Juma (@j-2k)
  • Stars
    star
    36
  • Global Rank 430,311 (Top 15 %)
  • Followers 7
  • Following 12
  • Registered over 5 years ago
  • Most used languages
    ShaderLab
    42.9 %
    C#
    28.6 %
    HTML
    14.3 %
    C++
    14.3 %
  • Location 🇦🇪 United Arab Emirates
  • Country Total Rank 1,373
  • Country Ranking
    ShaderLab
    4
    C#
    162
    C++
    190
    HTML
    500

Top repositories

1

GraphicsProgrammingRoadmap

This is a project with a sole purpose of reminding myself of what I need to learn in order to become a graphics engineer.
25
star
2

Zolanore

My second semi-serious Game. A Challenging Open-World, Fantasy, RPG game. Art inspired by Genshin Impact & Zelda BOTW. Combat inspired by Trove, New World, & DS. Zoc'Nier is the old prototype name for the game, the new name is Zolanore.
ShaderLab
3
star
3

ShaderShowcase2023

My personal shader "Portfolio" I guess. I will try showcase many of the shaders I create for fun through shader code mainly, most likely won't have any shader graph stuff (BIRP).
ShaderLab
2
star
4

OpenGL_Trials_1

the first opengl project, it's time to do some proper graphics (Vulkan later).
1
star
5

ShaderShowcase2024

My personal shader "Portfolio" for the year of 2024. I will try showcase many of the shaders I create for fun through shader code mainly, most likely won't have any shader graph stuff (BIRP).
ShaderLab
1
star
6

j-2k.github.io

My website & acting portfolio where I also document things that I learn in my programming adventures!
HTML
1
star
7

VisualizeRaytracingInUnity

Visualizing Raytracing in unity, sole purpose of this project is to visualize my first raytracer from scratch in a better prespective using a engine.
C#
1
star
8

UnityS3LOs

s3 repo with db communication / job system / mobile&pc build game
C#
1
star
9

SoftwareRendererTGA

Writing a Offline Software Renderer (Rasterizer) that outputs a single TGA image with a rendered model with some shaders, using nothing but C++ and Ssloy's TinyRender Resource.
C++
1
star