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gl-matrix
Javascript Matrix and Vector library for High Performance WebGL appswebgpu-best-practices
A series of docs detailing best practices for developing with WebGPUwebgl-quake3
WebGL Quake 3 level rendererwebgl-source
WebGL renderer for Source Engine levelswebgpu-clustered-shading
Personal experimental project to implement clustered shading with WebGPU.game-shim
Browser shims to normalize game-centric APIwebgl2-particles-2
Updated version of particles demo, WebGL 2 only.webgl-texture-utils
Utilities for working with WebGL texturessemilive
A Sublime Text plugin for "Live" codingweb-texture-tool
Texture loading utility for WebGL and WebGPUbuilding-the-game
Source for the series of blog posts "Building the Game" on Tojicodewebvr.info
Source code for the WebVR.info websitespookyball
WebGPU-powered, Halloween-themed breakout gamewebgpu-metaballs
Metaballs rendered in WebGPUtexture-tester
Simple page for testing WebGL texture supportwebgpu-test
Testing WebGPUwebgpu-gltf-case-study
A case study in effective WebGPU patterns for rendering glTF modelsxr-dinosaurs
Roar!hello-triangle-webgpu
Well commented hello triangle example for WebGPUone-triangle-web
Rendering one triangle, the WebGL/WebGPU waywgsl-preprocessor
A simple, template literals-based preprocessor for WGSL shadersjs-struct
Utility to assist in parsing c-style structs from an ArrayBufferchrome-webvr-issues
Stub repository for tracking bugs related to Chrome's experimental WebVR supportburrow
Toy WebGPU Deferred Rendererwebgl-utils
Lightweight, standalone WebGL utilitieswebgl-ios-rage
WebGL renderer for iOS Rage levelswebgpu-shadow-playground
Experimenting with Shadow techniques like Cascading Shadow Mapswebgl-samples
Random WebGL samples, typically demonstrating specific techniqueswebgpu-bundle-culling
A WebGPU demonstration of using frustum culling with render bundles through indirect instanced draw calls.webxr-particles
Variant of WebGL 2 particles demo tuned for WebXRrosetta
Comparisons of shaders across multiple APIsshader-perf
Demonstration of asynchronous shader loadingwebxr-scene-optimization
A brief overview of techniques for optimizing 3D scenes for WebXRwebgl2-crowd
Demonstrates animation "baking" using transform feedback.xr-critter
Pet Me!webgl-iframe
crocotile-webgl
Dirt simple WebGL loader/renderer for Crocotile 3D filespristine-grid-webgpu
A WebGPU implementation of the "Pristine Grid" techniqueH3
Hyperactive Hexagonal Havoc!io-gallery
Simple WebVR gallery app for Google I/O 2017sponza-optimized
A version of the Sponza glTF that's been optimized for file size and instancingwebxr-logo
A 3D variant of a proposed WebXR logo in Three.js (based on code by @cwilso)webgpu-external-test
Tests consuming external textures with WebGPUwebgpu-map-sync
Coding WebGPU atrocities in hopes that future generations won't have to.xr-lighting
Test page for WebXR Lighting Estimation APIis-it-webgpu
A Chrome extension that informs you if a page is using WebGPU or not.dinosaurs-static
Frozen in time for the benefit of Chrome testingDartGB
A Gameboy emulator in Dartpositional-audio-test
A simple test for positional web audiotoji.dev
Personal "About Me" website.chrome-gpu-blinkenlights
Makes a light blink. Not for you.Love Open Source and this site? Check out how you can help us