渔夫 (@JiepengTan)
  • Stars
    star
    3,658
  • Global Rank 7,769 (Top 0.3 %)
  • Followers 651
  • Following 5
  • Registered about 10 years ago
  • Most used languages
    C#
    78.3 %
    HLSL
    4.3 %
    Shell
    4.3 %
    QML
    4.3 %
    ShaderLab
    4.3 %
    SCSS
    4.3 %

Top repositories

1

Lockstep-Tutorial

帧同步 教程
C#
963
star
2

LockstepEngine

A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)
C#
826
star
3

FishManShaderTutorial

shader 中级教程
ShaderLab
758
star
4

LockstepECS

Fast Lockstep ECS Framework
C#
241
star
5

Unity-Raymarching-Framework

A framework to easy implement raymarching in unity. Include lots of hash,noise,fbm,SDF,rotate functions
HLSL
160
star
6

LockstepEngine_ARPGDemo

A lockstep ARPG demo for LockstepEngine
C#
130
star
7

Collidable-Raymarching-Terrain

Real time generate collider mesh according shader, it is really useful when you want to interact with your raymarching scene
C#
97
star
8

LockstepCollision

A deterministic collision lib for lockstep
C#
88
star
9

ECS_Game_Demo

C#
76
star
10

Lockstep.Math

A deterministic math lib for lockstep game
C#
59
star
11

GamesTanTools

个人的 Unity 小工具箱,含一些个人比较常用的代码
C#
50
star
12

Lockstep.BehaviourTree

Memory-compact BehaviorTree (use c# unsafe pointer && struct)
C#
43
star
13

LcokstepECS_Demo_Boid

Lockstep ECS demo
C#
43
star
14

DOTS_Rougelike

DOTS Rougelike
C#
34
star
15

ME

A DSL for macro expansion ,in order to help framework develop
C#
27
star
16

SubstancePainter-Plugin-Tutorial

QML
14
star
17

UnityAssetToolTutorial

Unity 资源批量处理 小工具 教程
C#
14
star
18

LockstepECSTutorial-Tank2D

C#
13
star
19

Lockstep.Debug

C#
3
star
20

ECL

a domain-specific language(DSL) for Entity component design
C#
3
star
21

Lockstep.Serializer

C#
3
star
22

LockstepECS_Document

3
star
23

JiepengTan.github.io

github page repository
SCSS
3
star
24

FishManGameTutorialInfos

2
star
25

libgodot_llgo_demo

Shell
1
star