0xaa55 (@0xAA55)
  • Stars
    star
    57
  • Global Rank 305,354 (Top 11 %)
  • Followers 62
  • Following 13
  • Registered over 10 years ago
  • Most used languages
    C
    55.6 %
    VBA
    11.1 %
    C++
    11.1 %
    Python
    5.6 %
    Visual Basic
    5.6 %
    Assembly
    5.6 %
    GLSL
    5.6 %
  • Location 🇨🇳 China
  • Country Total Rank 6,657
  • Country Ranking
    VBA
    12
    GLSL
    53
    Visual Basic
    132
    Assembly
    744
    C
    2,266

Top repositories

1

FontVideo

Play video by fonts in a console window by composing characters
C
13
star
2

VB6JSON

JSON parser/exporter for Visual Basic 6.0
VBA
5
star
3

madtran

Madtran: Mad Translation(莽夫翻译器)
Python
5
star
4

font-shader-1.0.0

A GLSL shader program for Minecraft with optifine mod
GLSL
4
star
5

CPU_TerrainRender

Render terrain view by using CPU + SIMD instructions (avoid to use GPU to do the compute), a demo to show how SIMD can increase computation performance
C
3
star
6

WebGL4WASM

A simple native-JS framework that implemented OpenGL ES 3.0 interface for WebAssembly programs to use by wrapping the WebGL 2.0 functions.
C
3
star
7

mathutil

A utility for 3D graphic programming. You can use 4-d vectors, quaternions, 4x4 matrices, planes, etc.
C
3
star
8

VB6_CPU_AltitudeMap3D

A CPU renderer that could render terrain by a given altitude map and it's written in Visual Basic 6
VBA
2
star
9

libpi100000

100,000 digits of Pi
2
star
10

logprintf

A utility for debugging or logging
C
2
star
11

tcpfwd

A tcpip forwarder daemon for a server
C
2
star
12

avlbst_vb6

AVL Binary Search Tree for Visual Basic 6
Visual Basic
1
star
13

mtutil

A utility for multithreading
C
1
star
14

mcrcond

Minecraft RCON Daemon for Server Scripting
C
1
star
15

Banlist

Minecraft正版联盟[CHN] 封禁玩家名单共享
1
star
16

avlbst

A simple AVL binary search tree implemented by C
C
1
star
17

C_dict

Dictionary implemented in C, using hash table algorithm
C
1
star
18

offscreen_renderer

A configurable scripted renderer that renders some images or some computing using GPU and shaders without a visible window.
C++
1
star
19

NASMCompileTimeRayTracing

Ray-tracing rendering technique achieved by using NASM macros. Rendering is done during compile time. The compiler outputs a BMP file.
Assembly
1
star
20

unibmp

C++
1
star