• Stars
    star
    254
  • Rank 159,777 (Top 4 %)
  • Language
    C#
  • License
    MIT License
  • Created almost 5 years ago
  • Updated about 1 month ago

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Repository Details

Speeding up your Inspector workflow in Unity 3D

Unity Inspect+ Plugin

This plugin helps you view an object's Inspector in a separate tab/window, copy&paste the values of variables in the Inspector, inspect all variables of an object (including non-serializable and static variables) in an enhanced Debug mode and more.

Discord: https://discord.gg/UJJt549AaV

GitHub Sponsors โ˜•

INSTALLATION

There are 4 ways to install this plugin:

  • import InspectPlus.unitypackage via Assets-Import Package
  • clone/download this repository and move the Plugins folder to your Unity project's Assets folder
  • (via Package Manager) add the following line to Packages/manifest.json:
    • "com.yasirkula.inspectplus": "https://github.com/yasirkula/UnityInspectPlus.git",
  • (via OpenUPM) after installing openupm-cli, run the following command:
    • openupm add com.yasirkula.inspectplus

HOW TO

  • You can open the Inspect+ window in a number of ways:
    • right clicking an object in Project or Hierarchy windows
    • right clicking an Object variable in the Inspector
    • right clicking a component in the Inspector
    • selecting Window/Inspect+/New Window menu item
    • calling the InspectPlusNamespace.InspectPlusWindow.Inspect functions from your editor scripts

screenshot

  • You can right click an object in the History list to add it to the Favorites list
  • You can drag&drop objects to the History and Favorites lists to quickly fill these lists
  • You can right click the icons of the History and Favorites lists to quickly select an object from these lists

screenshot

  • You can right click variables or components in the Inspector to copy&paste their values. This supports all variable types: primitives, scene objects, assets, managed references, arrays, serializable objects and etc. Paste operation is quite flexible, as well; you can paste different vector types to each other and paste any component to another with no type restrictions, as long as these components have some variables with the same name. Note that copy/paste menu won't show up for variables that are not drawn with SerializedProperty

screenshot

  • You can right click a component and copy multiple components attached to that GameObject at once. Then, you can right click another component and paste multiple components at once

screenshot

  • You can right click an object in Hierarchy and copy its complete hierarchy (with or without its children). Then, you can paste these objects to another Unity project's hierarchy; Unity versions don't need to match (however, assets that don't exist on the other project will become missing references)
  • You can right click the Inspect+ tab to enable Debug mode: you can inspect all variables of an object in this mode, including static, readonly and non-serializable variables

screenshot

  • You can right click an object in Hierarchy and select the Isolated Hierarchy option to open a Hierarchy window that displays only that object's children

screenshot

  • You can open a folder with Inspect+ to see its contents in an isolated Project view

screenshot

  • You can open Paste Bin via Window/Inspect+/Paste Bin: this window lists the copied variables and is shared between all Unity projects (so, copying a value in Project A will make that value available in Project B). You can also right click variables, components or materials in the Inspector and select Paste Values From Bin to quickly select and paste a value from Paste Bin

screenshot

  • You can open Basket via Window/Inspect+/Basket: this window stores the objects that you drag&drop inside it. You can right click the window's tab to save its contents to a file (on Unity 2019.1 or earlier, scene object contents aren't saved)

screenshot

  • You can open Object Diff Window via Window/Inspect+/Diff Window: this window lets you see the differences between two objects in your project (diff of two GameObjects won't include their child GameObjects)

screenshot

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