• Stars
    star
    110
  • Rank 315,710 (Top 7 %)
  • Language
    JavaScript
  • License
    MIT License
  • Created over 7 years ago
  • Updated about 6 years ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

Basic steering behaviors library based on THREE.js

ThreeSteer

What is

A basic steering behaviors library based on THREE.js. The term 'Steering Behaviors' refers to a set of common AI movement algorithms and was coined by Craig Reynolds in a paper published in 1999.

How to setup

Include THREE.js library and ThreeSteer:

<script src="libs/three.min.js"></script>
<script src="js/ThreeSteer.js"></script>

Create a basic 3D scene:

<script>
    var container;
    var camera;
    var scene, renderer;

    function init(element){
        container= document.getElementById(element);
        camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 20000);
        scene = new THREE.Scene();
        renderer = new THREE.WebGLRenderer();
        renderer.setSize(window.innerWidth, window.innerHeight);
        container.appendChild(renderer.domElement);
        camera.position.set(0, 3000, 3000;
        camera.lookAt(new THREE.Vector3(0,0,0))
        animate();
    }

    function animate(){
        requestAnimationFrame(animate);
        renderer.render(scene, camera);
    }
</script>

<body onload="init('container')">
    <div id="container"></div>
</body>

How to use

Simply instantiate some Steering Entities and add them to the scene. SteeringEntity is only an empty container with the motion logic, you need to pass a visible Object3D to the constructor to see it in action:

var geometry = new THREE.BoxGeometry( 100, 200, 50 );
var material = new THREE.MeshBasicMaterial( { color: 0xFFFFFF, wireframe: true } );
var mesh = new THREE.Mesh(geometry, material);

entity = new SteeringEntity(mesh);
scene.add(entity);

Call the behavior/s and the update method inside main render/animation loop. Eg:

function animate(){
    requestAnimationFrame(animate);
    entity.seek(point);
    entity.lookWhereGoing(true);
    entity.update();
    renderer.render(scene, camera);
}

Supported Behaviors are:

  • Seek
  • Flee
  • Arrive
  • Pursue
  • Evade
  • Interpose
  • Wander
  • Collision Avoidance
  • Follow Path
  • Follow Leader
  • Queue
  • Cohesion, separation and alignment (Flocking)

Currently the library only moves objects in the x/z direction.

Examples

Let's see action!