• Stars
    star
    1,262
  • Rank 37,273 (Top 0.8 %)
  • Language
    Swift
  • License
    GNU General Publi...
  • Created over 7 years ago
  • Updated about 6 years ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

Mesure distance using apple ARKit

ARuler

Mesure distance using apple ARKit

ENGLISH README

预览

   

运行

cd到工程目录下,运行pod install

安装

因为ARKit使用限制,设备要求为6s以上,系统最低要求为iOS11,Xcode版本为9以上

测量时需保证光线充足

问题

ARKit目前只能识别水平的平面,所以只能测量水平面的长度,不能测量垂直平面上的长度,不知道视频里的是怎么实现的,有知道的小伙伴可以一起交流一下

去除了识别平面后才进行测量的逻辑,采用最近的特征点,可以测量垂直的物体啦

说明

项目中确定起始和结束点的位置主要有以下几种

如果存在检测到的平面,返回平面上一点
let planeHitTestResults = sceneView.hitTest(position, types: .existingPlaneUsingExtent)
    if let result = planeHitTestResults.first {

        let planeHitTestPosition = SCNVector3.positionFromTransform(result.worldTransform)
        let planeAnchor = result.anchor

        // Return immediately - this is the best possible outcome.
        return (planeHitTestPosition, planeAnchor as? ARPlaneAnchor, true)
    }
根据当前ARFrame中的rawFeaturePoints计算点
  • 获取以摄像头和屏幕上一点对应的透视消失点为轴,角度为10度,最小距离为10cm,最大距离为三米组成的截锥体内的特征点
let highQualityfeatureHitTestResults = sceneView.hitTestWithFeatures(position, coneOpeningAngleInDegrees: 5, minDistance: 0.1, maxDistance: 3.0)
  • 假设抽样的特征点符合正态分布,过滤偏差值大于 3σ 的值
func fliterWithFeatures(_ features:[FeatureHitTestResult]) -> [SCNVector3] {
    guard features.count >= 3 else {
        return features.map { (featureHitTestResult) -> SCNVector3 in
            return featureHitTestResult.position
        };
    }
        
    var points = features.map { (featureHitTestResult) -> SCNVector3 in
        return featureHitTestResult.position
    }
    // 平均值
    let average = points.average!
    // 方差
    let variance = sqrtf(points.reduce(0) { (sum, point) -> Float in
        var sum = sum
        sum += (point-average).length()*100*(point-average).length()*100
        return sum
        }/Float(points.count-1))
    // 标准差
    let standard = sqrtf(variance)
    let σ = variance/standard
    points = points.filter { (point) -> Bool in
        if (point-average).length()*100 > 3*σ {
            print(point,average)
        }
        return (point-average).length()*100 < 3*σ
    }
    return points
}
let detectPlane = planeDetectWithFeatureCloud(featureCloud: warpFeatures)
  • 根据截锥体轴上的点和向量及平面上的点和法向量计算交点
var planePoint = SCNVector3Zero
if detectPlane.x != 0 {
	planePoint = SCNVector3(detectPlane.w/detectPlane.x,0,0)
}else if detectPlane.y != 0 {
    planePoint = SCNVector3(0,detectPlane.w/detectPlane.y,0)
}else {
    planePoint = SCNVector3(0,0,detectPlane.w/detectPlane.z)
}
    
let ray = sceneView.hitTestRayFromScreenPos(position)
let crossPoint = planeLineIntersectPoint(planeVector: SCNVector3(detectPlane.x,detectPlane.y,detectPlane.z), planePoint: planePoint, lineVector: ray!.direction, linePoint: ray!.origin)
  • 如果直线和平面平行或不符合平面推定条件,返回点平均值
  • 如果截锥体内没有符合的点,查找出距离轴最近的点

参考

看到微博上AR虚拟尺子视频,就想试着模仿着实现一下

部分代码来自苹果ARKitDemo

平面拟合代码参考这篇博客

建议

有任何建议或问题请提issue

开源协议

ARuler开源在 GPL 协议下,详细请查看 LICENSE 文件