• Stars
    star
    741
  • Rank 61,194 (Top 2 %)
  • Language
    Nim
  • License
    MIT License
  • Created about 4 years ago
  • Updated 8 months ago

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Repository Details

Full-featured 2d graphics library for Nim.

👏 👏 👏 Check out video about the library: A full-featured 2D graphics library for Nim (NimConf 2021) 👏 👏 👏

Pixie - A full-featured 2D graphics library for Nim

Pixie is a 2D graphics library similar to Cairo and Skia written entirely in Nim.

This library is being actively developed and we'd be happy for you to use it.

nimble install pixie

Github Actions

API reference

Pixie Book

Videos

Features:

  • Typesetting and rasterizing text, including styled rich text via spans.
  • Drawing paths, shapes and curves with even-odd and non-zero windings.
  • Pixel-perfect AA quality.
  • Supported file formats are PNG, BMP, JPG, SVG + more in development.
  • Strokes with joins and caps.
  • Shadows, glows and blurs.
  • Complex masking: Subtract, Intersect, Exclude.
  • Complex blends: Darken, Multiply, Color Dodge, Hue, Luminosity... etc.
  • Many operations are SIMD accelerated.

Image file formats

Format Read Write
PNG
JPEG
BMP
QOI
GIF
SVG
PPM

Font file formats

Format Read
TTF
OTF
SVG

Joins and caps

Supported Caps:

  • Butt
  • Round
  • Square

Supported Joins:

  • Miter (with miter angle limit)
  • Bevel
  • Round

Blending & masking

Supported Blend Modes:

  • Normal
  • Darken
  • Multiply
  • ColorBurn
  • Lighten
  • Screen
  • Color Dodge
  • Overlay
  • Soft Light
  • Hard Light
  • Difference
  • Exclusion
  • Hue
  • Saturation
  • Color
  • Luminosity

Supported Mask Modes:

  • Mask
  • Overwrite
  • Subtract Mask
  • Intersect Mask
  • Exclude Mask

SVG style paths:

Format Supported Description
M m move to
L l line to
H h horizontal line to
V v vertical line to
C c S s cubic curve to
Q q T t quadratic curve to
A a arc to
z close path

Pixie + GPU

To learn how to use Pixie for realtime graphics with GPU, check out Boxy.

Testing

nimble test

Examples

git clone https://github.com/treeform/pixie to run examples.

Text

nim c -r examples/text.nim

var font = readFont("examples/data/Roboto-Regular_1.ttf")
font.size = 20

let text = "Typesetting is the arrangement and composition of text in graphic design and publishing in both digital and traditional medias."

image.fillText(font.typeset(text, vec2(180, 180)), translate(vec2(10, 10)))

example output

Text spans

nim c -r examples/text_spans.nim

let typeface = readTypeface("examples/data/Ubuntu-Regular_1.ttf")

proc newFont(typeface: Typeface, size: float32, color: Color): Font =
  result = newFont(typeface)
  result.size = size
  result.paint.color = color

let spans = @[
  newSpan("verb [with object] ",
    newFont(typeface, 12, color(0.78125, 0.78125, 0.78125, 1))),
  newSpan("strallow\n", newFont(typeface, 36, color(0, 0, 0, 1))),
  newSpan("\nstral·low\n", newFont(typeface, 13, color(0, 0.5, 0.953125, 1))),
  newSpan("\n1. free (something) from restrictive restrictions \"the regulations are intended to strallow changes in public policy\" ",
      newFont(typeface, 14, color(0.3125, 0.3125, 0.3125, 1)))
]

image.fillText(typeset(spans, vec2(180, 180)), translate(vec2(10, 10)))

example output

Square

nim c -r examples/square.nim

let ctx = newContext(image)
ctx.fillStyle = rgba(255, 0, 0, 255)

let
  pos = vec2(50, 50)
  wh = vec2(100, 100)

ctx.fillRect(rect(pos, wh))

example output

Line

nim c -r examples/line.nim

let ctx = newContext(image)
ctx.strokeStyle = "#FF5C00"
ctx.lineWidth = 10

let
  start = vec2(25, 25)
  stop = vec2(175, 175)

ctx.strokeSegment(segment(start, stop))

example output

Rounded rectangle

nim c -r examples/rounded_rectangle.nim

let ctx = newContext(image)
ctx.fillStyle = rgba(0, 255, 0, 255)

let
  pos = vec2(50, 50)
  wh = vec2(100, 100)
  r = 25.0

ctx.fillRoundedRect(rect(pos, wh), r)

example output

Heart

nim c -r examples/heart.nim

image.fillPath(
  """
    M 20 60
    A 40 40 90 0 1 100 60
    A 40 40 90 0 1 180 60
    Q 180 120 100 180
    Q 20 120 20 60
    z
  """,
  parseHtmlColor("#FC427B").rgba
)

example output

Masking

nim c -r examples/masking.nim

let ctx = newContext(lines)
ctx.strokeStyle = "#F8D1DD"
ctx.lineWidth = 30

ctx.strokeSegment(segment(vec2(25, 25), vec2(175, 175)))
ctx.strokeSegment(segment(vec2(25, 175), vec2(175, 25)))

mask.fillPath(
  """
    M 20 60
    A 40 40 90 0 1 100 60
    A 40 40 90 0 1 180 60
    Q 180 120 100 180
    Q 20 120 20 60
    z
  """,
  color(1, 1, 1, 1)
)
lines.draw(mask, blendMode = MaskBlend)
image.draw(lines)

example output

Gradient

nim c -r examples/gradient.nim

let paint = newPaint(RadialGradientPaint)
paint.gradientHandlePositions = @[
  vec2(100, 100),
  vec2(200, 100),
  vec2(100, 200)
]
paint.gradientStops = @[
  ColorStop(color: color(1, 0, 0, 1), position: 0),
  ColorStop(color: color(1, 0, 0, 0.15625), position: 1.0),
]

image.fillPath(
  """
    M 20 60
    A 40 40 90 0 1 100 60
    A 40 40 90 0 1 180 60
    Q 180 120 100 180
    Q 20 120 20 60
    z
  """,
  paint
)

example output

Image tiled

nim c -r examples/image_tiled.nim

let path = newPath()
path.polygon(
  vec2(100, 100),
  70,
  sides = 8
)

let paint = newPaint(TiledImagePaint)
paint.image = readImage("examples/data/mandrill.png")
paint.imageMat = scale(vec2(0.08, 0.08))

image.fillPath(path, paint)

example output

Shadow

nim c -r examples/shadow.nim

let path = newPath()
path.polygon(vec2(100, 100), 70, sides = 8)

let polygonImage = newImage(200, 200)
polygonImage.fillPath(path, rgba(255, 255, 255, 255))

let shadow = polygonImage.shadow(
  offset = vec2(2, 2),
  spread = 2,
  blur = 10,
  color = rgba(0, 0, 0, 200)
)

image.draw(shadow)
image.draw(polygonImage)

example output

Blur

nim c -r examples/blur.nim

let path = newPath()
path.polygon(vec2(100, 100), 70, sides = 6)

let mask = newImage(200, 200)
mask.fillPath(path, color(1, 1, 1, 1))

blur.blur(20)
blur.draw(mask, blendMode = MaskBlend)

image.draw(trees)
image.draw(blur)

example output

Tiger

nim c -r examples/tiger.nim

let tiger = readImage("examples/data/tiger.svg")

image.draw(
  tiger,
  translate(vec2(100, 100)) *
  scale(vec2(0.2, 0.2)) *
  translate(vec2(-450, -450))
)

example output

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