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GPU-Skinning-Demo
GPU Skinning 与 GPU Instancing 的技术演示,unity版本为2019.4.21f1c1COVID-19-historical-data-visualization-2019-nCoV-
使用BlankerL提供的数据仓库实现的新型冠状病毒疫情数据可视化Realtime-point-light-shadows-in-unity-URP
Added support for real-time point light shadows of unity 2020 URPunity-texture-debugger
A component used to display temporary textures generated during the rendering process(e.g. GBuffer,AO Texture) on the game screenLight-Probe-Demo
我的光照探针技术的学习笔记,unity版本 2020.3.2f1c1SSAO-Demo
一种屏幕空间环境光屏蔽(Screen Space Ambient Occlusion, SSAO)的技术实现,unity版本为2019.4.21f1cSSAO-in-URP
在unity 2019.4.21f1c1中使用URP实现的SSAO效果,仅作技术演示Combine-Deferred-SSAO-and-Point-Light-Shadow
A combination of Realtime-point-light-shadows-in-unity-URP and Deferred-Rendering-SSAO-in-unity-URPCOVID-19-Testing-Emulator-in-Unity
基于Unity和VRTK插件制作的COVID-19检测模拟器(实验室部分)A-simple-example-for-getting-started-with-Spring-MVC-and-Hibernate
基于Hibernate和Spring MVC框架的小型书店管理网站 / Small bookstore management website based on Hibernate and Spring MVC frameworkGetting-start-with-ML-agents-Penguins-tutorial
A Unity Learn Project where we train a penguin to catch fish and feed the baby penguin using ML-agentsLove Open Source and this site? Check out how you can help us