LayerZero - an Omnichain Interoperability Protocol
This repository contains the smart contracts for LayerZero Endpoints. For developers looking to build on top of LayerZero please refer to the docs
Overview
LayerZero is an Omnichain Interoperability Protocol designed for lightweight message passing across chains. LayerZero provides authentic and guaranteed message delivery with configurable trustlessness. The protocol is implemented as a set of gas-efficient, non-upgradable smart contracts.
Development
Interfaces
add this to your package.json
"@layerzerolabs/contracts": "latest",
Setup
- copy .env.example to .env and fill in variables
yarn install
Testing
yarn test
Single Test File
yarn test test/Endpoint.test.js
Gas Uasge
yarn test:gas
Coverage
yarn test:coverage
Lint
yarn lint
only lints .js/.ts files
Deployment
Deploy networks are generated based on tags.
Hardhat
yarn dev
spins up local environment and deploys contracts
Development
hardhat --network rinkeby-testnet deploy
hardhat --network rinkeby-sandbox deploy
Production
hardhat --network ethereum deploy
Adding a new network
- Update hardhat config with network
- refer to STAGING_MAP for staging environments supported
- Update endpoints.json with network
- Make sure that key in endpoints.json matches network name in hardhat
Example: One LayerZero Network
//hardhat.config.ts
ethereum: {
url: `{rpc address}`,
chainId: 1, //chainlist id
}
//endpoints.json
"production": {
...
"ethereum": {
"id": 1 //layerzero chain id
}
}
Example: More than one LayerZero Network on same chain (using expandNetwork)
//hardhat.config.ts
...expandNetwork({
ropsten: {
url: `{rpc address}`,
chainId: 3, //chainlist id
}
}, ["testnet", "sandbox"]),
//endpoints.json
"development": {
...
"ropsten": {
"id": 4 //layerzero chain id
}
}
Acknowledgments
Thank you to the core development team for building the LayerZero Endpoints: Ryan Zarick, Isaac Zhang, Caleb Banister, Carmen Cheng and T. Riley Schwarz
LICENSING
The primary license for LayerZero is the Business Source License 1.1 (BUSL-1.1). see LICENSE
.