.zig-d3d12-test
Basic 3D rendering framework. Fully self-contained (no dependency on Visual Studio, libc or Windows SDK).DXRPrimaryRays
Raytracing test that shows how primary rays are dispatched on the GPU.asmart
Various programming experiments written in x86_64 assembly language.SimpleDirectPBR
Simple PBR test using DirectX 12.dawn-bin
DXRTest
Simple raytracing test using DirectX 12 Raytracing.qjulia
Quaternion Julia Sets rendering on the CPU (AVX2, C, asm, no CRT).genartexp_0000_zig
PerformanceExperiments
Real-time raymarching on the CPU.vimfiles
ShaderV
Minimal GLSL shader viewer with very simple live-editing support.Dx12DemoBase
dx12_asm_sample
DirectX 12 sample coded in assembly language.generative-art-experiments
SkeletonCpuAvx2
genexp
generative art experimentsSoftwareRenderingToy
(Almost) Real-time rendering on the CPU.physics-test
Sketchbook
NBody
NBody simulation using DirectX 12MandelbrotCpuAvx2
Real-time Mandelbrot rendering on the CPU.eneida__
Minimalistic generative art projecteneida-old
Graphics, audio, generative art programming. Personal tests and experiments.julia
DemoBox
deferred_shading
Deferred shading, async compute, DX12 (wip).genart_old
demo
MyPerfExperiments
100kDrawCalls
100k draw calls benchmarkeneida-software
webgpu_dawn-x86_64-windows-gnu
eneida_
CPU and GPU programming experimentsDemo1
Dx12Samples
QJuliaCpuAvx2
Real-time Quaternion Julia Sets rendering on the CPU (C99, SIMD, Windows Thread Pools).AsmBase
Desert
Graphics experiments codenamed Desert.Triangle
ArtOfComputerProgramming
ofEmptyExample
LossAversion
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