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imaditor
Image Editor with a UI creatief with ImGuizynlab
Clone of ZynAddSubFX 2.44 to test some new ui ideasgoldsrc-textures
Texture viewer for Valve's GoldSrc enginevsthost
Small code base containing a minimal vsthostvideo-stream
Simple C++ HTTP server serving a page with video playergame-assets
Collection of loaders for game engine asset types. Currently supported: Half-Life BSP, MDL and SPR.MDLstudio
Old piece of code that I wrote 2003/2004. This is an expansion of the mdl viewer code from the half-life SDK.HLLoader
Old piece of code that I wrote around 2004. This loads several GoldSrc file formats and prints information on the loaded file on screen.goldsrc-maps
Map viewer for Valve's GoldSrc engineSmdWindow
Old piece of code that I wrote before 2005 which has a window with 3d views like Valve Hammer Editor and loads smd files from the GoldSrc engine.gltf-viewer
c-hawk
Tiny C IDE for simple C-programs with Tiny C-CompilerEditorApp
Old piece of code that I wrote around 2004. This was supposed to be an 3d application where you could create game assets for the GoldSrc engine.mdldec
Half-Life MDL Decompiler by Kratistozynmusicstudio
cppbuild
An alternative build system where you write your build script in c++. Something like this could be in the c++ standard for simple programs.csg-editor
A editor for CSG worlds like the MAP format for Quake/Half-lifehammer2quake
Convert Valve Hammer editor map files to quake 3 compilable map filestcc-project
Windows batch files building a C-project with Tiny C-Compilerzynaddsubfx-deps
Dependancy files for compiling ZynAddSubFx on windowshlmaster
Half-Life master server implementation created by the folks at http://hlmaster.sourceforge.net/DriveView
Old piece of code that I wrote around 2003. This application is only a "explorer" clone.cpppm
C++ Package Manager 1001Sunset3d
Old piece of code that I wrote in 2004. It was a first attempt in creating an 3d world editor.imgui-all-in-one
A working imgui win32 application with OpenGL rendering and no dependanciessystem.io
Partial c++ implementation of .NET System.IO classessystem.drawing
Partial c++ implementation of .NET System.rawing classescraft
A collection of sound synthesizing tools based on zynaddsubfx codeSMD
Old piece of code that I wrote before 2005. This will read SMD file format.sickle
A map editor for quake based game levelsBSPFactory
[WIP] A map compile GUI written in c++. This is far from finishedScratch
Old piece of code I wrote in 2012Game
Old piece of code that I wrote before 2005 which works as an game engine. Is has barely working bsp loading capabilities and a console.bsp2brush
MeshCraft
Old piece of code that I wrote around 2004. This application renders meshes, and the idea was a plugin system with different type of 3d file formats.adventofcode17
My try @ 2017 edition of https://adventofcode.com/MDL_Workbench
cmake-reader
Read, parse and interpret cmake file and do something usefull with itlibzynth
Library with the synthesizer code from ZynAddSubFXWorldBuilder
Old piece of code that I wrote before 2005. GUI for configuring a map compile toolchain.game-assets-examples
GraphicsFileLoader
Old piece of code that I wrote around 2005. This was an application which could load 3d meshes from file and editor it with tools, far from complete ofcourse!7-zip
A copy of 7-zip source code from z7-zip.org, just for save keepingLove Open Source and this site? Check out how you can help us