Eunpyoung Kim (@netpyoung)
  • Stars
    star
    782
  • Global Rank 38,715 (Top 2 %)
  • Followers 173
  • Following 1,023
  • Registered over 14 years ago
  • Most used languages
    C#
    31.4 %
    Clojure
    14.3 %
    ShaderLab
    11.4 %
    Shell
    8.6 %
    HTML
    8.6 %
    C++
    5.7 %
    Ruby
    5.7 %
    Emacs Lisp
    5.7 %
    C
    2.9 %
    JavaScript
    2.9 %
    Python
    2.9 %

Top repositories

1

unity.webp

🎨 WebP made easy for Unity3d
C
258
star
2

awesome-unity-free

A community driven list of useful Unity Game Engine "FREE" packages, libraries and others.
183
star
3

SqlCipher4Unity3D

πŸ’Ύ SqlCipher made easy for Unity3d
C#
165
star
4

NF.AI.PathFinding

➑️ dotnet pathfinding : A*, JPS(Jump Point Search) ,JPS(with Orthogonal), JPS+
C#
18
star
5

unity.libsodium

πŸ”‘ libsodium made easy for Unity3d
C#
17
star
6

vs.shader-developing-using-unity

πŸ“šπŸŒ” λ™μ˜μƒκ°•μ’Œ. https://shaderdev.com/
17
star
7

pt.c-interop-in-clojure

https://youtu.be/40cvevHg0J8
Clojure
13
star
8

fb-sdk-cljs

facebook javascript sdk wrapper for clojurescript
Clojure
12
star
9

unity.playground.pathfinding

Unity3D Jump Point Search Plus demo
C#
11
star
10

NF.Tool.UnityPackage

🌢️ unitypackage pack/unpack
C#
11
star
11

prebuilt-libsqlcipher

πŸ“¦ Prebuilt native libsqlcipher for Unity3D(SqlCipher4Unity3D)
Shell
8
star
12

prebuilt-libwebp

πŸ“¦ Prebuilt native libwebp for Unity3D(unity.webp)
Ruby
8
star
13

nf.example.shader

πŸ“„πŸŒ” μœ λ‹ˆν‹° 셰이더 μ—°μŠ΅ - https://netpyoung.github.io/study.unity-shader
ShaderLab
7
star
14

bs.physically_based_shader_develop_for_unity

πŸ“šπŸŒ”μ±…κ³΅λΆ€. μœ λ‹ˆν‹° 물리 기반 셰이더 개발
ShaderLab
6
star
15

monodevelop-colors-tomorrow-theme

(deprecated) check https://github.com/netpyoung/base16-monodevelop
HTML
5
star
16

study.dev-notes

πŸ“„ study.dev-notes : https://netpyoung.github.io/study.dev-notes/
Emacs Lisp
5
star
17

study.nodejs

μŠ€ν„°λ””. μƒν™œμ½”λ”© - javascript, nodejs - κ±΄λŒ€μ  - this repository will be deleted in this year
JavaScript
5
star
18

bs.introduction-to-shader-programming

πŸ“šπŸŒ”μ±…κ³΅λΆ€. 셰이더 ν”„λ‘œκ·Έλž˜λ° μž…λ¬Έ
C++
3
star
19

bs.shader_startup

πŸ“šπŸŒ”μ±…κ³΅λΆ€. μœ λ‹ˆν‹° 쉐이더 μŠ€νƒ€νŠΈμ—…
ShaderLab
3
star
20

emacs.d

πŸ’Š ~/.emacs.d/
Emacs Lisp
3
star
21

nf.data-flow

πŸ“™ Generate C# code, Sqlite/SqlCipher database from Excel
C#
3
star
22

nf.example.computeshader

πŸ“„πŸŒ” 예제. μœ λ‹ˆν‹° μ»΄ν“¨νŠΈ 셰이더
C#
2
star
23

pt.using-fxml-on-clojure

Using FMXL on Clojure
Clojure
2
star
24

nf.example.ugui

C#
2
star
25

nf.protocol-flow

πŸ“˜ Generate interface class from .proto
Python
2
star
26

t-milk

Clojure
2
star
27

unity.gamenetworkingsockets

WIP: wrapper for gamenetworkingsockets
C#
2
star
28

base16-monodevelop

This is a template for base16 which supports monodevelop
HTML
1
star
29

prebuilt-libsodium

πŸ“¦ Prebuilt native libsodium for Unity3D(unity.libsodium)
Shell
1
star
30

unity.shader.sandbox

πŸ“„πŸŒ” 셰이더 μ•„νŠΈ μ—°μŠ΅
ShaderLab
1
star
31

bs.3d_game_programming

πŸ“šμ±…κ³΅λΆ€. IT EXPERT, 3D κ²Œμž„ ν”„λ‘œκ·Έλž˜λ°(κ°œμ •νŒ)
C++
1
star
32

jjamppong

[WIP] Jjamppong is gui logcat written in Clojure
Clojure
1
star
33

NF.Zinnia

✏️ dotnet Zinnia porting from taku910/zinnia
C#
1
star
34

bs.algospot

πŸ“šμ±…κ³΅λΆ€. ν”„λ‘œκ·Έλž˜λ° λŒ€νšŒμ—μ„œ λ°°μš°λŠ” μ•Œκ³ λ¦¬μ¦˜ λ¬Έμ œν•΄κ²° μ „λž΅
Ruby
1
star
35

netpyoung.dotfiles

πŸ”² netpyoung's dotfiles
Shell
1
star
36

NF.Unity

WIP: unity sample
C#
1
star
37

netpyoung.github.io

🏑 넷평 λ‚¨μ§“ν•œ 곡간: https://netpyoung.github.io/
HTML
1
star