! VMware has ended active development of this project, this repository will no longer be updated.
FPGAs can exceed the performance of general-purpose CPUs by several orders of magnitude and offer dramatically lower cost and time to market than ASICs. While the benefits are substantial, programming an FPGA can be an extremely slow process. Trivial programs can take several minutes to compile using a traditional compiler, and complex designs can take hours or longer.
Cascade is a novel solution to this problem, the world's first just-in-time compiler for Verilog. Cascade executes code immediately in a software simulator, and performs compilation in the background. When compilation is finished, the code is moved into hardware, and from the user’s perspective it simply gets faster over time. Cascade's ability to move code back and forth between software and hardware also makes it the first platform to provide generic support for the execution of unsynthesizable Verilog from hardware. The effects are substantial. Cascade encourages more frequent compilation, reduces the time required for developers to produce working hardware designs, and transforms HDL development into something which closely resembes writing JavaScript or Python. It takes the first steps towards bridging the gap between programming software and programming hardware.
Much of the work which has gone into building Cascade has been documented in conference proceedings. A complete list of publications (hopefully with more to come) is below. Note however, that Cascade is under active development. In some cases, its implementation may have diverged what is described in these texts. The most up-to-date information on Cascade's implementation is always its source code.
Recent Updates:
- 12/19 Cascade supports the ULX3S as a backend target.
- 11/19 Cascade uses Verilator as an intermediate compilation pass between software simulation and hardware.
- 10/19 Cascade provides experimental support for Xilinx FPGAs on Amazon F1 (release coming soon).
- 9/19 Cascade can be linked into C++ projects as a library. This allows Cacade to target itself as a backend target.
- 7/19 Cascade supports unsynthesizable file I/O primitives from hardware.
- 5/19 Cascade supports the DE10 Nano as a backend target.
Index
- Dependencies
- Building Cascade
- Using Cascade
- Environments
- Support for Synthesizable Verilog
- Support for Unsynthesizable Verilog
- Standard Library
- Target-Specific Components
- Adding Support for New Backends
- FAQ
Dependencies
Cascade should build successfully on OSX and most Linux distributions.
Building Cascade
- Clone this repository
$ git clone https://github.com/vmware/cascade
- Run the setup script
$ cd cascade
$ ./setup
The setup script should guide you through installing dependencies, as well as configuring, building and testing Cascade.
Using Cascade
Command Line Interface
Start Cascade by typing
$ cascade
This will place you in a Read-Evaluate-Print-Loop (REPL). Code which is typed here is appended to the source of the (initially empty) top-level (root) module and evaluated immediately. Try defining a wire.
>>> wire x;
The Verilog specification requires that code inside of initial
blocks is
executed exactly once when a program begins executing. Because Cascade is a
dynamic environment, we generalize that specification: code inside of
initial
blocks is executed exactly once immediately after it is compiled.
Try printing the value of the wire you just defined. Cascade uses a two-value model
for signals. Unknown logic values (X) are set to zero, and high-impedence values (Z)
are assigned non-deterministic values.
>>> initial $display(x);
>>> 0
Now try printing a variable which hasn't been defined.
>>> initial $display(y);
>>> Typechecker Error:
>>> > In final line of user input:
>>> Referenece to unresolved identifier: y
Anything you enter into the REPL is lexed, parsed, type-checked, and compiled.
If any part of this process fails, Cascade will produce an error message and
the remainder of your text will be ignored. If you type multiple statements,
anything which compiles successfully before the error is encountered cannot be
undone. Below, x
and y
are declared successfully, but the
redeclaration of x
produces an error.
>>> wire x,y,x;
>>> Typechecker Error:
>>> > In final line of user input:
>>> A variable named x already appears in this scope.
>>> Previous declaration appears in previous user input.
>>> initial $display(y);
>>> 0
You can declare and instantiate modules from the REPL as well. Note however, that declarations will be type-checked in the global scope. Variables which you may have declared in the root module will not be visible here. It isn't until a module is instantiated that it can access program state.
>>> module Foo(
>>> input wire x,
>>> output wire y
>>> );
>>> assign y = x;
>>> endmodule
>>> wire q,r;
>>> Foo f(q,r);
If you don't want to type your entire program into the REPL you can use the
include statement, where path/
is assumed to be relative to your current
working directory.
>>> `include "path/to/file.v"
If you'd like to use additional search paths, you can start Cascade using the
-I
flag and provide a list of semicolon-separated alternatives. Cascade
will try each of these paths as a prefix, in order, until it finds a match.
$ cascade -I path/to/dir1:path/to/dir2
Alternately, you can start Cascade with the -e
flag and the name of a file to include.
$ cascade -e path/to/file.v
Finally, Cascade will stop running whenever a program invokes the $finish
task.
>>> initial $finish;
Goodbye!
You can also force a shutdown by typing Ctrl-C
or Ctrl-D
.
>>> module Foo(); wir... I give up... arg... ^C
As a Library
Cascade can also be called directly from C++ code. Cascade's command line interface is a thin-wrapper around a small set of functions. A minimal example is shown below. Further dicussion of the concepts in this example appears in subsequent sections of this README.
#include <cassert>
#include <iostream>
#include <sstream>
#include <cascade.h>
using namespace cascade;
using namespace std;
int main() {
// Create an instance of Cascade. Cascade is thread-safe. Multiple instances
// may share the same address space.
Cascade cascade;
// Configuration options. These methods should all be called before
// cascade starts running.
cascade.set_include_dirs(...);
cascade.set_enable_inlining(...);
cascade.set_open_loop_target(...);
cascade.set_quartus_server(...);
cascade.set_profile_interval(...);
// Cascade exposes its six i/o streams (the standard STDIN, STDOUT, and
// STDERR, along with three additional STDWARN, STDINFO, STDLOG) as
// C++ streambufs. These are initially mapped to nullptr. Changes to this
// mapping should also be made before cascade starts running.
cascade.set_stdin(cin.rdbuf());
cascade.set_stdout(cout.rdbuf());
cascade.set_stderr(cerr.rdbuf());
cascade.set_stdwarn(cerr.rdbuf());
cascade.set_stdinfo(clog.rdbuf());
cascade.set_stdlog(...);
// Start cascade. This method returns immediately.
cascade.run();
// Cascade will run until the user's program invokes the $finish() task or the
// user requests that it stop running. The request_stop() method returns immediately.
// The wait_for_stop() method will block until either of the above conditions
// is satisified.
cascade.request_stop();
cascade.wait_for_stop();
// Stopping cascade only pauses its execution. All previous state is retained.
// To continue running, call run() again.
cascade.run();
// Cascade is a c++ ostream. While it is running, any text provided to it
// via the << operator, will be eval'ed. Since every program must begin with an
// march file, you can use an include statement to eval one.
cascade << "`include \"path/to/march.v\"";
// Because cascade runs asynchronously, it has no way of knowing when user input
// has ended. The user can force this by using the flush() method, or passing
// cascade a c++ endl. Be careful with using endl to separate multi-line inputs.
// This may cause cascade to prematurely evaluate user input. When in doubt, prefer '\n'.
cascade.flush();
cascade << endl;
// The results of the eval statements which have taken place since the previous
// flush are available through ostream status bits. Cascade is placed in
// in the eof state when it encounters an eof character, and in the bad state when
// an eval results in a parse or type error. Because cascade runs asynchronously, the
// only way to make sure an eval has run to completion is to request a stop. The standard
// mechanism for clearing an ostream's state bits is to use the clear() method.
assert(!cascade.bad()); // Not guaranteed to see the result of the previous eval.
cascade.stop_now(); // Syntactic sugar for request_stop(); wait_for_stop();
assert(!cascade.bad()); // Both guaranteed to see the result of the previous eval.
assert(!cascade.eof());
cascade.clear(); // Clears eof and bad bits.
// While cascade is stopped, it is safe to replace its rdbuf. For example:
stringstream ss("wire x; initial $display(\"Hello, world!\");");
cascade.rdbuf(ss.rdbuf());
cascade.run();
// Note however, that most c++ implementations assign non-standard semantics to
// cin. It's safe to switch cascade's rdbuf to cin. But once this is done, it is
// no longer safe to change it again.
cascade.stop_now();
cascade.rdbuf(cin.rdbuf());
cascade.rdbuf(ss.rdbuf()); // UNDEFINED!
cascade.run();
// Block until the user's program invokes the $finish() task.
cascade.wait_for_stop();
return 0;
}
To build a program that uses Cascade as a library, statically link against libcascade. If you installed cascade to a directory
other than /usr/local/
you'll need to provide alternate values for the -I
and -L
flags.
$ g++ --std=c++17 -I/usr/local/include/cascade my_program.cc -lcascade
Environments
Software Backend
By default, Cascade runs in software. You can invoke this
behavior explicitly using the --sw
flag.
$ cascade --march sw
This environment declares the following module and instantiates it into the top-level module for you:
module Clock(
output wire val
);
endmodule
Clock clock;
This module represents the global clock. Its value toggles between zero and one every cycle. Try typing the following (and remember that you can type Ctrl-C to quit):
>>> always @(clock.val) $display(clock.val);
>>> 0
>>> 1
>>> 0
>>> 1
>>> ...
This global clock can be used to implement sequential circuits, such as the barrel shifter shown below.
>>> module BShift(
>>> input wire clk,
>>> output reg[7:0] val
>>> );
>>> always @(posedge clk) begin
>>> val <= (val == 8'h80) ? 8'h01 : (val << 1);
>>> end
>>> endmodule
>>> wire[7:0] x;
>>> BShift bs(clock.val, x);
Compared to a traditional compiler which assumes a fixed clock rate, Cascade's clock is virtual: the amount of time between ticks can vary from one cycle to the next, and is a function of both how large your program and is and how often and how much I/O it performs. This abstraction is the key mechanism by which Cascade is able to move programs between software and hardware without involving the user.
Up until this point the code we've looked at has been entirely compute-based. However most hardware programs involve the use of I/O peripherals. Before we get into real hardware, first try running Cascade's virtual software FPGA.
$ sw_fpga
Cascade's virtual FPGA provides an ncurses GUI with four buttons, one reset,
and eight leds. You can toggle the buttons using the 1 2 3 4
keys, toggle
the reset using the r
key, and shut down the virtual FPGA by typing
q
. Cascade's software backend will automatically detect the virtual FPGA and expose its peripherals
as modules which are implicitly declared and instantiated in the top-level
module:
module Pad(
output wire[3:0] val
);
endmodule
Pad pad();
module Reset(
output wire val
);
endmodule
Reset reset();
module Led(
output wire[7:0] val
);
endmodule
Led led();
Try writing a simple program that connects the pads to the leds.
>>> assign led.val = pad.val;
Toggling the pads should now change the values of the leds for as long as Cascade is running.
Hardware Backends
Cascade currently provides support for two hardware backends: the Terasic DE10 Nano SoC and the ULX3S. When Cascade is run on either of these targets, instead of mapping compute and leds onto virtual components, it can map them directly onto real hardware.
DE10 Nano
Before using the de10 backend you'll first need to install Intel's Quartus Lite IDE on a network-accessible 64-bit Linux machine. You'll also need to run Cascade's compilation server on that machine.
$ quartus_server --path <quartus/install/dir> --port 9900
Alternatively, you can use Quartus Lite IDE installed on a remote host:
$ quartus_server --tunnel-command <command/like/ssh> --path <quartus/install/dir> --port 9900
Next you'll need an SD card image for your DE10 with a valid installation of Cascade. Cascade can generate this image for you automatically or you can download a prebuilt image here (todo). Reboot your DE10 using this image and run Cascade as usual (but on the DE10, use sudo).
$ cd cascade
$ sudo cascade --march de10 --quartus_host <64-bit Linux IP> --quartus_port <64-bit Linux port>
Assuming Cascade is able to successfully connect to the FPGA fabric, you will be presented with a similar environment to the one you encountered when using the software backend. The only difference is that instead of a Reset module, Cascade will implicitly declare the following module, which represents the DE10's Arduino header.
module GPIO(
input wire[7:0] val
);
endmodule
GPIO gpio();
Try repeating the example from the previous section and watch real buttons toggle real leds.
ULX3S
Cascade supports the ULX3S using the entirely open source Yosys->NextPNR->ujprog toolchain. Before getting started, you'll need to follow the directions here for installing Yosys and NextPNR, and here for installing ujprog. Make sure that all components are installed to the standard /usr/local
directory tree.
Next, you should be able to run Cascade as usual.
$ cascade --march ulx3s
Cascade does not currently support any of the I/O peripherals on the ULX3s, but it can target its reprogrammable fabric to improve virtual clock frequency for most applications.
JIT Compilation
If you'd like more information on how Cascade transitions code between
software and hardware, trying using the --enable_info
flag. This will cause Cascade to print
status updates to the REPL whenever part of your program begins execution in a new context.
$ cascade --enable_info
In general, you can expect your virtual clock frequency to increase as more and more of your logic
transitions to hardware. Providing the --profile <n>
flag will cause Cascade to periodically (every
seconds) print the current time and Cascade's virtual clock frequency to the REPL. To see this effect, try executing a very long-running program.
$ cascade --march <sw|de10|ulx3s> -e share/cascade/test/benchmark/bitcoin/run_25.v --enable_info --profile 3
Support for Synthesizable Verilog
Cascade currently supports a large --- though certainly not complete --- subset of the Verilog 2005 Standard. The following partial list should give a good impression of what Cascade is capable of.
Feature Class | Feature | Supported | In Progress | Will Not Support |
---|---|---|---|---|
Compiler Directives | `define | x | ||
`undef | x | |||
`ifdef | x | |||
`ifndef | x | |||
`elsif | x | |||
`else w | x | |||
`endif | x | |||
`include | x | |||
Primitive Types | Net Declarations | x | ||
Reg Declarations | x | |||
Integer Declarations | x | |||
Real Declarations | x | |||
Time Declarations | x | |||
Realtime Declarations | x | |||
Array Declarations | x | |||
Expressions | Arithmetic Operators | x | ||
Bitwise Operators | x | |||
Logical Operators | x | |||
Concatentation Operators | x | |||
Conditional Operators | x | |||
Bit/Part Select | x | |||
Strings | x | |||
Real Constants | x | |||
Parameters | Parameter Declarations | x | ||
Localparam Declarations | x | |||
Defparam Statements | x | |||
Module Declarations | Input Ports | x | ||
Output Ports | x | |||
Inout Ports | x | |||
Module Instantiations | Named Parameter Binding | x | ||
Ordered Parameter Binding | x | |||
Named Port Binding | x | |||
Ordered Port Binding | x | |||
Instantiation Arrays | x | |||
Generate Constructs | Genvar Declarations | x | ||
Case Generate Constructs | x | |||
If Generate Constructs | x | |||
Loop Generate Constructs | x |
Support for Unsynthesizable Verilog
Cascade provides support for many of the unsynthesizable system tasks which are
described in the 2005 specification, along with a few others which are unique
to a just-in-time enviornment. One of the things that makes Cascade so powerful
is that it supports the execution of unsynthesizable systems tasks even when a
program is running in hardware. With Cascade, there's no reason to shy away
from the use of $display()
as a debugging tool. Unsynthesizable system
tasks are guaranteed to run correctly on every target.
A complete listing of the system tasks which Cascade supports, along with a brief description of their behavior is shown below.
Feature Class | Feature | Supported | In Progress | Will Not Support |
---|---|---|---|---|
Printf | $display(fmt, args...) | x | ||
$write(fmt, args...) | x | |||
Scanf | $scanf(fmt, args...) | x | ||
Debugging | $monitor(var) | x | ||
$list(name) | x | |||
$showscopes(n) | x | |||
$showvars(vars...) | x | |||
Logging | $info(fmt, args...) | x | ||
$warning(fmt, args...) | x | |||
$error(fmt, args...) | x | |||
Simulation Control | $finish(code) | x | ||
$fatal(code, fmt, args...) | x | |||
Virtualization | $save(file) | x | ||
$restart(file) | x | |||
$retarget(march) | x | |||
File I/O | $fopen(path, mode) | x | ||
$fclose(fd) | x | |||
$fdisplay(fd, fmt, args...) | x | |||
$feof(fd) | x | |||
$fflush(fd) | x | |||
$fgetc(fd) | x | |||
$fgets(str, fd) | x | |||
$fread(fd, var) | x | |||
$fscanf(fd, fmt, args...) | x | |||
$fseek(fd, off, dir) | x | |||
$ftell(fd) | x | |||
$fwrite(fd, fmt, args...) | x | |||
$rewind(fd, off, dir) | x | |||
$ungetc(c, dir) | x |
Printf Tasks
The printf family of system tasks can be used to emit debugging statements to
stdout (the REPL). Both use the same printf-style of argument passing. A
formatting string which may be delimitted with variable placeholders (%d, %x, etc...
) is followed by a list of program variables whose runtime values
are substituted for those placeholders. Both printf-style system tasks behave
identically. The only difference is that $display()
automatically appends
a newline character to the end of its output.
Scanf
The scan system task can be used to read values from stdin. However this feature is only useful when Cascade is used as a library, as when Cascade is run in a REPL, it dedicates stdin to parsing code.
Debugging Tasks
The debugging-family of system tasks can be used to print information about
the program which Cascade is currently running. $list
displays source code,
$showvars
displays information about program variables, and $showscopes
displays information about program scopes.
Logging Tasks
The logging-family of system tasks behave identically to the printf-family of
system tasks. The only difference is that their output can be filtered based on
the arguments that you provide when you run Cascade. By default,
$warning()
and $error()
messages are printed to the REPL. You can
disable this behavior off by running Cascade with the --disable_warning
and --disable_error
flags. In contrast, $info()
messages are not
printed to the REPL by default. You can enable this behavior by running Cascade
with the --enable_info
flag.
Simulation Control Tasks
The $finish()
system task can be used to shut Cascade down
programmatically. Evaluating the $finish()
task with an argument other
than 0 will cause Cascade to emit a status message before shutting down. You
can think of the $fatal()
system task as a combination of the
$finish()
and $error()
system tasks. The following two programs are
identical.
initial $fatal(1, "format string %d", 42);
initial begin
$error("format string %d", 42);
$finish(1);
end
Virtualization Tasks
While Cascade was originally designed as a developer aid, its ability to break a program into pieces and move those pieces seamlessly between software and hardware turns out to be the key engineering primitive which is necessary for FPGA virtualization. The virtualization-family of system tasks expose this functionality.
The $save()
and $restart()
tasks can be used to save the state of a
running program to a file, and then reload that state at a later tmie rather
than having to run the program again from scratch. The following example shows
how to configure two buttons to suspend and resume the execution of a program.
always @(pad.val) begin
if (pad.val[0]) begin
$save("path/to/file");
$finish;
end else if (pad.val[1]) begin
$restart("path/to/file");
end
The $retarget()
task can be used to reconfigure Cascade as though it was
run with a different --march
file while a program is executing. This may
be valuable for transitioning a running program from one hardware target to
another. The following example shows how to configure two buttons to toggle the
use of JIT-compilation mid-execution.
always @(pad.val) begin
if (pad.val[0]) begin
$retarget("de10");
end else bif (pad.val[1]) begin
$retarget("de10_jit");
end
end
File I/O Tasks
The family of file i/o tasks provide an abstract mechanism for interacting with
file streams. The following example shows how to read the contents of a file,
one cycle at a time. Note that $fread()
is sensitive to the size of its
second argument and will read as many bytes as necessary to produce a value for
that variable.
integer s = $fopen("path/to/file", "r");
reg[31:0] x = 0;
always @(posedge clock.val) begin
$fread(s, x);
if ($feof(s)) begin
$finish;
end
$display(x);
end
The following example shows how you can use both $fread()
and
$fwrite()
tasks in conjunction with the $feof
task to stream data
to and from your program, regardless of whether it is running in software or
hardware.
module Compute(
input wire[31:0] x,
output wire[31:0] y
);
assign y = 2 * x;
endmodule;
reg[31:0] x;
wire[31:0] y;
Compute c(x,y);
integer i = $fopen("path/to/input", "r");
integer o = $fopen("path/to/output");
always @(posedge clock.val) begin
$fread(i, x);
if ($feof(i)) begin
$finish;
end
$fwrite(o, "%x", y);
end
In addition to the tasks described above, the $fseek()
task can be used
to reset the position from which $fread()
tasks are performed. Note that
Cascade uses an eventual consistency model for $fdisplay()
statements.
Attempting to interleave reads and writes to the same stream may result in
unexpected behavior unless the user forces a sync by invoking the
$fflush()
task.
Standard Library
In addition to supporting both synthesizable and unsynthesizable Verilog,
Cascade also provides a Standard Library of I/O peripherals. You can think of
this library as an abstract representation of target-specific hardware. By
targeting the components in Cascade's Standard Library, rather than the
specific peripherals associated with a hardware target, there is a good chance
that your program will run in multiple environments without modification. We've
already seen examples of many of the peripherals in Cascade's Standard Library.
A complete listing, along with the --march
targets which support them, is
shown below.
Component | sw | de10 | ulx3s |
---|---|---|---|
Clock | x | x | x |
Led | x | x | |
Pad | x | x | |
Reset | x | ||
GPIO | x |
Target-Specific Components
Some --march
targets may instantiate modules which serve as wrappers
around target-specific hardware features. For example, a target might provide a
Bram
module to expose a particular type of storage, or a Pcie
module to expose a particular type of I/O. While these wrappers will typically
expose the highest levels of performance to the user, they do so at the price
of portability. Writing a program which relies on a particular low-level
feature makes it unlikely that Cascade will be able to execute that program on
an --march
target other than the one it was designed for.
The target-specific hardware features exposed by an --march
target, along
with the standard library components it supports, can be displayed by running
Cascade with the --enable_info
flag.
Adding Support for New Backends
Adding support for a new backend begins with writing an --march
file.
This file will contain instantiations for the Standard Library components that
your backend supports, as well as any target-specific components you wish to
make available to the user. This file should also contain an $info()
message which describes this support, along with anything else you'd like the
user to know. Save this file as data/march/my_backend.v
. Once you've done
so, you can run Cascade with the --march my_backend
flag. An example is
shown below.
`ifndef __MY_BACKEND_V
`define __MY_BACKEND_V
// An --march file must first include the declarations in the Standard Library
`include "data/stdlib/stdlib.v"
// Next, an --march file must instantiate the root module. The __target annotation is
// used to pass information to the Cascade compiler about how to compile the user's code.
// __target is a semicolon-separated list of backend compilation passes to use. If only one
// value is provided as below, then Cascade will not run in JIT-mode. To enable JIT-mode,
// use the following string instead: "sw;my_backend".
(* __target="my_backend" *)
Root root();
// At a minimum, a backend must instantiate a global Standard Library clock
// which will never leave software. Any code which follows the instantiation of
// the root is placed inside of the root, and any instantiations which appear
// inside of the root inherit its annotations. The __target="sw" annotation
// overrides the value you placed on the root and guarantees that this module
// will never leave software simulation.
(* __target="sw" *)
Clock clock();
// This instantiation will expose an abstract bank of four Standard Library
// LEDs. As above, the __target="my_backend" annotation overrides the value
// you placed on the root. This ensures that this module will be compiled
// directly to your backend rather than beginning execution in software
// simulation.
(* __target="my_backend" *)
Led#(4) led();
// This declaration will expose a target-specific pci connection.
// Target-specific declaration only need to specify their input and output
// pins. The actual implementation will be provided by your compiler.
module Pci();
input wire ...
output wire ...
endmodule
// This instantiation will expose your target-specific module. The __std="pci"
// annotation will be used to distinguish this instantiation from user code. As
// above, the __target="my_backend" annotation overrides the value you placed
// on the root.
(* __std="pci", __target="my_backend" *)
Pci pci();
// At this point you may have noticed that an --march file is just Verilog
// code which is run before transferring control to the user. Now that your
// environment is set up, in addition to $info() statements, you could place
// any arbitrary code here as well.
initial begin
$info("My Backend");
$info(" Supports the following Standard Library Components: Clock, Led");
$info(" Supports the following Target-Specific Components: Pci");
end
`endif
Next, you'll need to create a compiler for your backend. Take a look at the
CoreCompiler
class which is defined in src/target/core_compiler.h
.
Your compiler must be a subclass of this type, and be able to compile user
logic as well as instantiations of any of the Standard Library components you
introduced in your --march
file. For the example shown above, this means
that you would need to override the following methods:
virtual Led* compile_led(Interface* interface, ModuleDeclaration* md);
virtual Logic* compile_logic(Interface* interface, ModuleDeclaration* md);
Additionally, because the example contains at least one target-specific component, you would also need to override the following method:
virtual Custom* compile_custom(Interface* interface, ModuleDeclaration* md);
Details on implementing these methods can be found in
src/target/core_compiler.h
. In short, the goal of this class is transform
a ModuleDeclaration
(Verilog source code) for an instantiated module into
a Core
(target-specific executable implementation of that code), of which
Led
, Logic
, and Custom
are sub-types, whose implementation
relies on an Interface
(which will be compiled for you) to communicate
back and forth with the Cascade runtime as necessary.
The definitions for Core
and Interface
can be found in
src/target/core.h
and src/target/interface.h
respectively. Your
compiler will need to return target-specific instances of these classes. Both
files contain detailed information on the invariants that Cascade imposes on
the implementation of a Core
and the functionality provided by an
Interface
. Briefly, a Core
is responsible for implementing support
for the Cascade runtime ABI. This ABI is the mechanism by which Cascade
orchestrates the communication and computation necessary to satisfy the
semantics of Verilog while at the same time providing support for the
just-in-time features described above.
Once you've finished implementing your compiler, you'll need to register it by
adding a few lines of code to src/cascade/cascade.cc
.
Cascade::Cascade() : eval_(this), iostream(&sb_), sb_() {
// ...
runtime_.get_compiler()->set("sw", new SwCompiler());
runtime_.get_compiler()->set("my_backend", new MyBackendCompiler());
// ...
}
Rebuild your source and... everything should just work... Happy debugging!
FAQ
Flex fails during build with an error related to yyin even though I'm using version 2.6 or greater.
Some package managers fail to update the flex header file FlexLexer.h
when upgrading versions.
Locate your copy of FlexLexer.h
and look up the definition of yyFlexLexer::yyin
. If
this variable has type std::istream*
, your file is out of date and you will need to patch it.
The current version of this file, which should have been installed can be found in Flex's top-level
src/
directory.
Cascade emits strange warnings whenever I declare a module.
Module declarations are typechecked in the global scope, separate from the rest of your program. While this allows Cascade to catch many errors at declaration-time, there are some properties of Verilog programs which can only be verified at instantiation-time. If Cascade emits a warning, it is generally because it cannot statically prove that the module you declared will instantiate correctly in every possible program context.
Why does Cascade warn that x is undeclared when I declare Foo, but not when I instantiate it (Part 1)?
localparam x = 0;
module Foo();
wire q = x;
endmodule
Foo f();
The local parameter x
was declared in the root module, and the module
Foo
was declared in its own scope. In general, there is no way for
Cascade to guarantee that you will instantiate Foo
in a context where all
of its declaration-time unresolved variables will be resolvable. In this case,
it is statically provable, but Cascade doesn't know how to do so. When
Foo
is instantiated, Cascade can verify that there is a variable named
p
which is reachable from the scope in which f
appears. No further
warnings or errors are necessary. Here is a more general example:
module Foo();
assign x.y.z = 1;
endmodule
// ...
begin : x
begin : y
reg z;
end
end
// ...
Foo f(); // This instantiation will succeed because a variable named z
// is reachable through the hierarchical name x.y.z from f.
// ...
begin : q
reg r;
end
// ...
Foo f(); // This instantiation will fail because the only variable
// reachable from f is q.r.
Why does Cascade warn that x is undeclared when I declare Foo, but not when I instantiate it (Part 2)?
module #(parameter N) Foo();
genvar i;
for (i = 0; i < N; i=i+1) begin : GEN
reg x;
end
wire q = GEN[5].x;
endmodule
Foo#(8) f();
The register x
was declared in a loop generate construct with bounds
determined by a parameter. In general, there is no way for Cascade to guarantee
that you will instantiate Foo
with a parameter binding such that all of
its declaration-time unresolved variables are resolvable. When Foo
is
instantiated with N=8
, Cascade can verify that there is a variable named
GEN[5].x
. No further warnings or errors are necessary.
More generally, Cascade will defer typechecking for code that appears inside of generate constructs until instantiation-time.
I get it, but it seems like there's something about pretty much every module declaration that Cascade can't prove.
The truth hurts. Remember that if you'd like to disable warnings you can type.
$ cascade --disable_warning