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BNAO
A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.MinimalAtmosphere
A minimal atmospheric scattering implementation for UnityBakerBoy
A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respositoryMeshDecal
A simple mesh decal component for UnityTerrainPrettifier
A small GPU-based component designed to aid in cleaning and refining satellite/DEM based terrains directly inside Unity.CloudNoiseGen
A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.VolumetricTracer
A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.CapsuleOcclusion
Unity package implementing clustered capsule/character occlusionVertexColorBaker
A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessorSDFGI
A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.SphericalHarmonicsDev
SphericalHarmonics
TNM084_Lab3
A procedural lava ball in UnityBasicPlayerMovement
A super simple Unity demo featuring two ways of doing basic player and camera movement.AtomicSurfer
A super-rad surfing/shark shooter simulator.TextureProcessor
Static utility class for processing texture on the GPU.InfinitePain
A RougLike FPS created during a game jamLiTHeLan_Final
LudumDare38
iMat
MoS
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