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a simple construction of a wavelet system for the three-dimensional ball. The construction envisages a data collection environment where an observer located at the centre of the ball is surrounded by concentric spheres with the same pixelization at different radial distances, for any given resolution. The system is then obtained by weighting the projector operator built on the corresponding set of eigenfunctions, and performing a discretization step which turns out to be computationally very convenient. The resulting wavelets can be shown to have very good localization properties in the real and harmonic domain; their implementation is computationally very convenient, and they allow for exact reconstruction as they form a tight frame system.