Keenan Woodall (@keenanwoodall)
  • Stars
    star
    4,555
  • Global Rank 6,054 (Top 0.3 %)
  • Followers 561
  • Following 22
  • Registered about 10 years ago
  • Most used languages
    C#
    88.9 %
    Odin
    3.7 %
    ShaderLab
    3.7 %
    HTML
    3.7 %
  • Location 🇺🇸 United States
  • Country Total Rank 2,426
  • Country Ranking
    Odin
    7
    C#
    54
    ShaderLab
    69

Top repositories

1

Deform

A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
C#
3,105
star
2

Deform-Prototype

A prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awesome!
C#
284
star
3

Grapple-Effect

An example of a simple grapple effect in Unity
C#
264
star
4

Piranha

A very simple tool to make rigidbodies swarm a mesh in Unity.
C#
246
star
5

ExtendedTransformEditor

A clutterless custom Transform editor for Unity
C#
127
star
6

SimpleSquashAndStretchMovement2D

In Unity
C#
100
star
7

MeshModifiers

Don't use this - use Deform instead! Its way better!
C#
48
star
8

Coroutween

A 💩 tweening library for Unity
C#
43
star
9

JobSystemRaymarching

Raymarching in Unity using the job system
C#
36
star
10

PerlinField

Creates a grid of objects and moves them up and down via perlin noise.
C#
30
star
11

noisevis

i wanted to more easily visualize what the various noise functions do in the Mathematics.noise class
C#
30
star
12

Cloner-Prototype

A quick attempt at recreating the cloner functionality from Cinema 4D in Unity
C#
29
star
13

Sinemation

First pass at completely procedurally animating a humanoid.
C#
27
star
14

SimpleFlowfield

A first pass at a flowfield
C#
26
star
15

EditorGenerator

A tool that generates custom editors in Unity
C#
22
star
16

ExtrudedGameOfLife

Conways Game of Life but each frame is stacked on top of the previous one. Made in Unity
C#
22
star
17

Sketch

Processing-like API for Unity. Built on top of the Shapes vector graphics library
C#
21
star
18

VertexPointCloud

Renders instanced meshes on each vertice of another mesh. Can move along normal, scale etc
ShaderLab
18
star
19

ShapesDoodles

Sketches done with the Shapes library
C#
17
star
20

EndlessShooter

C#
15
star
21

Comment

Add comments to the inspector via a Comment attribute or component
C#
12
star
22

EasyIsosurface

Made this a long time ago and figured I'd throw it on the hub. It's not extremely fast and the base mesh generation is from a tutorial but I got it to work in the editor and added support for generic extensions which I tested by adding noise and splines.
C#
11
star
23

asterboids

Simple space shooter with boid-like enemies. Made with Odin + Raylib
Odin
10
star
24

CellularAutomata3D

Quick cellular automata implementation that isn't optimized in any way whatsoever and was made in an hour.
C#
4
star
25

ld51

C#
3
star
26

With

Adds "With" extension methods to Unity value types to make composing new values easy.
C#
2
star
27

keenanwoodall.com

HTML
1
star