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  • Language
    C#
  • Created about 4 years ago
  • Updated about 3 years ago

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Repository Details

Oculus Unity Integration

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1

com.unity.addressables

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g. a prefab) is marked "addressable", it generates an address which can be called from anywhere. Wherever the asset resides (local or remote), the system will locate it and its dependencies, then return it.Use Window->Asset Management->Addressables to begin working with the system.Addressables use asynchronous loading to support loading from any location with any collection of dependencies. Whether you have been using direct references, traditional asset bundles, or Resource folders, addressables provide a simpler way to make your game more dynamic. Addressables simultaneously opens up the world of asset bundles while managing all the complexity.For usage samples, see github.com/Unity-Technologies/Addressables-Sample
C#
58
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2

com.unity.live-capture

Capture data from physical devices to animate characters and cameras in real time within the Editor. Record the animations in the form of takes and iterate on the recordings. Genlock and synchronize devices for frame and timecode accuracy. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
51
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3

com.unity.entities

The Entities package provides a modern Entity Component System (ECS) implementation with a basic set of systems and components made for Unity. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
46
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4

needle-mirror.github.io

Readme and Website for Needle Mirror. Open an issue here for feature requests or issues
CSS
41
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5

com.unity.ui

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 UI Toolkit is a set of features, resources and tools for developing user interfaces (UI). Use it to develop custom UI and extensions for the Unity Editor, runtime debugging tools, and runtime UI for games and applications.UI Toolkit includes:▪ A retained-mode UI system, based on recognized web technologies, that supports stylesheets, and dynamic and contextual event handling.▪ UXML and USS asset types for building and styling user interfaces. These are inspired by standard web technologies such as XML, HTML, and CSS.▪ Tools and resources such as a built-in UI debugger, the support for the UI Builder visual UI authoring tool*, and examples available in the editor.*Available via the com.unity.ui.builder package
C#
41
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6

com.unity.textmeshpro

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 TextMeshPro is the ultimate text solution for Unity. Its the perfect replacement for Unitys UI Text and the legacy Text Mesh.Powerful and easy to use, TextMeshPro (also known as TMP) uses Advanced Text Rendering techniques along with a set of custom shaders; delivering substantial visual quality improvements while giving users incredible flexibility when it comes to text styling and texturing.TextMeshPro provides Improved Control over text formatting and layout with features like character, word, line and paragraph spacing, kerning, justified text, Links, over 30 Rich Text Tags available, support for Multi Font & Sprites, Custom Styles and more.Great performance. Since the geometry created by TextMeshPro uses two triangles per character just like Unitys text components, this improved visual quality and flexibility comes at no additional performance cost.UPGRADE NOTE--------------------This latest release of the TMP package includes updated TMP Essential Resources and TMP Examples & Extras. Be sure to update those via the "Window - TextMeshPro - Import..." menu options.
C#
35
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7

com.unity.graphtools.foundation

A framework for node based tools including a graph data model, a UI foundation and graph-to-asset pipeline. Use this package to speed up the development of graph based tools for the Unity Editor that adhere to Unity UI and UX guidelines. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
29
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8

com.unity.kinematica

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Kinematica is a next-generation character animation system.This technology provides a solution for character animation that does not rely on animation graphs while achieving a higher level of quality and at the same time offers the same level of control, versatility and flexibility.Kinematica allows the use raw animation clips or motion capture data directly without the necessity to organize them in an animation graph. Describe the intended movement of your character and Kinematica produces the corresponding poses automatically.At the heart of Kinematica lies a considerably improved version of Motion Matching that achieves a near constant time lookup for arbitrary complex motion databases and does not rely on parameter tweaking or magic numbers.
C#
28
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9

com.unity.render-pipelines.universal

The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
27
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10

com.unity.physics

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Unitys C# stateless physics library.Built on top of the Unity C# DOTS framework, Unity Physics is network-ready, completely customizable, and built for performance out of the box. Whether youre building the next mobile hit or a new networked multiplayer console experience, Unity Physics leverages the Burst compiler and Job system to scale across a range of hardware.Unity Physics is currently in preview, and is compatible with Unity 2019.3 and newer.
C#
26
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11

com.unity.xr.interaction.toolkit

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 A high-level, component-based, interaction system for creating VR and AR experiences. It provides a framework that makes 3D and UI interactions available from Unity input events. The core of this system is a set of base Interactor and Interactable components, and an Interaction Manager that ties these two types of components together. It also contains components that you can use for locomotion and drawing visuals.
C#
25
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12

com.unity.vectorgraphics

The vector graphics package provides an SVG importer and runtime vector graphics APIs. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
23
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13

com.unity.device-simulator

Device Simulator is an alternative to the traditional Unity editor Game window. By simulating Screen and SystemInfo class behavior, Device Simulator aims to give an accurate picture of how an app will look on a device. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
22
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14

com.unity.collections

A C# collections library providing data structures that can be used in jobs, and optimized by Burst compiler. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
22
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15

com.unity.timeline

Use Unity Timeline to create cinematic content, game-play sequences, audio sequences, and complex particle effects. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
22
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16

com.unity.nuget.newtonsoft-json

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Newtonsoft Json for use in Unity projects and Unity packages. Currently synced to version 13.0.1.This package is used for advanced json serialization and deserialization. Most Unity users will be better suited using the existing json tools built into Unity.To avoid assembly clashes, please use this package if you intend to use Newtonsoft Json.
22
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17

com.unity.recorder

The Recorder allows you to capture and save data from the Unity Editor during Play mode: animations, videos, images, audio, and more. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
22
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18

com.unity.localization

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Use the Localization package to easily configure localization settings for your application.Add support for multiple languages and regional variants, including:• String localization: Set different strings to display based on locale. Use the Smart Strings feature to add logic to automatically replace specific strings, such as placeholders and plurals.• Asset localization: Use a different asset (such as a texture, model, or audio file) based on a locale.• Pseudo-localization: Test how your project will adapt to different localizations at an early stage, before adding your translations.• Import and export localization data to XLIFF, CSV and Google Sheets.Add localization to your projects using the Localization package to help make your applications more accessible to a wider audience.
C#
17
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19

com.unity.purchasing

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 IMPORTANT UPGRADE NOTES:If updating from Unity IAP (com.unity.purchasing + the Asset Store plugin) versions 2.x to version 3.x, complete the following actions in order to resolve compilation errors: 1. Move IAPProductCatalog.json and BillingMode.jsonFROM: Assets/Plugins/UnityPurchasing/Resources/TO: Assets/Resources/. 2. Move AppleTangle.cs and GooglePlayTangle.csFROM: Assets/Plugins/UnityPurchasing/generatedTO: Assets/Scripts/UnityPurchasing/generated. 3. Remove all remaining Asset Store plugin folders and files in Assets/Plugins/UnityPurchasing from your project.PACKAGE DESCRIPTION:With Unity IAP, setting up in-app purchases for your game across multiple app stores has never been easier.This package provides: ▪ One common API to access all stores for free so you can fully understand and optimize your in-game economy ▪ Automatic coupling with Unity Analytics to enable monitoring and decision-making based on trends in your revenue and purchase data across multiple platforms ▪ Support for iOS, Mac, tvOS, Google Play, Windows, and Amazon app stores(*). ▪ Support to work with the Unity Distribution Portal to synchronize catalogs and transactions with other app stores ▪ Client-side receipt validation for Apple App Store and Google PlayAfter installing this package, open the Services Window to enable In-App Purchasing to use these features.
C#
16
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20

com.unity.splines

Work with curves and paths. Use the Splines package to generate objects and behaviors along paths, create trajectories, and draw shapes. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
15
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21

com.unity.animation.rigging

Animation Rigging toolkit using Unitys Animation C# Jobs 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
14
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22

com.unity.entities.graphics

The Entities Graphics package provides systems and components for drawing meshes using DOTS, including support for instanced mesh rendering and LOD. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
13
star
23

com.unity.polybrush

Mesh painting, sculpting, and geo-scattering tool for Unity. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
12
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24

com.unity.tiny

Project Tiny enables you to create lightweight Web-based games using the Unity Editor. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C
10
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25

com.unity.scripting.python

Python Scripting is an integration of the open-source Python for .NET project. This package provides the means to import the Python Runtime Environment as a namespace and execute Python scripts from the Unity Editor. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
10
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26

com.unity.simulation.capture

Simulation SDK. Contains functionality to capture screen shots and data logs from the simulation, and persist it to the file system. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
10
star
27

com.unity.sharp-zip-lib

A package that wraps SharpZipLib (https://github.com/icsharpcode/SharpZipLib) to be used inside Unity 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
10
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28

com.unity.scriptablebuildpipeline

The Scriptable Build Pipeline moves the asset bundle build pipeline to C#. Use the pre-defined build flows, or create your own using the divided up APIs. This system improves build time, fixes incremental build, and provides greater flexibility. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
9
star
29

com.unity.transport

Unity network transport layer - the low-level interface for connecting and sending data through a network 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
9
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30

com.unity.toonshader

C#
8
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31

com.unity.terrain-tools

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 The Terrain Tools package adds additional Terrain sculpting brushes and tools to Unity. This add-on toolset is suitable if you require more control over the appearance of your Terrain, and want to streamline Terrain workflows. It’s also useful when you want to make more complex-looking Terrain, or author Terrain Texture data in external digital content creation tools.
C#
8
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32

com.unity.rendering.hybrid

NOTE: This package has been deprecated, and simply forwards to com.unity.entities.graphics. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
8
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33

com.unity.memoryprofiler

The Memory Profiler offers a unified solution allowing you to profile both small projects on mobile devices and big AAA projects on high end machines. It provides actionable information about allocations in the engine to allow developers to manage and reduce memory usage. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
8
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34

com.unity.xr.oculus

Provides display and input support for Oculus devices. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
7
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35

com.unity.ide.visualstudio

Code editor integration for supporting Visual Studio as code editor for unity. Adds support for generating csproj files for intellisense purposes, auto discovery of installations, etc. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
7
star
36

com.unity.render-pipelines.high-definition

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 The High Definition Render Pipeline (HDRP) is a high-fidelity Scriptable Render Pipeline built by Unity to target modern (Compute Shader compatible) platforms. HDRP utilizes Physically-Based Lighting techniques, linear lighting, HDR lighting, and a configurable hybrid Tile/Cluster deferred/Forward lighting architecture and gives you the tools you need to create games, technical demos, animations, and more to a high graphical standard.
C#
7
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37

com.unity.logging

The Logging package provides interfaces for creating and processing runtime events and logging output. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
6
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38

com.unity.visualeffectgraph

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 The Visual Effect Graph is a node based visual effect editor. It allows you to author next generation visual effects that Unity simulates directly on the GPU. The Visual Effect Graph is production-ready for the High Definition Render Pipeline and runs on all platforms supported by it. Full support for the Universal Render Pipeline and compatible mobile devices is still in development.
C#
6
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39

com.unity.nuget.mono-cecil

The mono cecil library from https://www.nuget.org/packages/Mono.Cecil/This package is intended for internal Unity use only. Most Unity users will be better suite using the existing community tooling.To avoid assembly clashes, please use this package if you intend to use Mono.Cecil. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
6
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40

com.unity.game-foundation

Game Foundation core package.This package contains the following components: ▪ Inventory System ▪ Virtual Currency Wallet ▪ Properties System ▪ Transaction System ▪ Reward System ▪ Core Systems Note: Preview release, public API subject to change. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
6
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41

com.unity.animation

The Animation package defines a new animation system entirely written in C# based on our Data-Oriented Technology Stack. This is a highly experimental package which should NOT be considered suitable for production. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
6
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42

com.unity.xr.arfoundation

AR Foundation enables you to create multi-platform augmented reality (AR) apps with Unity. To learn more about AR Foundation, click the Documentation link above. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
6
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43

com.unity.netcode

Unitys Data Oriented Technology Stack (DOTS) multiplayer netcode layer - a high level netcode system built on entities. This package provides a foundation for creating networked multiplayer applications within DOTS. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
6
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44

com.unity.webrtc

[Mirrored from UPM, without any changes. Maintained by Needle. Not affiliated with Unity Technologies.] 📦 The WebRTC package provides browsers and mobile applications with Real-Time Communications (RTC) capabilities.
C#
6
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45

com.unity.ide.vscode

Code editor integration for supporting Visual Studio Code as code editor for unity. Adds support for generating csproj files for intellisense purposes, auto discovery of installations, etc. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
6
star
46

com.unity.render-pipelines.core

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 SRP Core makes it easier to create or customize a Scriptable Render Pipeline (SRP). SRP Core contains reusable code, including boilerplate code for working with platform-specific graphics APIs, utility functions for common rendering operations, and shader libraries. The code in SRP Core is use by the High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP). If you are creating a custom SRP from scratch or customizing a prebuilt SRP, using SRP Core will save you time.
C#
5
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47

com.unity.multiplayer-hlapi

The high level API component of the Unity Multiplayer system. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
5
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48

com.unity.xr.openxr

OpenXR is an open, royalty-free standard developed by Khronos that aims to simplify AR/VR development by allowing developers to target a wide range of AR/VR devices. Use this plug-in to enable OpenXR in XR Plug-in Management. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
5
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49

com.unity.ide.rider

The JetBrains Rider Editor package provides an integration for using the JetBrains Rider IDE as a code editor for Unity. It adds support for generating .csproj files for code completion and auto-discovery of installations. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
5
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50

com.unity.runtime-scene-serialization

Serialize and deserialize a Unity scene and its GameObjects and Components using a JSON format 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
5
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51

com.unity.2d.tilemap.extras

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 2D Tilemap Extras is a package that contains extra scripts for use with 2D Tilemap features in Unity. These include custom Tiles and Brushes for the Tilemap feature.
C#
5
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52

com.unity.progrids

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Advanced grid and object snapping for the scene view. ProGrids is a dynamically placed grid, available on all 3 axes and at any position in the scene.ProGrids snaps objects in world space, ensuring consistent placement of objects in your level.In addition, ProGrids is completely customizable. Change the colors of your grid, the snap sizing, unit of measurement, and more!
C#
5
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53

com.unity.ui.builder

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 The UI Builder lets you visually create and edit UI assets such as UI documents (.uxml files), and stylesheets (.uss files), that you use with Unitys UI Toolkit (formerly UIElements).To open the UI Builder window, select Window > UI Toolkit > UI Builder from the menu.Note: In Unity 2019.x, you open the UI Builder from the Window > UI > UI Builder menu.Note: UI Builder is the visual authoring tool for UI Toolkit. It does not include runtime support. To enable runtime support in Unity 2020.1 and later, install the UI Toolkit package. For details, please see the UI Builder package documentation.
C#
5
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54

com.unity.inputsystem

A new input system which can be used as a more extensible and customizable alternative to Unitys classic input system in UnityEngine.Input. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
4
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55

com.unity.mathematics

Unitys C# SIMD math library providing vector types and math functions with a shader like syntax. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
4
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56

com.unity.xr.management

Package that provides simple management of XR plug-ins. Manages and offers help with loading, initialization, settings, and build support for XR plug-ins. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
4
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57

com.unity.playablegraph-visualizer

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 The PlayableGraph Visualizer is a tool that displays the PlayableGraphs in the scene. It can be used in both Play and Edit mode and will always reflect the current state of the graph. Playable nodes are represented by colored nodes, varying according to their type. Connections color intensity indicates its weight.
C#
4
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58

com.unity.cinemachine

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Smart camera tools for passionate creators. Cinemachine 3.0 is a newer and better version of Cinemachine, but upgrading an existing project from 2.X will likely require some effort. If youre considering upgrading an older project, please see our upgrade guide in the user manual.
C#
4
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59

com.unity.ai.navigation

High-level NavMesh components for building and using NavMeshes at runtime and at edit time. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
4
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60

com.unity.streaming-image-sequence

Streaming Image Sequence is a package for playing sequential image sequences in Unity Timeline easily without making Unity 2D Sprites. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
4
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61

com.unity.test-framework

Test framework for running Edit mode and Play mode tests in Unity. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
4
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62

com.unity.xr.arkit

Provides native Apple ARKit integration for use with Unitys multi-platform XR API.Supports the following features:-Efficient Background Rendering-Horizontal Planes-Depth Data-Anchors-Hit Testing-Face Tracking-Environment Probes-Meshing-Occlusion 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
4
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63

com.unity.xr.arkit-face-tracking

Support for face tracking on ARKit.Includes support for: ▪ Face pose tracking ▪ Blendshapes Note: Only supported on devices with a forward-facing depth camera, like the iPhone X 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
4
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64

com.unity.settings-manager

A framework for making any serializable field a setting, complete with a pre-built settings interface. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
4
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65

com.unity.code-analysis

Roslyn C# code analysis and evaluation tool for Unity. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
4
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66

com.unity.probuilder

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Build, edit, and texture custom geometry in Unity. Use ProBuilder for in-scene level design, prototyping, collision meshes, all with on-the-fly play-testing.Advanced features include UV editing, vertex colors, parametric shapes, and texture blending. With ProBuilders model export feature its easy to tweak your levels in any external 3D modelling suite.If you are using URP/HDRP, be careful to also import the corresponding sample project in the section below to get the proper materials.
C#
4
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67

com.unity.quicksearch

Search multiple areas of Unity: assets, scene hierarchy, menu items, packages, APIs, settings, etc.Look in the shortcut manager to set your favorite Search All... shortcut. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
4
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68

com.unity.formats.usd

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 The Unity USD package contains a set of libraries designed to support the use of Pixars Universal Scene Description (USD) in Unity. The goal of this package is to make it maximally easy to integrate USD using native Unity & C# data types with a familiar serialization paradigm and little prior knowledge of USD. USD enables round-trip asset workflows between digital content creation tools like Maya, 3ds Max, Houdini, Katana, Nuke, Modo, Sketchup, Substance Designer, and Substance Painter. Unlike other asset file formats, Universal Scene Description is designed to support an entire asset pipeline and to enable teams to work in parallel using asset references and overrides. This package includes ready-to-use binaries and examples to allow anyone to easily jump-in.USD version: 20.08
C#
4
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69

com.unity.testtools.codecoverage

Use this package to export code coverage data and reports from your automated tests. Additionally, the Code Coverage package offers a Coverage Recording feature which allows capturing coverage data on demand, for manual testing or when there are no automated tests in the project. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
4
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70

com.unity.assetbundlebrowser

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 The Asset Bundle Browser tool enables the user to view and edit the configuration of asset bundles for their Unity project. It will block editing that would create invalid bundles, and inform you of any issues with existing bundles. It also provides basic build functionality.Use this tool as an alternative to selecting assets and setting their asset bundle manually in the inspector. It can be dropped into any Unity project with a version of 5.6 or greater. It will create a new menu item in Window > AssetBundle Browser. The bundle configuration, build functionality, and built-bundle inspection are split into three tabs within the new window.
C#
4
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71

com.unity.roslyn

Version of Microsoft Roslyn compiler distributed as package.Enables use of Roslyn source generators for code generation. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
3
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72

com.unity.xr.mock-hmd

Provides rendering and input support for XR MockHMD. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
3
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73

TermsOfService

Current and prior versions of the legal terms that apply to your use of the Unity software 📦 [Mirrored from GitHub, not affiliated with Unity Technologies.]
3
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74

com.unity.sentis

C#
3
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75

com.unity.meshsync

Working together with MeshSyncDCCPlugin, MeshSync provides features to reflect changes to models made in DCC tools into Unity in real time 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
3
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76

com.unity.performance.profile-analyzer

The Profile Analyzer tool supports the standard Unity Profiler. You can use it to analyze multiple frames and multiple data sets of the CPU data in the Profiler.Main features: ▪ Multi-frame analysis of a single set of Profiler CPU data ▪ Comparison of two multi-frame profile scans 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
3
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77

com.unity.adaptiveperformance

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 The Adaptive Performance package provides an API to get feedback about the thermal and power state of mobile devices, enabling applications to make performance-relevant adaptions at runtime. This package is installed as a dependency by Adaptive Performance subsystem packages such as the Adaptive Performance Samsung (Android) package. By installing this package, you agree to the terms and conditions of the Unity End User License Agreement found under "View licenses" above.
C#
3
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78

com.unity.package-manager-doctools

[ADDED MANUALLY] This is an internal Unity tool and will not be supported. The package documentation tools is a package manager ui extension that generates documentation for a package. This allows package developers to preview what their documentation will look like in its final published form.
CSS
3
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79

com.unity.remote-config-runtime

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Remote Config is a cloud service that lets you tune and customize your app over the air without requiring an update to your game. You can use rules to enable or disable features, change the difficulty of your game or run special events to target specific audiences. Rules control when updates are applied and to whom, while Unity manages delivery of your game content with minimal performance impact. Remote Config can be configured via the editor or through our public API’s. Functionality includes: - Release new features without deploying code: - Feature flagging - Staged Rollouts - Kill switch functionality - Start & End Date - Enable & disable rules - Personalized real-time segmentation with custom attributes - Custom conditions for applying setting variants - Device, user, game and other arbitrary attributes supporting - Tracing ID for decorating analytics events
C#
3
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80

com.unity.formats.fbx

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 The Unity FBX Exporter package makes it easy to send geometry and animation to any application that supports the FBX format and send them back to Unity with minimal effort.In particular, this round-trip workflow enables you to export Unity Scenes to FBX files, import them into Autodesk® Maya®, Autodesk® Maya LT™, or Autodesk® 3ds Max® using an artist-friendly interface, export Unity-ready FBX geometry and animation, and safely merge your changes back into those Assets to continue your work in Unity.
C#
3
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81

com.unity.reflect

Unity Reflect importer used for Autodesk Revit to Unity and other AEC-Industrial workflow. The package contains Reflect inhouse format support and other utilities for navigation and visualization 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
3
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82

com.unity.jobs

The Jobs package provides additional job types like IJobParallelForBatch. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
3
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83

com.unity.anime-toolbox

A package containing various tools and utility scripts to support anime production workflow 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
3
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84

com.ptc.vuforia.engine

Vuforia Engine is the most widely used platform for AR development, with support for leading phones, tablets, and eyewear. Developers can easily add advanced computer vision functionality to Android, iOS, and UWP apps, to create AR experiences that realistically interact with objects and the environment.
C#
3
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85

com.unity.build-report-inspector

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Editor script which implements an inspector for the BuildReport class.The BuildReport class lets you access information about your last build, and helps you profile the time spent building your project and the builds disk size footprint. This information may help you improving your build times and build sizes. This script allows you to inspect this information graphically in the Editor UI, making it more easily accessible than the script APIs would.You can obtain a BuildReport object as the return value of the BuildPlayer API (https://docs.unity3d.com/ScriptReference/BuildPipeline.BuildPlayer.html) when making a build, or by selecting a file containing BuildReport data.Unitys default build setup will write such a file to Library/LastBuild.buildreport (this may change in the future) when making a build. This script adds a convenient menu shortcut (Window/Open Last Build Report), to copy that file to the Assets folder and select it, so you can inspect it using the Build Report Inspector.Once open in the inspector, you can chose what data to view using the popup menu at the top of the window.
C#
3
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86

com.unity.xr.arsubsystems

Contains definitions for AR Subsystems. This package is a dependency of provider packages, as well as AR Foundation. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
3
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87

com.unity.services.authentication

Client SDK offering player identity management for Unity Gaming Services.Identity providers can be configured from the editor or the Unity Dashboard.Player management is available in the Unity Dashboard. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
2
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88

com.unity.2d.entities

2D Entities is a package that provides tools to work with 2D content in Project Tiny. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
2
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89

com.unity.2d.psdimporter

A ScriptedImporter for importing Adobe Photoshop PSB (Photoshop Big) file format. The ScriptedImporter is currently targeted for users who wants to create multi Sprite character animation using Unity 2D Animation Package. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
2
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90

com.unity.profiling.systemmetrics.mali

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 The System Metrics package provides access to low-level system or hardware performance metrics on ARM Mali devices. It enables applications to make performance-relevant measurements in development and runtime using ProfilerRecorder API.By installing this package, you agree to the terms and conditions of the Unity End User License Agreement found under "View licenses" above.
C#
2
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91

com.unity.netcode.gameobjects

Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
2
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92

com.unity.xr.hands

Surfaces the cross-platform subsystem API for hand-tracking. Implementations of providers will be found in the package for that platform. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
2
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93

com.unity.2d.pixel-perfect

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 The 2D Pixel Perfect package contains the Pixel Perfect Camera component which ensures your pixel art remains crisp and clear at different resolutions, and stable in motion.It is a single component that makes all the calculations needed to scale the viewport with resolution changes, removing the hassle from the user. The user can adjust the definition of the pixel art rendered within the camera viewport through the component settings, as well preview any changes immediately in Game view by using the Run in Edit Mode feature.
C#
2
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94

com.unity.collab-proxy

The package gives you the ability to use Unity Version Control in the Unity editor. To use Unity Version Control, a subscription is required. Learn more about how you can get started for free by visiting https://unity.com/solutions/version-control 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
2
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95

com.unity.animation.cs-jobs-samples

[Mirrored from UPM, without any changes. Maintained by Needle. Not affiliated with Unity Technologies.] 📦 Code samples using the animation C# jobs feature.Animation jobs are part of the Playable feature and they allow to modify the animation stream using just a C# script. Here is the list of the samples in this package: SimpleMixer WeightedMaskMixer Look At Two-bone IK Fullbody IK
C#
2
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96

com.unity.2d.entities.physics

2D Entities Physics brings 2D Physics functionality to DOTS powered projects. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
2
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97

com.unity.xr.core-utils

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Common utility classes for XR projectsRefer to API documentation for details. Some particularly useful utilities include:▪ Geometry Utilities ▪ Point of closest approach ▪ Closest edge of a polygon ▪ Check if point inside of polygon ▪ Compute 2D convex hull▪ Collection pool▪ Math Utilities ▪ Bounds extensions ▪ Quaternion extensions▪ Editor GUI ▪ Flags Property Drawer▪ Scriptable Settings (serialized project settings)▪ Conditional Compilation Utility▪ XR Origin Implementation
C#
2
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98

com.unity.shadergraph

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 The Shader Graph package adds a visual Shader editing tool to Unity. You can use this tool to create Shaders in a visual way instead of writing code. Specific render pipelines can implement specific graph features. Currently, both the High Definition Rendering Pipeline and the Universal Rendering Pipeline support Shader Graph.
C#
2
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99

com.unity.visualscripting

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Visual scripting is a workflow that uses visual, node-based graphs to design behaviors rather than write lines of C# script.Enabling artists, designers and programmers alike, visual scripting can be used to design final logic, quickly create prototypes, iterate on gameplay and create custom nodes to help streamline collaboration.Visual scripting is compatible with third-party APIs, including most packages, assets and custom libraries.
C#
2
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100

com.unity.properties.ui

Use Unitys Properties.UI to create UI Toolkit hierarchies from instances generically. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
C#
1
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