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UnityRainDropShader
It already exists port of this shader. Just in case, a simple one and no blur effect.UnityFakeVolumetricFog
This example is a demo of fake volumetric fog using compute shader and instancing. It takes only one batch, but it looks realistic fog.SVGPainterUnity
SVG Line Painter for UnityUnityTensorFlowCNNTest
This is an example code of a CNN for MNIST handwritten digit recognition with Unity Tensorflow at runtime.UnityShaderPaint
Simple paint code using shader.UnityComputeProceduralMap
It's just one of my compute shader demo. It results that it takes only 19 SetPass calls and 25 batches to make this demo.GLSLToHLSL
Very lazy GLSL to HLSL converter for UnityUnityGeometryShaderSample
This is an example code of a geometry shader animation.UnityVisionMLSample
This project is the sample code of working with ARFoiundation, Vision framework, and CoreML.SplineMeshTube
Create mesh tube with spline curve.UnitySplineMeshPipe
Spline-based mesh generationUnityVerletPhysicsSample
This is a sample code of the Verlet Physics in Unity.SimpleRssReaderWithSwiftUI
It's a sample code of loading RSS data with the SwiftUI.EcsSvgPainterUnity
Very shitty code for trying out ECS. Animation things are not using Job System. It only works on 2018b12.UnityShaderMath
This is a collection of GLSL shader common functions that ported to the C#.UnityRaymarchAR
This project is an example code of raymarching in ARKit environment.ShaderTransitionEffects
The collection of the basic shader-based transition effectsUnityGoogleDoodleClassifier
This code is a port of https://github.com/shiffman/Tensorflow-JS-Examples/tree/master/03_DoodleClassifierUnityDJITelloSample
This is an example code of testing a DJI Tello SDK.SkinningMeshUnitySample
Unity version of Skinning Mesh sample.MetalShaderSample
Porting GLSL Sandbox code to Metal shader.OpenGL-Multipass-Shader-Sample
This is c++ based multiples shader sample.UnityEditorPaintTool
Paint tool during the development.AdvancedPlane
Generate the Plane mesh using Advanced Mesh APISimpleVoxel
SimpleVoxel is using pseudo instancing technique to work on old mobile or old divices which is not suported instancing. There is this sort of class at asset store or git but I wanted create simple one and easy to modify code to any projects. If you know very fundamental matrix, vector and geometry pipeline, you can easily modify.SimpleVFXSkinnedMeshSample
MacOSVisionCoreMLSample
This project is a sample code of vision and Core ML for mac os app development.OFColorMatrix
ColorMatrix for openframeworks.UnityiOSNativeCameraTest
example codes of iOS camera implementation without using WebcamtextureToy-Neural-Network-Unity
UnityWindowsFormSample
This is an example code of the windows form with Unity.UnityGeometoryMathUtils
This is a mall math utility for an analytical geometry.BodytrackWithSceneKitSample
This is the swift sample code of the body tracking with the SceneKit.FireBanTMPEffect
Text animation effect for a TextMeshProUnitySknningMeshWithInstancingDemo
This demo is using only one Gameobject and one mesh that create 5k animated planes.LWRPPeopleOcclusionSample
This is the sample code of the people occlusion using the Unity LWRP.UnityRayTracingSample
Very simple distance function demo on Unity. It's using fragment shader.NatureOfCodeUnitySample
This is a couple of examples from NatureOfCode using Unity.Swift-MVVM-Sample
Testing Swift MVVM pattern based on "http://rasic.info/from-mvc-to-mvvm-in-swift/".Love Open Source and this site? Check out how you can help us