StreamUtils: Power-ups for Arduino Streams
The stream is an essential abstraction in Arduino; we find it in many places:
HardwareSerial
SoftwareSerial
File
EthernetClient
WiFiClient
Wire
- and many others...
This library provides some helper classes and functions for dealing with streams.
For example, with this library, you can:
- speed up your program by buffering the data it reads from a file
- reduce the number of packets sent over WiFi by buffering the data you send
- improve the reliability of a serial connection by adding error correction codes
- debug your program more easily by logging what it sends to a Web service
- send large data with the Wire library
- use a
String
, EEPROM, orPROGMEM
with a stream interface
Read on to see how StreamUtils can help you!
How to add buffering to a Stream?
Buffering read operations
Sometimes, you can significantly improve performance by reading many bytes at once. For example, according to SPIFFS's wiki, reading read files in chunks of 64 bytes is much faster than reading them one byte at a time.
To buffer the input, decorate the original Stream
with ReadBufferingStream
. For example, suppose your program reads a JSON document from SPIFFS like that:
File file = SPIFFS.open("example.json", "r");
deserializeJson(doc, file);
Then you only need to insert one line to greatly improve the reading speed:
File file = SPIFFS.open("example.json", "r");
ReadBufferingStream bufferedFile{file, 64}; // <- HERE
deserializeJson(doc, bufferedFile);
Unfortunately, this optimization is only possible if:
Stream.readBytes()
is declaredvirtual
in your Arduino Code (as it's the case for ESP8266), and- the derived class has an optimized implementation of
readBytes()
(as it's the case for SPIFFS'File
).
When possible, prefer ReadBufferingClient
to ReadBufferingStream
because Client
defines a read()
method similar to readBytes()
, except that this one is virtual
on all platforms.
If memory allocation fails, ReadBufferingStream
behaves as if no buffer was used: it forwards all calls to the upstream Stream
.
Adding a buffer only makes sense for unbuffered streams. For example, there is no benefit to adding a buffer to serial ports because they already include an internal buffer.
Buffering write operations
Similarly, you can improve performance significantly by writing many bytes at once.
For example, writing to WiFiClient
one byte at a time is very slow; it's much faster if you send large chunks.
To add a buffer, decorate the original Stream
with WriteBufferingStream
. For example, if your program sends a JSON document via WiFiClient
, like that:
serializeJson(doc, wifiClient);
Rewrite it like this:
WriteBufferingStream bufferedWifiClient{wifiClient, 64};
serializeJson(doc, bufferedWifiClient);
bufferedWifiClient.flush();
flush()
sends the remaining data; if you forget to call it, the end of the message will be missing. The destructor of WriteBufferingStream
calls flush()
, so you can remove this line if you destroy the decorator immediately.
If memory allocation fails, WriteBufferingStream
behaves as if no buffer was used: it forwards all calls to the upstream Stream
.
Adding a buffer only makes sense for unbuffered streams. For example, there is no benefit to adding a buffer to serial ports because they already include an internal buffer.
How to add logging to a stream?
Logging write operations
When debugging a program that makes HTTP requests, you first want to check whether the request is correct. With this library, you can decorate the EthernetClient
or the WiFiClient
to log everything to the serial.
For example, if your program is:
client.println("GET / HTTP/1.1");
client.println("User-Agent: Arduino");
// ...
Then, create the decorator and update the calls to println()
:
WriteLoggingStream loggingClient(client, Serial);
loggingClient.println("GET / HTTP/1.1");
loggingClient.println("User-Agent: Arduino");
// ...
Everything you write to loggingClient
is written to client
and logged to Serial
.
Logging read operations
Similarly, you often want to see what the HTTP server sent back. With this library, you can decorate the EthernetClient
or the WiFiClient
to log everything to the serial.
For example, if your program is:
char response[256];
client.readBytes(response, 256);
Then, create the decorator and update the calls to readBytes()
:
ReadLoggingStream loggingClient(client, Serial);
char response[256];
loggingClient.readBytes(response, 256);
// ...
loggingClient
forwards all operations to client
and logs read operations to Serial
.
If your program receives data from one serial port and logs to another, ensure the latter runs at a much higher baud rate. Logging must be at least ten times faster, or it will slow down the receiving port, which may drop incoming bytes.
Logging read and write operations
Of course, you could log read and write operations by combining ReadLoggingStream
and WriteLoggingStream
, but there is a simpler solution: LoggingStream
.
As usual, if your program is:
client.println("GET / HTTP/1.1");
client.println("User-Agent: Arduino");
char response[256];
client.readBytes(response, 256);
Then decorate client
and replace the calls:
LoggingStream loggingClient(client, Serial);
loggingClient.println("GET / HTTP/1.1");
loggingClient.println("User-Agent: Arduino");
char response[256];
loggingClient.readBytes(response, 256);
How to use error-correction codes (ECC)?
StreamUtils supports the Hamming(7, 4) error-correction code, which encodes 4 bits of data into 7 bits by adding three parity bits. These extra bits increase the amount of traffic but allow correcting any one-bit error within the 7 bits.
If you use this encoding on an 8-bit channel, it effectively doubles the amount of traffic. However, if you use an HardwareSerial
instance (like Serial
, Serial1
...), you can slightly reduce the overhead by configuring the ports as a 7-bit channel, like so:
// Initialize serial port with 9600 bauds, 7-bits of data, no parity, and one stop bit
Serial1.begin(9600, SERIAL_7N1);
Adding parity bits
The class HammingEncodingStream<7, 4>
decorates an existing Stream
to include parity bits in every write operation.
You can use this class like so:
HammingEncodingStream<7, 4> eccSerial(Serial1);
eccSerial.println("Hello world!");
Like every Stream
decorator in this library, HammingEncodingStream<7, 4>
supports all Stream
methods (like print()
, println()
, read()
, readBytes()
, and available()
).
Correcting errors
The class HammingDecodingStream<7, 4>
decorates an existing Stream
to decode parity bits in every read operation.
You can use this class like so:
HammingDecodingStream<7, 4> eccSerial(Serial1);
char buffer[256];
size_t n = eccSerial.readBytes(buffer, n);
Like every Stream
decorator in this library, HammingDecodingStream<7, 4>
supports all Stream
methods (like print()
, println()
, read()
, readBytes()
, and available()
).
Encoding and decoding in both directions
The class HammingStream<7, 4>
combines the features of HammingEncodingStream<7, 4>
and HammingDecodingStream<7, 4>
, which is very useful when you do two-way communication.
You can use this class like so:
HammingStream<7, 4> eccSerial(Serial1);
eccSerial.println("Hello world!");
char buffer[256];
size_t n = eccSerial.readBytes(buffer, n);
Like every Stream
decorator in this library, HammingStream<7, 4>
supports all Stream
methods (like print()
, println()
, read()
, readBytes()
, and available()
).
How to retry write operations?
Sometimes, a stream is limited to the capacity of its internal buffer. In that case, you must wait before sending more data.
To solve this problem, StreamUtils provides the WriteWaitingStream
decorator:
This function repeatedly waits and retries until it times out.
You can customize the wait()
function; by default, it's yield()
.
For example, if you want to send more than 32 bytes with the Wire library, you can do the following:
WriteWaitingStream wireStream(Wire, [](){
Wire.endTransmission(false); // <- don't forget this argument
Wire.beginTransmission(address);
});
Wire.beginTransmission(address);
wireStream.print("This is a very very long message that I'm sending!");
Wire.endTransmission();
As you can see, we use the wait()
function as a hook to flush the Wire transmission buffer. Notice that we pass false
to endTransmission()
so that it sends the data but doesn't actually stop the transmission.
String
as a stream?
How to use a String
Writing to a Sometimes, you use a piece of code that expects a Print
instance (like ReadLoggingStream
), but you want the output in a String
instead of a regular Stream
.
In that case, use the StringPrint
class. It wraps a String
within a Print
implementation.
Here is how you can use it:
StringPrint stream;
stream.print("Temperature = ");
stream.print(22.3);
stream.print(" ยฐC");
String result = stream.str();
At the end of this snippet, the string result
contains:
Temperature = 22.30 ยฐC
String
Reading from a Similarly, there are cases where you have a String
, but you need to pass a Stream
to some other piece of code. In that case, use StringStream
; it's similar to StrintPrint
, except you can also read from it.
How to use EEPROM as a stream?
SteamUtils also allows using EEPROM as a stream. Create an instance of EepromStream
and specify the start address and the size of the region you want to expose.
For example, it allows you to save a JSON document in EEPROM:
EepromStream eepromStream(0, 128);
serializeJson(doc, eepromStream);
eepromStream.flush(); // <- calls EEPROM.commit() on ESP (optional)
In the same way, you can read a JSON document from EEPROM:
EepromStream eepromStream(0, 128);
deserializeJson(doc, eepromStream);
PROGMEM
as a stream?
How to use SteamUtils also allows reading PROGMEM
buffers with a Stream
interface.
Create an instance of ProgmemStream
and pass the pointer to the PROGMEM
buffer.
const char buffer[] PROGMEM = "This string is in program memory"
ProgmemStream stream{buffer};
Serial.println(stream.readString());
ProgmemStream
's constructor also supports const __FlashStringHelper*
(the type returned by the F()
macro) and an optional second argument to specify the size of the buffer.
Summary
Some of the decorators are also available for the Print
and Client
classes.
See the equivalence table below.
Purpose | Client |
Stream |
Print |
---|---|---|---|
Log write operations | WriteLoggingClient |
WriteLoggingStream |
LoggingPrint |
Log read operations | ReadLoggingClient |
ReadLoggingStream |
|
Log read and write op. | LoggingClient |
LoggingStream |
|
Buffer write operations | WriteBufferingClient |
WriteBufferingStream |
BufferingPrint |
Buffer read operations | ReadBufferingClient |
ReadBufferingStream |
|
Repeat write operations | WriteWaitingClient |
WriteWaitingStream |
WaitingPrint |
Use String as a stream |
StringStream |
StringPrint |
|
Use EEPROM as a stream | EepromStream |
||
Use PROGMEM as a stream |
ProgmemStream |
||
Error correction (decode only) | HammingDecodingClient |
HammingDecodingStream |
|
Error correction (encode only) | HammingEncodingClient |
HammingEncodingStream |
HammingPrint |
Error correction (encode & decode) | HammingClient |
HammingStream |
Prefer XxxClient
to XxxStream
because, unlike Stream::readBytes()
, Client::read()
is virtual on all cores and therefore allows optimized implementations.
Portability
This library relies on Client
, Print
, and Stream
definitions, which unfortunately differ from one core to another.
It has been tested on the following cores:
- AVR
- ESP32
- ESP8266
- mbed
- nRF52
- RP2040
- SAMD
- STM32 Official
- STM32 Roger's Core (no EEPROM support)
- Teensy
If your core is not supported, please open an issue. Thank you for your understanding.