• Stars
    star
    150
  • Rank 247,323 (Top 5 %)
  • Language
    Swift
  • License
    MIT License
  • Created almost 8 years ago
  • Updated 5 months ago

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Repository Details

NoticeObserveKit is type-safe NotificationCenter wrapper.

NoticeObserveKit

Version License Carthage compatible Platform

NoticeObserveKit is type-safe NotificationCenter wrapper.

// .keyboardWillShow is a static property.
Notice.Center.default.observe(name: .keyboardWillShow) { keyboardInfo in
    // In this case, keyboardInfo is UIKeyboardInfo type.
    // It is inferred from a generic parameter of Notice.Name<Value>.
    print(keyboardInfo)
}
// pool is Notice.ObserverPool.
// If pool is released, Notice.Observes are automatically removed.
.invalidated(by: pool)

Usage

First of all, you need to implement Notice.Name<T> like this. T is type of value in notification.userInfo.

extension Notice.Names {
    static let keyboardWillShow = Notice.Name<UIKeyboardInfo>(UIResponder.keyboardWillShowNotification)
}

If you define custom object, you need to implement that with NoticeUserInfoDecodable protocol. To confirm this protocol, you must implement init?(info: [AnyHashable : Any]) and func dictionaryRepresentation() -> [AnyHashable : Any].

struct UIKeyboardInfo: NoticeUserInfoDecodable {
    let frame: CGRect
    let animationDuration: TimeInterval
    let animationCurve: UIViewAnimationOptions

    init?(info: [AnyHashable : Any]) {
        guard
            let frame = (info[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue,
            let duration = info[UIKeyboardAnimationDurationUserInfoKey] as? TimeInterval,
            let curve = info[UIKeyboardAnimationCurveUserInfoKey] as? UInt
        else {
            return nil
        }
        self.frame = frame
        self.animationDuration = duration
        self.animationCurve = UIViewAnimationOptions(rawValue: curve)
    }
}

Usage for under v0.4.0 is documents/v0_4_0.

Customization

If you can post custom Notification like this.

extension Notice.Names {
    static let navigationControllerDidShow = Notice.Name<NavigationControllerContent>(name: "navigationControllerDidShow")
}

let content = NavigationControllerContent(viewController: viewController, animated: animated)
Notice.Center.default.post(name: .navigationControllerDidShow, value: content)

You can invalidate manually like this.

let observer = Notice.Center.default.observe(name: .keyboardWillShow) { keyboardInfo in
    print(keyboardInfo)
}
observer.invalidate()

You can use vi NotificationCenter.

NotificationCenter.default.nok.observe(name: .keyboardWillShow) { keyboardInfo in
    print(keyboardInfo)
}
.invalidated(by: pool)

Sample

import UIKit
import NoticeObserveKit

class ViewController: UIViewController {
    private let searchBar = UISearchBar(frame: .zero)
    private var pool = Notice.ObserverPool()

    override func viewDidLoad() {
        super.viewDidLoad()
        // Do any additional setup after loading the view, typically from a nib.
        navigationItem.titleView = searchBar

        configureObservers()
    }

    private func configureObservers() {
        Notice.Center.default.observe(name: .keyboardWillShow) {
            print("UIKeyboard will show = \($0)")
        }.invalidated(by: pool)

        Notice.Center.default.observe(name: .keyboardWillHide) {
            print("UIKeyboard will hide = \($0)")
        }.invalidated(by: pool)
    }
}

Requirements

  • Swift 5
  • Xcode 10.2 or greater
  • iOS 10.0 or greater
  • tvOS 10.0 or greater
  • macOS 10.10 or greater
  • watchOS 3.0 or greater

Installation

CocoaPods

NoticeObserveKit is available through CocoaPods. To install it, simply add the following line to your Podfile:

pod "NoticeObserveKit"

Carthage

If youโ€™re using Carthage, simply add NoticeObserveKit to your Cartfile:

github "marty-suzuki/NoticeObserveKit"

Make sure to add NoticeObserveKit.framework to "Linked Frameworks and Libraries" and "copy-frameworks" Build Phases.

Author

marty-suzuki, [email protected]

License

NoticeObserveKit is available under the MIT license. See the LICENSE file for more info.

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