FIFA Ultimate Team Toolkit
Supported platforms
- .NET 4.5
- Windows 8.x
- Windows Phone 8.1
- Xamarin.Android
- Xamarin.iOS
- Xamarin.Mac
- ASP.NET Core 1.0
Sample usage
Initialization
Login
Player search
Place bid
Trade status
Item data
Player image
Club image
Nation image
Credits
List auction
Get trade pile
Get watch list
Get Consumables
Add auction to watch list
Get Purchased items
Development search
Training search
Send to trade pile
Send to club
Quick sell
Remove from watch list
Remove from trade pile
Get pile sizes
Relist Tradepile
Get players from club
Get squads from club
Get squad details
Get definitions
Get daily gift
Remove sold items from trade pile
Open a pack
Initialization
var client = new FutClient();
Login
var loginDetails = new LoginDetails("e-mail", "password", "secret answer", Platform.Ps4 /* or any of the other platforms */, AppVersion.WebApp /* or AppVersion.CompanionApp */);
ITwoFactorCodeProvider provider = // initialize an implementation of this interface
var loginResponse = await client.LoginAsync(loginDetails, provider);
Example implementation of ITwoFactorCodeProvider interface
...
ITwoFactorCodeProvider provider = new FutAuth();
...
public class FutAuth : ITwoFactorCodeProvider
{
public TaskCompletionSource<string> taskResult = new TaskCompletionSource<string>();
public Task<string> GetTwoFactorCodeAsync(AuthenticationType authType)
{
Console.WriteLine($"{ DateTime.Now } Enter OTP ({ authType }):");
taskResult.SetResult(Console.ReadLine());
return taskResult.Task;
}
}
Player search
All the search parameters are optional. If none are specified, you will get the 1st page of results with no filters applied.
var searchParameters = new PlayerSearchParameters
{
Page = 1,
Level = Level.Gold,
ChemistryStyle = ChemistryStyle.Sniper,
League = League.BarclaysPremierLeague,
Nation = Nation.Norway,
Position = Position.Striker,
Team = Team.ManchesterUnited
};
var searchResponse = await client.SearchAsync(searchParameters);
foreach (var auctionInfo in searchResponse.AuctionInfo)
{
// Handle auction data
}
Place bid
Passing the amount explicitly:
var auctionResponse = await client.PlaceBidAsync(auctionInfo, 150);
Place the next valid bid amount:
var auctionResponse = await client.PlaceBidAsync(auctionInfo);
Trade status
Retrieves the trade status of the auctions of interest.
var auctionResponse = await client.GetTradeStatusAsync(
Auctions // Contains the auctions we're currently watching
.Where(x => x.AuctionInfo.Expires != -1) // Not expired
.Select(x => x.AuctionInfo.TradeId));
foreach (var auctionInfo in auctionResponse.AuctionInfo)
{
// Handle the updated auction data
}
Item data
Contains info such as name, ratings etc.
var item = await client.GetItemAsync(auctionInfo);
Player image
- Format: PNG
- Dimensions: 100 x 100 pixels
var imageBytes = await client.GetPlayerImageAsync(auctionInfo);
Club image
- Format: PNG
- Dimensions: 256 x 256 pixels
var imageBytes = await client.GetClubImageAsync(auctionInfo);
Nation image
- Format: PNG
- Dimensions: 71 x 45 pixels
var imageBytes = await client.GetNationImageAsync(auctionInfo);
Credits
Amount of coins and unopened packs.
var creditsResponse = await client.GetCreditsAsync();
List auction
Lists an auction from a trade pile item.
// Duration = one hour, starting bid = 150 and no buy now price
var auctionDetails = new AuctionDetails(auctionInfo.ItemData.Id);
// Duration = three hours, starting bid = 200 and buy now price = 1000
var auctionDetails = new AuctionDetails(auctionInfo.ItemData.Id, AuctionDuration.ThreeHours, 200, 1000);
var listAuctionResponse = await client.ListAuctionAsync(auctionDetails);
Get trade pile
Gets the items in the trade pile.
var tradePileResponse = await client.GetTradePileAsync();
Get watch list
Retrieves the the watch list.
var watchlistResponse = await client.GetWatchlistAsync();
Get Consumables
Retrieves the consumables of your club
var consumablesResponse = await client.GetConsumablesAsync();
Add auction to watch list
var addAuctionToWatchlistResponse = await client.AddToWatchlistRequestAsync(auctionInfo);
Get purchased items
Items that have been bought or received in gift packs.
var purchasedItemsResponse = await client.GetPurchasedItemsAsync();
Development search
All the search parameters are optional. If none are specified, you will get the 1st page of results with no filters applied.
var searchParameters = new DevelopmentSearchParameters
{
Page = 1,
Level = Level.Gold,
DevelopmentType = DevelopmentType.Healing,
};
var searchResponse = await client.SearchAsync(searchParameters);
foreach (var auctionInfo in searchResponse.AuctionInfo)
{
// Handle auction data
}
Training search
All the search parameters are optional. If none are specified, you will get the 1st page of results with no filters applied.
var searchParameters = new TrainingSearchParameters
{
Page = 1,
Level = Level.Gold,
TrainingType = TrainingType.ChemistryStyles,
};
var searchResponse = await client.SearchAsync(searchParameters);
foreach (var auctionInfo in searchResponse.AuctionInfo)
{
// Handle auction data
}
Send to trade pile
Sends an item to the trade pile (transfer market)
var sendToTradePileResponse = await client.SendItemToTradePileAsync(itemData);
Send to club
Sends an item to your club
var sendToClubResponse = await client.SendItemToClubAsync(itemData);
Quick sell
Quick sell an item at discard value.
var quickSellResponse = await client.QuickSellItemAsync(ItemData.Id);
Remove from watch list
Removes an auction from the watch list.
await client.RemoveFromWatchlistAsync(auctionInfo);
Remove from trade pile
Removes an auction from the trade pile.
await client.RemoveFromTradePileAsync(auctionInfo);
Get pile sizes
Gets the trade pile and watch list sizes.
var pileSizeResponse = await client.GetPileSizeAsync();
Relist Tradepile
Relists all tradepile items as listed before.
await client.ReListAsync();
Get players from club
Gets the players from your 'My Club' section. Note, this will be expanded to include staff and club items.
var clubItems = await client.GetClubItemsAsync();
foreach (var itemData in clubItems.ItemData)
{
// deal with players
}
Get squads from club
Gets the squads in your club. Note - many of the fields, such as players etc are not populated here and are in the squad details below.
var squadListResponse = await client.GetSquadListAsync();
foreach (var squad in squadListResponse.squad)
{
string name = squad.squadName;
// etc.
}
Get squad details
var squadDetailsResponse = await client.GetSquadDetailsAsync(squad.id);
foreach (var squadPlayer in squadDetailsResponse.players)
{
var itemData = squadPlayer.itemData;
//read properties of players etc.
//Positions seem to be set by index number and depend on formation
}
Get definitions
Gets all player cards (Standard, IF, SIF, TOTW,...) based on their Asset ID
var playerDefinitions = await client.GetDefinitionsAsync(/* AssetId */);
foreach (ItemData itemData in playerDefinitions.ItemData)
{
// Contains the Definition ID for i.e. a TOTW card, which you can use to search for this specific card
var definitionId = itemData.ResourceId;
}
Get daily gift
Gets the daily gift from the WebApp if available - This feature is currently not implemented for the Companion App.
var giftsListResponse = await futClient.GetGiftsListAsync();
foreach (var activeMessages in giftsListResponse.ActiveMessage)
{
await GetGiftAsync(/* GiftId */);
}
var purchasedItemsResponse = await client.GetPurchasedItemsAsync();
if (purchasedItemsResponse.ItemData.Count > 0)
{
foreach (ItemData item in purchasedItemsResponse.ItemData)
{
await client.SendItemToClubAsync(item);
}
}
Remove sold items from trade pile
Removes all sold items from the trade pile.
await client.RemoveSoldItemsFromTradePileAsync();
Open a pack
Get all available Packs
var storeResponse = await futClient.GetPackDetailsAsync();
Buy pack
// Identify the pack id
uint packId = 0;
foreach (var packDetail in storeResponse.Purchase)
{
if (packDetail.Coins == 7500)
{
packId = packDetail.Id;
}
}
// Buy Pack
var buyPackResponse = await futClient.BuyPackAsync(new PackDetails(packId));