Tim Jones (@tgjones)
  • Stars
    star
    2,690
  • Global Rank 11,120 (Top 0.4 %)
  • Followers 300
  • Registered over 15 years ago
  • Most used languages
    C#
    67.5 %
    F#
    10.0 %
    C
    7.5 %
    Assembly
    5.0 %
    C++
    2.5 %
    HLSL
    2.5 %
    CSS
    2.5 %
    LLVM
    2.5 %
  • Location ๐Ÿ‡ฌ๐Ÿ‡ง United Kingdom
  • Country Total Rank 554
  • Country Ranking
    HLSL
    2
    LLVM
    4
    F#
    21
    C#
    48
    C
    111
    CSS
    1,337
    C++
    1,359

Top repositories

1

gemini

Gemini is an IDE framework similar in concept to the Visual Studio Shell. It uses AvalonDock and has an MVVM architecture based on Caliburn Micro.
C#
1,032
star
2

HlslTools

A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files
HLSL
500
star
3

shader-playground

Shader playground website for exploring HLSL, GLSL, SPIR-V compilers
C
494
star
4

slimshader

SlimShader is a Direct3D shader bytecode parser for .NET and C++
Assembly
152
star
5

rasterizr

Software rasterizer written in C#, with an API based on Direct3D 10 / 11. Programmable parts of the pipeline execute "real" HLSL shaders.
C#
95
star
6

mini-c

F# implementation of a Mini-C compiler targeting MSIL
F#
81
star
7

meshellator

3D asset import library for .NET 4.0. Supported formats are Autodesk 3DS and Lightwave OBJ.
C#
44
star
8

nexus

Small and lightweight 3D vector and matrix library for .NET 4.0.
C#
23
star
9

slimshader-cpp

SlimShader is a Direct3D shader bytecode parser for .NET and C++
C++
21
star
10

monogame-samples

Collection of samples for the MonoGame framework
C#
15
star
11

hlsl-parser-nitra

HLSL parser for .NET
C
15
star
12

xbuilder

XBuilder is an extension for Visual Studio 2010 which adds the ability to preview models, effects and textures from your XNA content projects, right inside Visual Studio.
C#
12
star
13

dryrunner

Isolated integration testing for ASP.NET
C#
10
star
14

stitchup

StitchUp is an XNA 4.0 implementation of Shawn Hargreaves' article "Generating Shaders From HLSL Fragments". It integrates with the XNA Content Pipeline to provide compile-time linking of shader fragments.
C#
10
star
15

dotwarp

DotWarp is an easy-to-use 3D software rasterization library, which produces 2D rendered images from 3D mesh files. It uses WARP, a 3D software rasterizer built-in to Windows Vista / 7 / Server 2008 R2, for the actual rasterization. It is a .NET 4.0 project.
C#
9
star
16

make-santa-jump

Endless runner game written in F# using MonoGame
F#
9
star
17

CLILL

Proof-of-concept LLVM IR to MSIL translator (opposite of LLILC, hence the name)
LLVM
8
star
18

SimdDoors

Example project demonstrating SIMD intrinsics in .NET Core 3.0
C#
8
star
19

ormongo

Ormongo is a very lightweight implementation of the ActiveRecord pattern, built on top of the 10gen Mongo C# driver.
C#
5
star
20

zia.js

Object-oriented WebGL-based game framework
CSS
5
star
21

xna-tutorials

Little XNA projects that I post as tutorials on my blog
C#
5
star
22

osiris

Some XNA 4.0 Content Pipeline extensions
C#
5
star
23

DotNetDxc

NuGet package for .NET wrapper of Microsoft's DirectXShaderCompiler
C#
4
star
24

weaver

HLSL surface shader parser for XNA / MonoGame
C#
4
star
25

particlephysics

Simple XNA particle physics demo
C#
3
star
26

idx3dsharp

Port of the idx3d software rasterizer
C#
3
star
27

aether

Ray tracer in C#
C#
3
star
28

rasteracer

Hybrid ray tracer / XNA renderer
C#
3
star
29

awesome-game-2

The "sequel" to Awesome Game. It was supposed to be a resource trading game played out on a world stage...
C#
2
star
30

aemula-csharp

Emulator playground written in C#
Assembly
2
star
31

apesharp

Port of ActionScript Physics Engine into C#
C#
2
star
32

aether-fsharp

Port of PBRT ray tracer to F#
F#
2
star
33

awesome-game

A top-down racing game some friends and I wrote during a "geekathon" coding weekend
C#
2
star
34

torq2

A 3D car game I've been trying to write for a little while now. This is an old version of it. Perhaps the main point of interest is the geoclipmapping implementation.
C#
2
star
35

Hlsl2GlslSharp

.NET bindings for Aras Pranckeviฤius's hlsl2glslfork
C#
1
star
36

robosharp

RoboSharp is a very old .NET port of RoboCode
C#
1
star
37

mincamlsharp

F#
1
star
38

aether-cpp

Ray tracer
C
1
star
39

shaders-tmLanguage

Syntax grammars used for HLSL and ShaderLab colorization
1
star
40

jolt

Simple physics engine. Currently a straightforward C# port of Cyclone Physics (https://github.com/idmillington/cyclone-physics)
C#
1
star
41

software-sandbox

Miscellaneous, and quite useless, little projects
C#
1
star