Creator is a state management library that enables concise, fluid, readable, and testable business logic code.
Read and update state with compile time safety:
// Creator creates a stream of data.
final counter = Creator.value(0);
Widget build(BuildContext context) {
return Column(
children: [
// Watcher will rebuild whenever counter changes.
Watcher((context, ref, _) => Text('${ref.watch(counter)}')),
TextButton(
// Update state is easy.
onPressed: () => context.ref.update<int>(counter, (count) => count + 1),
child: const Text('+1'),
),
],
);
}
Write clean and testable business logic:
// repo.dart
// Pretend calling a backend service to get fahrenheit temperature.
Future<int> getFahrenheit(String city) async {
await Future.delayed(const Duration(milliseconds: 100));
return 60 + city.hashCode % 20;
}
// logic.dart
// Simple creators bind to UI.
final cityCreator = Creator.value('London');
final unitCreator = Creator.value('Fahrenheit');
// Write fluid code with methods like map, where, etc.
final fahrenheitCreator = cityCreator.asyncMap(getFahrenheit);
// Combine creators for business logic.
final temperatureCreator = Emitter<String>((ref, emit) async {
final f = await ref.watch(fahrenheitCreator);
final unit = ref.watch(unitCreator);
emit(unit == 'Fahrenheit' ? '$f F' : '${f2c(f)} C');
});
// Fahrenheit to celsius converter.
int f2c(int f) => ((f - 32) * 5 / 9).round();
// main.dart
Widget build(BuildContext context) {
return Watcher((context, ref, _) =>
Text(ref.watch(temperatureCreator.asyncData).data ?? 'loading'));
}
... context.ref.set(cityCreator, 'Paris'); // triggers backend call
... context.ref.set(unitCreator, 'Celsius'); // doesn't trigger backend call
Getting started:
dart pub add creator
Table of content:
Why Creator?
When we built our Flutter app, we started with flutter_bloc. Later we switched to riverpod. However, we encountered several issues related to its async providers and realized we wanted a different mechanism.
So we built Creator. It is heavily inspired by riverpod
, but with a simpler
data model, better async support, and a much simpler implementation.
The benefit of using Creator:
- Enables concise, fluid, readable, and testable business logic. Sync or async.
- No need to worry when to "provide" creators.
- Concept is extremely simple and easy to learn.
- No magic. Build this library yourself with 100 lines of code.
Concept
Creator's concept is extremely simple. There are only two types of creators:
Creator
which creates a stream ofT
.Emitter
which creates a stream ofFuture<T>
.
Here stream is in its logical term, not the Stream class.
Both Creator
and Emitter
:
- Can depend on other creators, and update its state when others' state changes.
- Are loaded lazily and disposed automatically.
Dependencies form a graph, for example, this is the graph for the weather example above:
The library simply maintains the graph with an adjacency list and propagates state changes along the edges.
Usage
Creator
Creator
takes a function you write to create a state. The function takes a Ref
, which
provides API to interact with the internal graph.
final number = Creator.value(42); // Same as Creator((ref) => 42)
final double = Creator((ref) => ref.watch(number) * 2);
Calling watch adds an edge number
-> double
to the graph, so double
's create
function will rerun whenever number
's state changes.
The nice part is that creator comes with methods like map
, where
, reduce
, etc. They
are similar to those methods in Iterable or Stream. So double
can
simply be:
final double = number.map((n) => n * 2);
You can also read
a creator when watch
doesn't make sense, for example, inside
a touch event handler.
TextButton(
onPressed: () => print(context.ref.read(number)),
child: const Text('Print'));
To update the creator's state, use either set
or update
:
... ref.set(number, 42); // No-op if value is the same
... ref.update<int>(number, (n) => n + 10); // Same as read then set
Note creator determines state change using T.==
, so it should work with immutable data.
- If
T
is a class, use const constructor and override==
andhashCode
. Or use package likeequatable
. - If
T
is a list, create a new list rather than update the existing one.
Creator's dependency can be dynamic:
final C = Creator((ref) {
final value = ref.watch(A);
return value >= 0 ? value : ref.watch(B);
});
In this example, A
-> C
always exists, B
-> C
may or may not exist. The
library will update the graph properly as dependency changes.
Emitter
Emitter
works very similar to Creator
, but it creates Future<T>
instead
of <T>
. The main difference is Creator
has valid data to begin with, while
Emitter
might need to wait for some async work before it yields the first
data.
In practice, Emitter
is very useful to deal with data from backend
services, which is async by nature.
final stockCreator = Creator.value('TSLA');
final priceCreator = Emitter<int>((ref, emit) async {
final stock = ref.watch(stockCreator);
final price = await fetchStockPrice(stock);
emit(price);
});
Emitter
takes a FutureOr<void> Function(Ref ref, void Function(T) emit)
,
where ref
allows getting data from the graph, and emit
allows pushing data
back to the graph. You can emit
multiple times.
Existing Stream
can be converted to Emitter easily with Emitter.stream
. It
works both sync or async:
final authCreator = Emitter.stream(
(ref) => FirebaseAuth.instance.authStateChanges());
final userCreator = Emitter.stream((ref) async {
final authId = await ref.watch(
authCreator.where((auth) => auth != null).map((auth) => auth!.uid));
return FirebaseFirestore.instance.collection('users').doc(authId).snapshots();
});
This example also shows the extension method where
and map
. With them,
userCreator will only recreate when auth id changes, and ignore changes on other
auth properties.
In some sense, you can think Emitter
as a different version of
Stream
, which makes combining streams super easy.
Emitter
generates Future<T>
, so it can be hooked to Flutter's
FutureBuilder
for UI. Or you can use Emitter.asyncData
, which is a creator
of AsyncData<T>
. AsyncData is similar to AsyncSnapshot for future/stream:
enum AsyncDataStatus { waiting, active }
class AsyncData<T> {
const AsyncData._(this.status, this.data);
const AsyncData.waiting() : this._(AsyncDataStatus.waiting, null);
const AsyncData.withData(T data) : this._(AsyncDataStatus.active, data);
final AsyncDataStatus status;
final T? data;
}
With it building widget with Emitter
is easy:
Watcher((context, ref, _) {
final user = ref.watch(userCreator.asyncData).data;
return user != null ? Text(user!.name) : const CircularProgressIndicator();
});
CreatorGraph
To make creators work, wrap your app in a CreatorGraph
:
void main() {
runApp(CreatorGraph(child: const MyApp()));
}
CreatorGraph is a InheritedWidget. It holds a Ref
object (which holds the
graph) and exposes it through context.ref
.
CreatorGraph uses DefaultCreatorObserver
by default, which prints logs when
creator state changes. It can be replaced with your own log collection observer.
Watcher
Watcher is a simple StatefulWidget which holds a Creator<Widget>
internally
and calls setState
when its dependency changes.
It takes builder function Widget Function(BuildContext context, Ref ref, Widget child)
. You can use ref
to watch creators to populate the widget. child
can
be used optionally if the subtree should not rebuild when dependency changes:
Watcher((context, ref, child) {
final color = ref.watch(userFavoriteColor);
return Container(color: color, child: child);
}, child: ExpensiveAnimation()); // this child is passed into the builder above
You can control your widget rebuild precisely with fine grain reactive approach:
Watcher((context, ref, _) {
// Only rebuild when user's name changes.
ref.watch(userCreator.map((user) => user.name));
// Read other user data as needed.
final user = ref.read(userCreator);
return TextButton(onPressed() => print('clicked ${user}'), child: Text(user.name));
});
Listen to change
Watching a creator will get its latest state. What if you also want previous
state? Simply call watch(someCreator.change)
to get a Change<T>
, which is
an object with two properties T? before
and T after
.
For your convenience, Watcher
can also take a listener. It can be used to
achieve side effects or run background tasks:
// If builder is null, child widget is directly returned. You can set both
// builder and listener. They are independent of each other.
Watcher(null, listener: (ref) {
final change = ref.watch(number.change);
print('Number changed from ${change.before} to ${change.after}');
}, child: SomeChildWidget());
Name
Creators can have names for logging purpose. Setting name is recommended for any serious app.
final numberCreator = Creator.value(0, name: 'number');
final doubleCreator = numberCreator.map((n) => n * 2, name: 'double');
Keep alive
By default, creators are disposed when losing all its watchers. This can be
overridden with keepAlive
parameter. It is useful if the creator maintains a
connection to backend (e.g. listen to firestore realtime updates).
final userCreator = Emitter.stream((ref) {
return FirebaseFirestore.instance.collection('users').doc('123').snapshots();
}, keepAlive: true);
Extension method
Our favorite part of the library is that you can use methods like map
,
where
, reduce
on creators (full list here). They are similar to those methods in
Iterable or Stream.
final numberCreator = Creator.value(0);
final oddCreator = numberCreator.where((n) => n.isOdd);
Note that Creator
needs to have valid state at the beginning, while where((n) => n.isOdd)
cannot guarantee that. This is why where
returns an Emitter
rather than a Creator
. Here is the implementation of the where
method. It
is quite simple and you can write similar extensions if you want:
extension CreatorExtension<T> on Creator<T> {
Emitter<T> where(bool Function(T) test) {
return Emitter((ref, emit) {
final value = ref.watch(this);
if (test(value)) {
emit(value);
}
});
}
}
You can use extension methods in two ways:
// Define oddCreator explicitly as a stable variable.
final oddCreator = numberCreator.where((n) => n.isOdd);
final someCreator = Creator((ref) {
return 'this is odd: ${ref.watch(oddCreator)}');
})
// Create "oddCreator" anonymously on the fly.
final someCreator = Creator((ref) {
return 'this is odd: ${ref.watch(numberCreator.where((n) => n.isOdd))}');
})
If you use the "on the fly" approach, please read next section about creator equality.
Creator equality
The graph checks whether two creators are equal using ==
. This
means creator should be defined in global variables, static variables or any
other ways which can keep variable stable during its life cycle.
What happens if creators are defined in local variables on the fly?
final text = Creator((ref) {
final double = Creator((ref) => ref.watch(number) * 2);
return 'double: ${ref.watch(double)}';
})
Here double
is a local variable, it has different instances whenever text
is
recreated. The internal graph could change from number -> double_A -> text
to
number -> double_B -> text
as the number changes. text
still generates
correct data, but there is an extra cost to swap the node in the graph. Because the
change is localized to only one node, the cost can be ignored as long as the
create function is simple.
If needed, an optional List<Object?> args
can be set to ask the library to
find an existing creator with the same args
in the graph. Now when number
changes, the graph won't change:
final text = Creator((ref) {
// args need to be globally unique. ['text', 'double'] is likely unique.
final double = Creator((ref) => ref.watch(number) * 2, args: ['text', 'double']);
return 'double: ${ref.watch(double)}';
})
The same applies to using extension methods on the fly:
final text = Creator((ref) {
return 'double: ${ref.watch(number.map((n) => n * 2, args: ['text', 'double']))}';
})
Internally, args powers these features:
- Async data.
userCreator.asyncData
is a creator with args[userCreator, 'asyncData']
. - Change.
number.change
is a creator with args[number, 'change']
.
Creator group
Creator group can generate creators with external parameter. It is nothing special, but leveraging
the args
parameter in previous section.
For example, in Instagram app, there might be multiple profile pages on navigation stack, thus we
need multiple instance of profileCreator
.
// Instagram has four tabs: instagram, reels, video, tagged
Creator<String> tabCreator(String userId) => Creator.value('instagram', args: ["tab", userId]);
Emitter<Profile> profileCreator(String userId)
=> tabCreator(userId).asyncMap(fetchProfileData, args: ["profle", userId]);
// Now switching tab in user A's profile page will not affect user B.
... ref.watch(profileCreator('userA'));
... ref.set(tabCreator('userA'), 'reels');
Service locator
State management libraries are commonly used as service locators:
class UserRepo {
void changeName(User user, String name) {...}
}
final userRepo = Creator.value(UserRepo(), keepAlive: true);
... context.ref.read(userRepo).changeName(user, name);
If needed, ref
can be passed to UserRepo Creator((ref) => UserRepo(ref))
.
This allows UserRepo read
or set
other creators. Do not watch
though,
because it might recreate UserRepo.
Error handling
The library will:
- For
Creator
, store exception happened during create and throw it when watch. - For
Emitter
, naturally use Future.error, so error is returned when watch. - In either case, error is treated as a state change.
This means that errors can be handled in the most natural way, at the place makes the most sense. Use the weather app above as an example:
// Here we don't handle error, meaning it returns Future.error if network error
// occurs. Alternately we can catch network error and return some default value,
// add retry logic, convert network error to our own error class, etc.
final fahrenheitCreator = cityCreator.asyncMap(getFahrenheit);
// Here we choose to handle the error in widget.
Widget build(BuildContext context) {
return Watcher((context, ref, _) {
try {
return Text(ref.watch(temperatureCreator.asyncData).data ?? 'loading');
} catch (error) {
return TextButton('Something went wrong, click to retry',
onPressed: () => ref.recreate(fahrenheitCreator));
}
};
}
Testing
Testing creator is quite easy by combining watch
, read
, set
. Use the weather app above as an example:
// No setUp, no tearDown, no mocks. Writing tests becomes fun.
test('temperature creator change unit', () async {
final ref = Ref();
expect(await ref.watch(temperatureCreator), "60 F");
ref.set(unitCreator, 'Celsius');
await Future.delayed(const Duration()); // allow emitter to propagate
expect(await ref.watch(temperatureCreator), "16 C");
});
test('temperature creator change fahrenheit value', () async {
final ref = Ref();
expect(await ref.watch(temperatureCreator), "60 F");
ref.emit(fahrenheitCreator, 90);
await Future.delayed(const Duration()); // allow emitter to propagate
expect(await ref.watch(temperatureCreator), "90 F");
});
Example
Simple example
Source code here.
DartPad link | Description |
---|---|
Counter | A counter app shows basic Creator/Watcher usage. |
Decremental counter | A counter app shows how to hide state and expose state mutate APIs. |
Weather | Simple weather app shows splitting backend/logic/ui code and writing logic with Creator and Emitter. |
News | Simple news app with infinite list of news. It shows combining creators for loading indicator and fetching data with pagination. |
Graph | Simple app shows how the creator library builds the internal graph dynamically. |
Starter template
Source code here. An async counter app with login! A minimal template to start a Flutter project with:
- Go router for routing
- Creator for state management.
- Optional Firebase Auth, or your own auth mechanism.
Best practice
Creator is quite flexible and doesn't force a particular style. Best practices also depend on the project and personal preference. Here we just list a few things we follow:
- Split code into repo files (backend service call), logic files (creator), and UI files (widget).
- Define creator in global variables.
- Keep creator small for testability. Put derived state in derived creators (using
map
,where
, etc).
Read source code
Creator's implementation is surprisingly simple. In fact, the core logic is less than 500 lines of code.
You can optionally read this article first, which describes how we built the first version with 100 lines of code.
Read creator_core library in this order:
- graph.dart: a simple implementation of a bi-directed graph using adjacency list. It can automatically delete nodes which become zero out-degree.
- creator.dart: the CreatorBase class and its two sub classes, Creator and Emitter. Their main job is to recreate state when asked.
- ref.dart: manages the graph and provides
watch
,read
,set
methods to user. - extension.dart: implement extension methods
map
,where
, etc.
Read creator library in this order:
- creator_graph.dart: A simple InheritedWidget which expose
Ref
through context. - watcher.dart: A stateful widget which holds a
Creator<Widget>
internally.
FAQ
Is it production ready?
Well, we have been using it in production for our own app (Chooly). However, since it is new to the community, the API might change as we take feedback. So the suggestion for now: read the source code and make your own call.
Is it bad to define creator as global variable?
It's not. Creator itself doesn't hold states. States are held in Ref (in CreatorGraph). Defining a creator is more like defining a function or a class.
How does creator's life cycle work?
- It is added to the graph when firstly being watched or set.
- It can be removed from the graph manually by
Ref.dispose
. - If it has watchers, it is automatically removed from the graph when losing all its watchers, unless keepAlive property is set.
context.ref
vs ref
in Creator((ref) => ...)
?
What's the difference between They both point to the same internal graph, the only difference is that the
first ref's _owner
field is null, while the second ref's _owner
field is the
creator itself. This means:
- It is the same to
read
,set
orupdate
any creators with either ref. The operation is passed to the internal graph. - If
ref._owner
is null,ref.watch(foo)
will simply addfoo
to the graph. - If
ref._owner
is not null,ref.watch(foo)
will also add an edgefoo -> ref._owner
to the graph.
Creator<Future<T>>
vs Emitter<T>
?
What's the difference between They are both extended from CreatorBase<Future<T>>
, whose state is
Future<T>
. However, there are two important differences, which make
Emitter<T>
better for async tasks:
Emitter<T>
storesT
in addition toFuture<T>
, so that we can log change ofT
or populateAsyncData<T>
properly.Emitter<T>
notify its watcher whenT
is emitted, so its watchers can start their work immediately.Creator<Future<T>>
notify its watchers when the future is started, so its watchers are still blocked until the future is finished.
What do I need to know if I'm a riverpod user?
Check FAQ for riverpod user.
That's it
Hope you enjoyed reading this doc and will enjoy using Creator. Feedback and contribution are welcome!