TweenKit is a powerful animation library that allows you to animate (or 'tween') anything. TweenKit's animations are also scrubbable, perfect for building awesome onboarding experiences!
Download the example project to see how these animations were created
TweenKit's animations are:
- Reversible
- Repeatable
- Groupable
- Sequenceable
- Scrubbable
- Quick and easy to use!
The example project contains a collection of examples of how to use TweenKit. Run Example.xcodeproj
TweenKit is available through CocoaPods. To install it, simply add the following line to your Podfile:
pod "TweenKit"
Add import TweenKit
to the top of the files you want to use TweenKit from
Create an instance of ActionScheduler
to run your animations. You should retain the scheduler, so it's best made as a property on your View Controller.
let scheduler = ActionScheduler()
TweenKit's animations are composed of 'Actions'. These are small animation units that can be chained or grouped to build complex animations. Once you have created an action, you can tell the scheduler to run it.
scheduler.run(action: myAction)
Anything that conforms to the 'Tweenable' protocol, can be animated.
CGRect, CGFloat, Double, Float, UIColor, and other common objects already adopt the 'Tweenable' out of the box.
We can use TweenKit's InterpolationAction
to animate a view's frame:
let fromRect = CGRect(x: 50, y: 50, width: 40, height: 40)
let toRect = CGRect(x: 100, y: 100, width: 200, height: 100)
let action = InterpolationAction(from: fromRect,
to: toRect,
duration: 1.0,
easing: .exponentialInOut) {
[unowned self] in self.redView.frame = $0
}
scheduler.run(action: action)
Using an ActionGroup
, several animations can be run at once. For instance, we can change a view's frame and it's background color:
// Create a move action
let fromRect = CGRect(x: 50, y: 50, width: 40, height: 40)
let toRect = CGRect(x: 100, y: 100, width: 200, height: 100)
let move = InterpolationAction(from: fromRect,
to: toRect,
duration: 2.0,
easing: .elasticOut) {
[unowned self] in self.squareView.frame = $0
}
// Create a color change action
let changeColor = InterpolationAction(from: UIColor.red,
to: UIColor.orange,
duration: 2.0,
easing: .exponentialOut) {
[unowned self] in self.squareView.backgroundColor = $0
}
// Make a group to run them at the same time
let moveAndChangeColor = ActionGroup(actions: move, changeColor)
scheduler.run(action: moveAndChangeColor)
Using an ActionSequence
, several animations can be run in order. This time, we can use supply a closure as the 'from' parameter, to animate the view from it's current frame:
let moveOne = InterpolationAction(from: { [unowned self] in self.squareView.frame },
to: CGRect(x: 120, y: 80, width: 50, height: 50),
duration: 1,
easing: .exponentialInOut) {
[unowned self] in self.squareView.frame = $0
}
let moveTwo = InterpolationAction(from: { [unowned self] in self.squareView.frame },
to: CGRect(x: 70, y: 120, width: 130, height: 130),
duration: 1,
easing: .exponentialInOut) {
[unowned self] in self.squareView.frame = $0
}
let moveTwice = ActionSequence(actions: moveOne, moveTwo)
scheduler.run(action: moveTwice)
Use RepeatAction
to repeat your actions, or RepeatForeverAction
to repeat an action forever. You can easily contruct these using the repeated(times:)
and repeatedForever
methods on any action:
let repeatedForever = myAction.repeatedForever()
scheduler.run(action: repeatedForever)
If you want your action to go back and forth, you can use a YoyoAction
. These can be easily constructed by calling the yoyo()
method on any action:
let move = InterpolationAction(from: { [unowned self] in self.squareView.frame },
to: CGRect(x: 250, y: 100, width: 100, height: 100),
duration: 1,
easing: .exponentialInOut) {
[unowned self] in self.squareView.frame = $0
}
scheduler.run(action: move.yoyo().repeatedForever() )
ArcAction
can animate any object that conforms to Tweenable2DCoordinate
in a circular motion.
By creating some ArcAction
s in a staggared Group
, we can easily create an activity indicator:
// Create an ArcAction for each circle layer
let actions = circleLayers.map{
layer -> ArcAction<CGPoint> in
let action = ArcAction(center: self.view.center,
radius: radius,
startDegrees: 0,
endDegrees: 360,
duration: 1.3) {
[unowned layer] in layer.center = $0
}
action.easing = .sineInOut
return action
}
// Run the actions in a staggered group
let group = ActionGroup(staggered: actions, offset: 0.125)
// Repeat forever
let repeatForever = group.repeatedForever()
// Run the action
scheduler.run(action: repeatForever)
Objects can be animated along a bezier path using BezierAction
. The callback supplies both position and rotation.
BezierAction can animate any value that conforms to the Tweenable2DCoordinate
protocol.
let action = BezierAction(path: bezierPath, duration: 4.0) {
[unowned self] (postion, rotation) in
self.rocketImageView.center = postion
let rocketRotation = CGFloat(rotation.value)
self.rocketImageView.transform = CGAffineTransform(rotationAngle: rocketRotation)
}
action.easing = .exponentialInOut
scheduler.run(action: action)
Scrubbable Actions are great for building unique onboarding experiences.
Instead of adding the action to a scheduler, create an ActionScrubber
instance:
let move = InterpolationAction(from: { [unowned self] in self.squareView.frame },
to: CGRect(x: 130, y: 100, width: 100, height: 100),
duration: 1,
easing: .elasticOut) {
[unowned self] in self.squareView.frame = $0
}
self.actionScrubber = ActionScrubber(action: move)
// Scrub the action in a UISlider callback
func sliderChanged(slider: UISlider) {
actionScrubber.update(t: Double(slider.value))
}
By adding conformance to the Tweenable
protocol, anything can be animated. You decide what it means to 'tween' your object, making this a flexible approach.
For instance, by conforming String
to Tweenable
we can turn a bat into a cat:
InterpolationAction(from: "bat",
to: "cat",
duration: 4,
easing: .exponentialInOut) {
[unowned self] in self.label.text = $0
}
Use DelayAction
to add a delay in to a sequence
Use CallBlockAction
to trigger a callback at any point in a sequence
Steve Barnegren
@stevebarnegren
TweenKit is available under the MIT license. See the LICENSE file for more info.