• Stars
    star
    160
  • Rank 233,338 (Top 5 %)
  • Language
    Rust
  • License
    Apache License 2.0
  • Created about 4 years ago
  • Updated 16 days ago

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Repository Details

Yet another block/voxel game; in this one the blocks are made out of blocks. Runs in browsers on WebGL+WebAssembly.

All is Cubes

This project is (will be) a game engine for worlds made of cubical blocks. The unique feature of this engine is that each ordinary block is itself made out of blocks; each block can be directly edited in the same fashion as the outside world.

Or rather, that's the plan; for now, this is just my very first project written in Rust, and I am aiming to duplicate and expand on the functionality of my previous work Cubes. That was written in JavaScript; this compiles to WebAssembly so the result will still run in the browser (hopefully faster), but also support a multiplayer server and storage backend.

Project organization

This repository is divided into several Rust packages:

  • all-is-cubes/ is a library containing all of the fundamental data types and algorithms. It is intended to be usable as a library but also contains the non-platform-specific top-level application logic.
  • all-is-cubes-mesh/ is a library containing algorithms to generate triangle meshes from the voxel data.
  • all-is-cubes-gpu/ is a library containing the GPU-based rendering code, depending on wgpu.
  • all-is-cubes-ui/ is a library containing a widget framework and basic user interface functions (not platform-specific).
  • all-is-cubes-content/ is a library containing “game content” — procedural generation and demos — that does not need to be part of the core library but is used by all of the below binaries.
  • all-is-cubes-desktop/ is a standalone game app which will use winit and wgpu for platform windowing & graphics, or ASCII-art raytracing in the terminal.
  • all-is-cubes-wasm/ is the game app code for the browser/WebAssembly environment (if compiled outside of wasm32 architecture, it will be an empty crate).
  • all-is-cubes-server/ is to be a network server for the game, but right now only contains a preconfigured HTTP static file server.

Building and running

First time setup: Unless you don't intend to build the WebAssembly/WebGL version of all-is-cubes or run the full test suite, you will need to install

  • wasm-pack (cargo install wasm-pack)
  • cargo-about (cargo install cargo-about)

(If you would like to avoid all of this, then descend into the all-is-cubes or all-is-cubes-desktop directories as applicable and work using plain cargo [build|test|run] there, since those directories contain no web dependencies.)

Because of the complication of having some wasm-specific code, some commands for building, testing, and running the entire project are collected in the xtask build tool for convenience and to ensure all non-Rust files are built when needed.

(You must use cargo xtask to build the workspace at least once for all-is-cubes-server to build correctly, as it expects to embed files that are built and copied in by previous steps.)

  • Run all tests: cargo xtask test

  • Build and lint all the code: cargo xtask lint

  • Wasm development server: cargo xtask run-dev

  • Run the desktop/console game: cargo run --bin all-is-cubes -- <options>

  • Run the non-dev-mode game server: cargo xtask run-game-server

Stability and versioning

All is Cubes is an ambitious hobby project; many features necessary to be “complete” are not yet implemented, and implementing them will require incompatible changes. During development, library APIs change regularly, and the version numbering will mark these versions as incompatible (e.g. 0.3 to 0.4); there will be no 1.0 version until I am confident that future versions will at least have save data compatibility. However, I have made some attempt to document API elements that are more likely to change in future versions.

MSRV policy: The current release accurately documents its rust-version in Cargo.toml. Future releases will typically require the current stable Rust version as of that release.

License

All source code and other materials are Copyright © 2020-2023 Kevin Reid, and licensed under either of

at your option.

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

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