Maarten Tegelaers (@BeardedPlatypus)
  • Stars
    star
    71
  • Global Rank 266,236 (Top 10 %)
  • Followers 24
  • Following 18
  • Registered about 11 years ago
  • Most used languages
    C#
    22.2 %
    F#
    22.2 %
    C++
    16.7 %
    Python
    16.7 %
    TeX
    11.1 %
    Elm
    5.6 %
    Java
    5.6 %
  • Location πŸ‡¨πŸ‡¦ Canada
  • Country Total Rank 7,179
  • Country Ranking
    F#
    33
    Elm
    69
    TeX
    292
    C++
    648
    C#
    929
    Java
    8,026
    Python
    9,939

Top repositories

1

nTiled

nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading
C++
34
star
2

SDL_WPF_Interop

Sample project of a native SDL window hosted within a WPF application
C#
7
star
3

PacMan

A pacman game clone written in C++ with the help of SDL2.
C++
5
star
4

orbit-camera

A simple camera implementation build around CineMachine with UniRx.
C#
3
star
5

thesis-paper

The final paper produced during my master thesis Forward and Deferred Hashed Shading. It discusses the designed algorithm, as well as the performance compared to Tiled and Clustered Shading.
TeX
3
star
6

nim-interop-study

A simple study to integrate nim with C# and C++
F#
2
star
7

Elmish.Sprightly

A Elmish.WPF and SDL2 application to organise sprite sheets and sprite animations.
F#
2
star
8

nTiled_old

Real-Time Clustered Shading Pipeline
C++
2
star
9

unity-net-priority-queue

The PriorityQueue from .NET 6 and up as a UPM package.
C#
2
star
10

seagull-visualisation

C#
2
star
11

personal-website-config

Python
1
star
12

maya-usd-skeleton-issue-example

Illustration of skeletons not exporting correctly in maya-usd.
Python
1
star
13

Functional.NetCDF

A simple .NET NetCDF4 wrapper written in F#
F#
1
star
14

vs-code-maya-debug-initializer

A simple VS Code extension to aid starting the python debug server in Maya when starting from VS Code
Python
1
star
15

SWOP-Groep17

Repository voor het Software Ontwerp project door Groep 17.
Java
1
star
16

BeardedPlatypus

1
star
17

elm-node-editor

A (very) basic node editor implementation leveraging elm-svg.
Elm
1
star
18

seagull-visualisation.core

F#
1
star
19

thesis-latex

My master thesis of computer science: Forward and Deferred Hashed Shading. It discusses a newly designed light assignment algorithm, as well as the performance compared to Tiled and Clustered Shading.
TeX
1
star