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egui-snarl
Customizable egui node-graph libraryalkahest
Fantastic serialization libraryblink-alloc
Fast, concurrent, arena-based allocator with drop supportedict
rapid-qoi
Fast implementation of QOI format in Rustgpu-alloc
Implementation agnostic memory allocator for Vulkan-like APIsscoped-arena
Arena allocator with scopesxfg-rs
eXtensible Framegraphallocator-api2
Mirror of Rust's allocator api for use on stable rustwilds
A game with custom enginegpu-descriptor
Backend agnostic descriptor allocator for Vulkan-like APIsarcana
There's nothing heretiny-fn
egui-probe
Value probing with egui based UIgfx-chain
Define dependency chains and synchronize gpu resources like if it is an easy task.proc-easy
Macros to make writing proc-macro crates easygfx-mesh
Helper crate for gfx-hal to create and use meshes with vertex semanticatomicell
Multi-threaded RefCell on atomicsserde-nothing
Serialize to nothing. Deserialize from nothingsafe-bytes
Simple crate to allow reading bytes representation of structures soundly.array-fu
Array comprehensionhetseq
Traits and types to work with heterogenous sequences in rustbitsetium
One stop shop for all bitset needsgametime
Time calculations oriented for gamesalex
mev
GAPIlayered-bitset
Layered bitset implementationring-alloc
Ring-based allocator for Rustamity
Concurrency algorithmstany
Tiny Any for Rustmaybe-sync
Crate with type aliases to create maybe-sync APIreliquary
Simple asset pipelinesigils
Experimental ECSrelevant
A small utility type to emulate must-use typesmeme-id
Map IDs to phrases and vice versaargosy
Asset management pipelinegfx-texture
Helper crate for gfx-hal to create and use texturesread-cell
Read-only Cell counterpartfiga
Layered configuration libraryavi-rs
AVI parser implementation in rustasset
Asset management with support for gfx-halrendy-examples
Github pages to host rendy examples in wasm32rwcell-rs
egui-any
Dynamic schema and value ediable with eguiveclist
This library contains single simple collection. It can be used to push, access and pop with `O(1)` complexityshare
Share-by-copy and Share-by-reference abstraction for rustLove Open Source and this site? Check out how you can help us