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AudioIO.jl
[UNMAINTAINED] - Simple Audio IO in JuliaDeepDiffs.jl
Compute and pretty-print diffs for data structures like arrays and dictionariesTestSetExtensions.jl
Extensions to Julia's Base.Testnrfjprog.sh
gendyflext
an external for PD and Max/MSP implementing Iannis Xenakis' Dynamic Stochastic Synthesislibmanta
A library and set of applications to interface with the Snyderphonics MantaMeasureIR.jl
Impulse Measurement Tools for Juliaadvenshare
NoiseReduction.jl
Implementations of several noise reduction algorithms, focused on audioPulseAudio.jl
Julia package for playing back audio using PulseAudiojulia-opengl-demos
A holding place for demos and tutorials as I learn OpenGL in Julia, using GLFW.jl and OpenGL.jlchainclient.py
A Python client for the Chain APIBeeq
Beeq is a step-sequencer for the Snyderphonics Manta written in Pure Dataproxlamp
AVR code for a proximity-sensing dimmerHearThereOSC
A small program to receive some IMU orientation data from the HearThere Head TrackerHooks.jl
Lightweight Hooks for inter-package event handlingftdiTerm
A stupid-simple terminal for opening a terminal to the first FTDI device. It was written in under an hour.rc_audio_dsp_talk
stereoscan
StereoScan is a simple 3D scanner using 2 webcams and a laser pointerSFRDSP.jl
@ssfrr's personal DSP libraryDraw3D.jl
A 3D graphics package with a Julian API, built on OpenGLmas500
IPython notebooks used in the Spring2014 MAS.500 class at the MIT Media LabHearThere.jl
ChainAPI_Mobiquitous2014
sfr-granulator
sfr-granulator~ is a PD abstraction that live-granulates incoming audioPyMinuteSeven
Python Script to parse CSV files from Toggl and upload data to Minute7 using Mechanizecapsense
Hardware Design files (Eagle format) for a simple capacitive distance sensing circuitToyAD
Complex, not Complicatedjuliacon_talk
pysched
An exploratory experiment with scheduler concepts implemented in Pythonsfr.symbols
chainosc.py
chainosc is a bridge that receives events from ChainAPI over websockets and sends OSC eventsunityutils
A library of scripts and assets useful across Unity3D projectsLove Open Source and this site? Check out how you can help us