Howdy y'all,
This is my little CAD tool for taking photographs of a mask ROMs and extracting the bits, so that the contents of the ROM can be recovered.
The keyboard shortcuts in this tool are not optional. Please read the GUI documentation below before starting to explore.
--Travis Goodspeed
Examples
gbrom-tutorial teaches you how to begin with photographs of the GameBoy's mask ROM and work your way to an accurate ROM image.
MYK82 ROM holds a completed dump of the ROM from the MYK82 chip in a Fortezza Card. This is the successor to the Clipper Chip, and the repository includes not just all ROM bits but also reshoots for error correction.
Building
This tool works in Windows, Linux and MacOS, using QT6 with the QtCharts extension. Be sure to manually enable QtCharts in the QT Unified Installer, as it's not enabled by default!
Building the tool is easiest from the CLI. In Debian Bullseye (11.x),
% sudo apt install make gcc g++ cmake git qt6-base-dev qt6-charts-dev \
qt6-translations-l10n linguist-qt6 qt6-l10n-tools qt6-tools-\* qt6-image-formats-plugins
% git clone https://github.com/travisgoodspeed/maskromtool/
...
% cd maskromtool
% mkdir build; cd build
% make -j 8 && sudo make install
In Windows and macOS, use the Qt for Open
Source installer, being
sure to include the Charts and Image Formats extensions. Then open
CMakeLists.txt
as a project. Ctrl+B
will then compile
maskromtool
. If you have a problem with your import, such as
choosing the wrong Qt installation, delete CMakeLists.txt.user
and
reopen the project to try again.
For the convenience of Windows and macOS users, we have also made some Prebuilt Releases.
High Level Design
I've designed the GUI around a QGraphicsScene
. The underlying data
objects use the QT coordinate system, with floats for
better-than-pixel precision.
After loading a ROM photograph, the user places Columns and Rows onto the photograph. Every intersection of a Column and a Row is considered to be a Bit, and a configurable color threshold determines the value of that Bit. Where the photograph is misread, you can also Force the bit to a known value.
Once all of the Bits have been marked and the Threshold chosen, the software will mark every light bit as Blue (0) and every dark bit as Red (1). These bits are then Aligned into linked lists of rows for export as ASCII, for use in other tools.
To identify errors, a set of Design Rule Checks (DRC) will critique the open project. While the primary interface is the GUI, a CLI is also available for scripting and testing.
GUI Usage
First use File/Open ROM to open a ROM image as a photograph. Try to use uncompressed formats, but beware that macOS doesn't like TIFF files.
Holding the control key (command on macOS) while rolling the mouse wheel will zoom in and out. You can also pinch-zoom on a track pad. Dragging with the middle button will pan, or scroll with two fingers as your operating system likes.
By arbitrary convention, the bits should be in long columns with shorter rows. If decoder lines are visible, they ought to be at the top of the image. Feel free to photograph it one way, then rotate it for markup.
When you save your project, the image's filename will be extended with
.json
. This sorted and indented JSON file should be appropriate for
use in version control, such as Git repositories.
These keyboard buttons then provide most of your input. For drawing lines, first click once to choose as start position and then press the key when the mouse is above the end position. Deleting an item or Setting its position will apply to the most recently placed line, unless you drag a box to select a line.
The most recent object is already selected, so you can remove a
mistake with D
or adjust its position a little with S
.
Tab -- Show/Hide bits.
Q -- Zoom to zero.
A -- Zoom in.
Z -- Zoom out.
H -- Jump to home position.
SHIFT+H -- Set the home position.
D -- Delete the one selected object.
SHIFT+D -- Delete all selected objects.
S -- Set the selected object to the mouse position.
F -- Jump to the selected item.
R -- Draw a row from the last click position.
SHIFT+R -- Repeat the shape of the last row.
SPACE -- Repeat the shape of the last row.
C -- Draw a column from the last click position.
SHIFT+C -- Repeat the shape of the last column.
SHIFT+F -- Force a bit's value. (Again to flip.)
SHIFT+A -- Force a bit's ambiguity. (Again to flip.)
M -- Remark all of the bits.
V -- Run the Design Rule Checks.
SHIFT+V -- Run all the Design Rule Checks.
When you first begin to mark bits, the software won't yet know the
threshold between a one and a zero. You can configure this with
View
/ Choose Bit Threshold
.
Even the best bits won't all be perfectly marked, so use SHIFT+F
to
force bit values where you see that the software is wrong. SHIFT+A
is similar, and marks a bit as being ambiguous or damaged. The DRC
menu contains Design Rule Checks that will highlight problems in your
project, such as weak bits or broken alignment.
The crosshairs will adjust themselves to your most recently placed row and column. This should let them tilt a little to match the reality of your photographs.
After you have marked the bits and spot checked that they are accurate with DRC, run File/Export to dump them into ASCII for parsing with other tools, such as Bitviewer or ZorRom.
CLI Usage
In addition to the GUI, this tool has a command line interface that
can be useful in scripting. Use the --help
switch to see the latest
parameters, and the --exit
switch if you'd prefer the GUI not stay
open for interactive use.
% maskromtool --help
Usage: maskromtool [options] image json
Mask ROM Tool
Options:
-h, --help Displays help on commandline options.
--help-all Displays help including Qt specific options.
-v, --version Displays version information.
-e, --exit Exit after processing arguments.
--opengl Enable OpenGL. (Not yet stable.)
-d, --drc Run default Design Rule Checks.
-D, --DRC Run all Design Rule Checks.
--diff-ascii <file> Compares against ASCII art, for finding errors.
-a, --export-ascii <file> Export ASCII bits for use in ZorRom.
--export-csv <file> Export CSV bits for use in Matlab or Excel.
--export-json <file> Export JSON bit positions.
--export-python <file> Export Python arrays.
--export-marc4 <file> Export MARC4 ROM banks, left to right.
--export-arm6 <file> Export ARM6L (MYK82) ROM.
--export-photo <file> Export a photograph.
Arguments:
image ROM photograph to open.
json JSON lines to open.
To run without a GUI, pass -platform offscreen
. If the program
crashes under Wayland, force Xorg usage by passing -platform xcb
.
On Windows, it's awkward for an executable to have a GUI while
retaining a log on the CLI. We solve this by producing two
executables; please use maskromtool.exe
for the GUI and
maskromtoolcli.exe
for the CLI.
Correcting Bit Errors
While a few thousand bits might be marked without an error, larger projects will inevitably need to manage their mistakes.
A good start is to use the DRC checks and careful configuration of the
bit thresholds until no obvious errors remain. Then navigate the
project and hit the tab
key to show and hide the annotations, making
sure that each bit is recognized properly.
When that is insufficient, such as for ROMs that are tens or hundreds
of kilobits, it helps to annotate the same ROM multiple times,
preferably from different photographs. Bit errors will happen in
annotating each photograph, of course, but they will happen in
different places. You can then use the --diff-ascii
feature against
the output of --export-ascii
to compare images, reconciling their
differences until all of your project files agree.
Correcting Alignment Errors
This tool first marks the positions of the bits, then sorts them by the X coordinate to try and identify all of the bits in the leftmost column. If that works, it can then bucket all bits to the right, forming a linked list of each row.
But sometimes it goes wrong because it can't quite figure out when the first column ends. Then the buckets don't fit, and you wind up with wildly different counts for each row.
Use the Edit/Alignment Constraints
menu in the GUI to change the
number of bits in a row from the wrong column can be seen before the
algorithm gives up on searching for new bits in the first row. If the
default of 5 is not appropriate, you probably want 0 when columns do
not overlap at all or 20 when there is significant overlap.
A better alignment algorithm might fix this, and it is tracked in issue 22.
Sampling Algorithms
Most ROMs can be read simply by reading the color of a single pixel at
the bit's center. For those, the Default
sampling algorithm will
work just fine.
For diffusion ROMs whose bits have better a little too delayered, the
center of the bit does not have a unique color, but it is surrounded
by slightly darker lines. The Wide
algorithm will take the darkest
color in each channel after sampling its size worth of bits in width.
Development
Patches and improvements to Mask ROM Tool are most welcome, but please do not spam the issue tracker with feature requests. Pull requests should be submitted through the Github page, and they should not entangle the project with dependencies upon third-party libraries.
We will keep Qt5 compatibility until Debian begins to drop it for Qt6, so please try to test your patch on both platforms.
The code is written in a conservative dialect of C++, with minimal use of advanced features. I've tried to comment the code and the class definitions thoroughly.
ROM Decoders
ASCII exports for Bitviewer and ZorRom. If your chip is not supported by Mask ROM Tool, you almost certainly want to export the bits to ASCII and explore them with these two tools until they make sense.
CSV exports as a Comma Separated Value file. In Matlab or Octave,
csvread("foo.csv")
imports the data. In Excel, you can just open
the file.
JSON export of bit positions and values. This is far more verbose than ASCII, but might be useful if you wanted to write your own tool.
Python export provides you with an array of the bits, for writing your own parsing scripts.
Photograph export provides a .png
file of the current project.
It's useful for documenting your work.
ARM6 exports bytes from ARM's ARM6L SoC devices, which are encoded as sixteen 32-bit words per row, most significant bits on the right. This was designed for the MYK82 chip in a Fortezza card, but might work elsewhere.
MARC4 exports for Atmel's 4-bit architecture by the same name. For now, this dumps the pages from left to right, so you'll need to rearrange the pages manually until marc4dasm is happy. Read Adam Laurie's Fun With Masked ROMs for more details on the format.
Pull requests for new export formats are more than welcome.
Related Tools
John McMaster's ZorRom is the best decoder available. You will probably use ZorRom to decode the ASCII output of physical bits from MaskRomTool into a file of logical bytes.
Adam Laurie's RomPar might be the very first bit marking tool to be open sourced.
Chris Gerlinsky's Bitract is another open source tool for bit marking, and Bitviewer is his matching tool for decoding bits to bytes.
Peter Bosch's PLA Decode is a bit marking tool used for extracting old Intel microcode. See his Hardwear.io talk from 2020 for more details.