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Repository Details
A 2D shader for Godot 3 simulating a CRT
Godot 3 2D CRT Shader
A 2D shader for Godot 3 simulating a CRT.
Usage
Create a CanvasLayer.
Add a ColorRect as a child node of the CanvasLayer.
In the ColorRect properties:
Go to the Material section.
Click on the [empty] dropdown from Material and load crt_material.tres.
Note
If for some reason, when loading the crt_material.tres, the crt_shader.shader is empty, just open it with any text editor, copy the code in the Shader editor and save it.
Shader Parameters
Screen size
Name
Type
Default
Description
screen_size
vec2
vec2(320.0, 180.0)
The size of your project's display/window/size.
Show curvature
Name
Type
Default
Description
show_curvature
bool
true
Enables/disables the curvature effect.
Works best in window/stretch/mode="2d".
Curvature X amount
Name
Type
Default
Description
curvature_x_amount
float
6.0
Controls the curvature on the X axis. The lower the amount, the lower distortion. Range from 3.0 to 15.0 with 0.01 steps.
Curvature Y amount
Name
Type
Default
Description
curvature_y_amount
float
6.0
Controls the curvature on the Y axis. The lower the amount, the lower distortion. Range from 3.0 to 15.0 with 0.01 steps.
Corner color
Name
Type
Default
Description
corner_color
vec4
vec4(0.0, 0.0, 0.0, 1.0)
The color of the blank space on the corners left by the curvature.
Show vignette
Name
Type
Default
Description
show_vignette
bool
true
Enables/disables the vignette effect.
Vignette opacity
Name
Type
Default
Description
vignette_opacity
float
0.2
Controls the opacity of the vignette. Range from 0.0 to 1.0 with 0.01 steps.
Show horizontal scan lines
Name
Type
Default
Description
show_horizontal_scan_lines
bool
true
Enables/disables the horizontal scan lines.
Horizontal scan lines amount
Name
Type
Default
Description
horizontal_scan_lines_amount
float
180.0
Controls how many horizontal scan lines appear. Range from 0.0 to 180.0 with 0.1 steps.
Setting it to your project's windows/size/height should work fine, but you can play with it to get the results best fitted to your liking.
Having fewer scan lines will make them larger, which makes it harder for the moire effect to appear.
Horizontal scan lines opacity
Name
Type
Default
Description
horizontal_scan_lines_opacity
float
1.0
Controls the opacity of the horizontal scan lines. 0.0 is complete opaque. Range from 0.0 to 1.0 with 0.01 steps.
Show vertical scan lines
Name
Type
Default
Description
show_vertical_scan_lines
bool
true
Enables/disables the vertical scan lines.
Vertical scan lines amount
Name
Type
Default
Description
vertical_scan_lines_amount
float
320.0
Controls how many vertical scan lines appear. Range from 0.0 to 320.0 with 0.1 steps.
Setting it to your project's windows/size/width should work fine, but you can play with it to get the results best fitted to your liking.
Having fewer scan lines will make them larger, which makes it harder for the moire effect to appear.
Vertical scan lines opacity
Name
Type
Default
Description
vertical_scan_lines_opacity
float
1.0
Controls the opacity of the vertical scan lines. 0.0 is complete opaque. Range from 0.0 to 1.0 with 0.01 steps.
Boost
Name
Type
Default
Description
boost
float
1.2
Gives extra brightness to compensate the scanlines and the vignette. Range from 1.0 to 2.0 with 0.01 steps.
Aberration amount
Name
Type
Default
Description
aberration_amount
float
0.0
Controls the amount of chromatic aberration. Range from 0.0 to 10.0 with 0.01 steps.