This is my original, C++-based attempt at embedded high quality video. For a newer, more featureful, and far more robust version, see:
https://github.com/cbiffle/m4vga-rs
Original Readme
This library provides high-quality, high-resolution color graphics output from STM32F40x/1x microcontrollers, using very few external components.
This repository contains only the reusable library bits. To try it out, or just see an example of how it's used, see the m4vgalib-demos repository.
Brief Overview
The STM32F407 is a Cortex-M4 microcontroller that has neither a video controller, nor enough RAM for a framebuffer at any reasonable resolution.
m4vgalib works around this to produce stable 800x600 (or 640x480) video with 256 colors. Instead of a video controller, m4vgalib uses two timers, one DMA controller, and a GPIO port. Instead of a framebuffer, m4vgalib uses a modular rasterization system that lets applications "race the beam" -- prepare video output on the fly from some compact representation.
Out of the box, m4vgalib includes canned rasterizers for both palettized pixel graphics and attributed text graphics, with various formats and depths. Applications can change rasterizers at any scanline to achieve split-screen or raster effects.
Even though m4vgalib is maintaining a 320Mb/s data stream on a processor not designed for anything of the sort, most of the CPU and hardware resources are left available to applications. To avoid introducing jitter, applications must only agree to keep their filthy hands off AHB1 during certain phases of execution. (Interrupts are available to notify the application of this.)
The application runs as a "thread" parallel to m4vgalib, and it's even possible to run an application using an RTOS with a bit of porting effort. (Hint: the RTOS must coordinate with m4vgalib on the use of the PendSV handler.)