Misha Brukman (@mbrukman)
  • Stars
    star
    805
  • Global Rank 37,645 (Top 2 %)
  • Followers 306
  • Following 37
  • Registered over 11 years ago
  • Most used languages
    Shell
    23.8 %
    JavaScript
    19.0 %
    HTML
    9.5 %
    Python
    9.5 %
    Starlark
    9.5 %
    Cuda
    4.8 %
    C++
    4.8 %
    Go
    4.8 %
    TeX
    4.8 %
    C
    4.8 %

Top repositories

1

autogen

Automatically generate boilerplate license comments.
Shell
85
star
2

cloud-launcher

πŸš€ App launcher for Google Cloud Platform.
Shell
37
star
3

csv2txf

Convert stock sales from CSV to TXF for easy import into TurboTax
Python
11
star
4

stackexchange-answers

Code for my answers on Stack Exchange.
Shell
11
star
5

yaml2json

Convert YAML to JSON and vice versa
Shell
7
star
6

letters-on-canvas

Rendering text on HTML5 Canvas.
JavaScript
6
star
7

delayed-replay

🎡 Search and play podcasts in your browser.
JavaScript
6
star
8

reimplementing-ml-papers

My reimplementations of ML papers.
Jupyter Notebook
4
star
9

MeMOT-pytorch

Implementation of MeMOT - Multi-Object Tracking with Memory - in Pytorch
4
star
10

easyfix

Make simple fixes easily and safely at scale.
Shell
3
star
11

polyglot

Learning the world's languages, one at a time.
JavaScript
3
star
12

notebook

A digital notebook for semi-structured data.
Go
3
star
13

fonts

A curated font collection.
HTML
3
star
14

librarian

πŸ“– Find free, downloadable, & full-access books via Google Books API
HTML
3
star
15

game-builder

A playable exploration of the world's games
JavaScript
2
star
16

c-stdlib

C standard library (work in progress)
C
2
star
17

math-contests

Math contest problems and solutions
TeX
2
star
18

cuda-convnet

Cleaned up export of https://code.google.com/p/cuda-convnet/
Cuda
2
star
19

enformer-jax

Implementation of Enformer, attention network for predicting gene expression, in Jax
Python
2
star
20

kaggle-notebooks

My Kaggle notebooks
1
star
21

using-preact

Using Preact with Bazel and Closure Compiler
Starlark
1
star
22

bloom

An exploration of raytracing, path tracing, physically-based rendering, and more.
C++
1
star
23

using-stimulus

Starlark
1
star