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Repository Details

Honeycomb menu is a Home Assistant module (not a card) that can be applied to any lovelace card. When activated by the defined action on said card, the module will display a 'rounded' list of honeycomb buttons with an optional XY pad to make interfacing with lovelace more fluent

Honeycomb-Menu for Home Assistant by @Sian-Lee-SA

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Check out the great guide Honeycomb Module: Hex PopUp Menu For Home Assistant

About

Honeycomb menu is a Home Assistant module (not a card) that can be applied to any lovelace card. When activated by the defined action on said card, the module will display a 'rounded' list of honeycomb buttons with an optional XY pad to make interfacing with lovelace more fluent. This module was designed with button-card by @RomRider in mind.

The module uses a hierarchy override for honeycomb options and sub options so you can define a templated version of options then define another set of options that will merge / cascade.

This is still in alpha stages and has only be used and tested in chrome. Please expect errors and bugs otherwise you will be overly frustrated & disappointed!

Example of Honeycomb Example of XYPad

Watch YouTube Demonstration

Youtube Video

Requirements

  1. button-card

How to install

  1. Download the module

  2. Place the file into the config/www path of your home assistant installation

    you can place into a sub directory if you have OCD like me 😀 just remember to point the resource url with the sub path

  3. Add the resource to the lovelace config. There are two ways in doing this

    1. yaml - find your lovelace.yaml then place the following into resources eg.
          resources:
            - url: /local/{path-to-module}.js
              type: module
    2. Web Interface - (Home Assistant V0.108+):
      1. Goto the configuration page then open Lovelace Dashboards
      2. Select the Resources tab
      3. Click on the + (add) button in the lower right
      4. In the url field, add the module js file path ( Where your Home Assistant config/www/ path is needs to be replaced with /local/). So a path to a saved file in homeassistant_path/config/wwww/module.js would be /local/module.js as the url path
      5. Ensure Resource type is left as Javascript Module

How to use

call-service action, you can call the honeycomb service while passing the config options as the service data without the need for the action option. Any card or module that uses the hass.callService can invoke the honeycomb menu

- type: vertical-stack
  cards:
  - type: button
    entity: light.kitchen
    hold_action:
      action: call-service
      service: honeycomb
      service_data:
        template: light
        autoclose: false
        active: true
        ...

honeycomb: Options

Option Values Default Details
entity any:entity_id card:entity This will call actions on the entity (entity_id) defined. If omitted then the card entity will be used.
buttons list[0-5]: Button | skip | break null | template_buttons The buttons are your honeycombs 😀. There are a max of 6 buttons that you can define. * note: list indexes start at 0. Matching indexes with template_buttons will be overridden. Using the string skip on an index will use the template_button for that index and the string break will instead disable that honeycomb position regardless of the template_button value for that index.
active true | false | template false Setting this to true will apply active styles based on the entity it's assigned to. You can also choose to use a template and return a boolean value. See Templating
autoclose true | false true Close the menu if a button is pressed
audio any:url_path null Point to a audio file that will play when a button has been tapped
xy_pad XYPad null This will allow the adding of a xy pin in the middle of the honeycombs which can execute a service based on the x or y value
size int:px 225 The size in px of the honeycomb menu. Each button item grows with the size
spacing int:px 2 This will assign the padding in px for each honeycomb item
variables object null Variables can be accessed through parent templates and templating code via variables.foo with foo being the variable name. See Example
animation_speed int:ms 100 Change the speed of the animation to show the menu, each ms is addition to each button... so 50ms * 5 = 250ms total time (first button is immediate)

Button Options

Option Values Default Details
type any:card custom:button-card The base card to use for the button Be sure to set the underlying card to 100% height or it may not display correctly
active true | false honeycomb:active Override the honeycomb active property for this button item
show true | false true Whether to display this button. If a parent template has an active button for this position then it will show instead. Templating can be used to return a boolean value
autoclose true | false honeycomb:autoclose Override the honeycomb autoclose property for this button
audio any:url_path honeycomb:audio Override the honeycomb audio property for this button
entity any:entity_id honeycomb:entity You can define the entity that this button targets. Omitted will resort to the honeycombs entity. An entity ca be used in templates by accessing its variable entity
position int null The position index to place the button. This is helpful for overriding template buttons.
icon any:icon null Only adding here for reference to custom:button-card so you can show an icon for the item
color any:css_color var(--honeycomb-menu-icon-color) Color of icon or background (depending on custom:button-card config). Leaving the default value allows the theme to handle the color
show_name true | false false Only relevant for cards that support this option
Any other options for Button:type - - -

XYPad Options

The x and y properties have the same options. If one of the x or y properties are omitted then the pad will only go the direction that's defined.

The pad can be useful for things like light brightness, color hue rotation, opening and closing shutters or roller doors etc.

Example of XYPad

Option Values Default Details
repeat int:ms | false false If the xy pin is moved but idle, then repeat will continue calling the service otherwise the service will only be called when the xy pin is moving
on_release true | false false Only call the service when the xy pin has been released while providing the x y value that it was on
x XYConfig null See below for properties and values. * null will disable x movements
y XYConfig null See below for properties and values. * null will disable y movements

XYConfig

Option Values Default Details
invert true | false false x or y will swap negative and positive values so moving xy pin up will give a positive value whereas down will give a negative value
service any:service null The service to call eg. light.turn_on. If this value is omitted then the ball pin will have no effect on this axis
service_data dict null Provide any service data as a dictionary / object. This property will be processed through the template system allowing access to variables and javascript. See Templating.

Theme Styles and Defaults

Adding the following style properties to your theme .yaml file will override the defaults

/* Styles selector is used as a placeholder for syntax highlighting */
styles {
    --honeycomb-menu-icon-color: var(--paper-item-icon-color);
    --honeycomb-menu-icon-active-color: var(--paper-item-icon-active-color);
    --honeycomb-menu-background-color: var(--paper-card-background-color);
    --honeycomb-menu-active-background-color: var(--paper-card-active-background-color, var(--paper-card-background-color));
	--honeycomb-menu-disabled: #9a9a9a6e;
}

Templating

Templating is currently available for all XYConfig:service_data properties and some config options. Templating allows flexibility and provide values based on the xy pads positions or config options.

A property only containing the word entity will be converted to the honeycomb:entity value.

There are two templating syntax's

  1. Uses {{ variable }} syntax to retrieve the xy pad event variables. These variables come with either a negative or positive values depending on direction from center. * Does not apply to active option Available variables are:

     x: Pixels from the x center position
     y: Pixels from the y center position
     x_percentage: Percentage of the x position
     y_percentage: Percentage of the y position
    
  2. Uses a modified version of button-card by @RomRider templating system using the [[[ return 'some_value' ]]] syntax (remember to return your values!). Head over to button-card templates for an insight to how this templating system works. Configs with variables defined can be accessed by the variables object.

The first template syntax {{ }} will be parsed first allowing the button-card templates syntax [[[ ]]] parser to work with the actual values from the xy pad. eg.

[[[ return {{ x_percentage }} / 10; ]]]

becomes:

[[[ return 50 / 10; ]]]

the second parser would then give the value of 5 based on the example above and x_percentage = 50

Examples

It's also possible to just use the first parser or second parser without the other. The following example with result in the service_data:brightness value to be the actual percentage of the xy pin x or y value:

Note: the following service light.relative_brightnesss is not a part of Home Assistant but instead is my own custom service that changes a lights brightness relatively. You could achieve the same outcome with the light.turn_on service and using the javascript template parser with some calculations

...
service: honeycomb
service_data:
  entity: light.kitchen
  xy_pad:
    x:
      invert: true
      service: light.relative_color
      service_data:
        # The word entity will become light.kitchen
        entity_id: entity
        hue: '[[[ return {{ y }} / 18 * {{ y_percentage }}; ]]]'        
    y:
      service: light.relative_brightnesss
      service_data:
        # We can define another entity like normal
        entity_id: light.bathroom
        brightness: '{{ x_percentage }}'
        percentage: true

An example for templatable config options could be used to determine a fan state and set the button as active if fan is currently in that state eg...

...
service: honeycomb
service_data:
    entity: fan.master_bedroom
    buttons:
      - icon: 'mdi:information-variant'
        tap_action:
          action: more-info
      - icon: 'mdi:fan-speed-1'
        active: '[[[ return entity.attributes.speed == "low" ]]]'
        tap_action:
          action: call-service
          service: fan.set_speed
          service_data:
            entity_id: entity
            speed: low
      - icon: 'mdi:fan-speed-2'
        active: '[[[ return entity.attributes.speed == "medium" ]]]'
        tap_action:
          action: call-service
          service: fan.set_speed
          service_data:
            entity_id: entity
            speed: medium
      - icon: 'mdi:fan-speed-3'
        active: '[[[ return entity.attributes.speed == "high" ]]]'
        tap_action:
          action: call-service
          service: fan.set_speed
          service_data:
            entity_id: entity
            speed: high

Example using variables

Say you have defined a honeycomb menu template for lights, you can then allow the light template make logical conditions as to how it should render.

edit the honeycomb menu templates file (*don't confuse templating with honeycomb templates)

light:
  variables:
    timer: null
    motion: null
  audio: /local/audio/pin-drop.ogg
  xy_pad:
    repeat: 500
    y:
      invert: true
      service: light.turn_on
      service_data:
        entity_id: entity
        brightness_step_pct: '[[[ return {{ y_percentage }} / 10; ]]]'
  buttons:
    - icon: 'mdi:information-variant'
      tap_action:
        action: more-info
    - icon: 'mdi:lightbulb'
      active: true
    - show: '[[[ return (variables.motion) ]]]'
      entity: '[[[ return variables.motion ]]]'
      icon: 'mdi:motion-sensor'
      position: 4
      active: true
      tap_action:
        action: toggle
    - show: '[[[ return (variables.timer) ]]]'
      entity: '[[[ return variables.timer ]]]'
      icon: 'mdi:timer'
      position: 5
      active: true
      tap_action:
        action: toggle

With the example above, if a menu derives the light template then any menu that sets a timer or motion as a variable will show those menu items with the entity being set to the variable property. If the variable is not set then it won't show the menu item and instead will either show the next derived item for that item position or nothing.

Below is an example on how to assign a menu to the above example.

- type: 'custom:button-card'
  entity: light.back_yard_garden_leds
  hold_action:
    action: call-service
    service: honeycomb
    service_data:
      template: light
      variables:
        motion: automation.motion_back_yard_garden_leds

As shown, this allows us to minimize clutter while keeping things neat and consistent.

Result

Example of variables

Also note that templates can derive from another template which can also access these variables through the hierarchy