• Stars
    star
    196
  • Rank 198,553 (Top 4 %)
  • Language
    Go
  • License
    MIT License
  • Created almost 10 years ago
  • Updated over 2 years ago

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Repository Details

Managing go application shutdown with signals.

Death Build Status Coverage Status Go Reference Join the chat at https://gitter.im/vrecan/death

Simple library to make it easier to manage the death of your application.

Get The Library

Use gopkg.in to import death based on your logger.

Version Go Get URL source doc Notes
3.x github.com/vrecan/death/v3 source doc This removes the need for an independent logger. By default death will not log but will return an error if all the closers do not properly close. If you want to provide a logger just satisfy the deathlog.Logger interface. This also uses go modules so import it as github.com/vrecan/death/v3
2.x gopkg.in/vrecan/death.v2 source doc This supports loggers who do not return an error from their Error and Warn functions like logrus
1.x gopkg.in/vrecan/death.v1 souce doc This supports loggers who do return an error from their Error and Warn functions like seelog

Example

go get gopkg.in/vrecan/death.v3

Use The Library

package main

import (
	DEATH "github.com/vrecan/death/v3"
	SYS "syscall"
)

func main() {
	death := DEATH.NewDeath(SYS.SIGINT, SYS.SIGTERM) //pass the signals you want to end your application
	//when you want to block for shutdown signals
	death.WaitForDeath() // this will finish when a signal of your type is sent to your application
}

Close Other Objects On Shutdown

One simple feature of death is that it can also close other objects when shutdown starts

package main

import (
	"log"
	DEATH "github.com/vrecan/death/v3"
	SYS "syscall"
	"io"
)

func main() {
	death := DEATH.NewDeath(SYS.SIGINT, SYS.SIGTERM) //pass the signals you want to end your application
	objects := make([]io.Closer, 0)

	objects = append(objects, &NewType{}) // this will work as long as the type implements a Close method

	//when you want to block for shutdown signals
	err := death.WaitForDeath(objects...) // this will finish when a signal of your type is sent to your application
	if err != nil {
		log.Println(err)
		os.Exit(1)
	}
}

type NewType struct {
}

func (c *NewType) Close() error {
	return nil
}

Or close using an anonymous function

package main

import (
	DEATH "github.com/vrecan/death/v3"
	SYS "syscall"
)

func main() {
	death := DEATH.NewDeath(SYS.SIGINT, SYS.SIGTERM) //pass the signals you want to end your application
	//when you want to block for shutdown signals
	death.WaitForDeathWithFunc(func(){
		//do whatever you want on death
	})
}

Release Process

Rules for release branches:

  • If you are releasing a new major version you need to branch off of master into a branch release-branch.v# (example release-branch.v2 for a 2.x release)
  • If you are releasing a minor or patch update to an existing major release make sure to merge master into the release branch

Rules for tagging and publishing the release

When you are ready to publish the release make sure you...

  1. Merge your changes into the correct release branch.
  2. Check out the release branch locally (example: git pull origin release-branch.v3)
  3. Create a new tag for the specific release version you will publish (example: git tag v3.0.1)
  4. Push the tag up to github (example: git push origin v3.0.1)
  5. Go to the release tab in github
  6. Select the target branch as the release branch and type in the tag name (tagname should include v so example: v3.0.1)
  7. Write a title and a well worded description on exactly what is in this change
  8. Click publish release