Async UI
A web UI framework where Futures are components.
Overview (for the User)
Async UI is...
- Easy; if you know what Futures are and how to join them, you know 90% of Async UI already.
- Just async Rust; no DSL or opaque runtime - leverage existing Async Rust patterns and ecosystem.
- Flexible; you get direct access to the entire Web API (through web_sys).
Overview (for the UI Framework Connoisseur)
- Async as UI Runtime; the app is one long-running Future.
- Components are Futures; composition is done by nesting and joining Futures.
- UI as Side-Effect; running a Future displays its UI, dropping it removes that UI.
Example Code: Hello World
async fn hello_world() {
"Hello World".render().await;
}
Example Code: Async Control Flow
async fn app() {
let resource = loading_indicator(
fetch_resource()
).await;
show_resource(&resource).await;
}
Example Code: Counter
async fn counter() {
let mut count = 0;
let value_text = Text::new();
let incr_button = Button::new();
join((
value_text.render(),
incr_button.render("Increment".render()),
async {
loop {
value_text.set_data(&count.to_string());
incr_button.until_click().await;
count += 1;
}
},
))
.await;
}