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UIView-Glow
UIView+Glow is a category on UIView that adds support for making views glow.SwiftDevelopmentWithCocoa1stEd
Code from our book Swift Development with Cocoa (1st Edition), for O'Reilly Media.unity-game-development-cookbook-1e
Source code for "Unity Game Development Cookbook", published by O'Reilly MediaMobileGameDevWithUnity1stEd
Source code for Secret Lab's O'Reilly Media published book, Mobile Game Development with Unity First Edition.LearningCocoa4thEd
Code from our book, Learning Cocoa with Objective-C Fourth Edition.iOSGameDevCookbook3rdEd
Code from our iOS Game Development Cookbook (3rd Edition), for O'Reilly Media.iOSGameDevCookbook2ndEd
Code from our iOS Game Development Cookbook (2nd Edition), for O'Reilly Media.SLNumberPickerView
SLNumberPickerView is a control that presents a 3-digit number picker. It's very customisable, highly themable, and very easy to use.learning-swift-3rd-ed
Code for Learning Swift 3rd EditionUIView-BlurFade
Makes a view go blurry and greyscale.iOSGameDevCookbook1stEd
Code from our iOS Game Development Cookbook, for O'Reilly Media.Captain
Captain is a lightweight library that lets you add hooking support via JavaScript.SLTutorialController
SLTutorialController is an Objective-C class that manages the user's progression through a linear tutorial.PracticalSimulations
Code from our book "Practical Simulations for Machine Learning".OSCON-2019-Unity-ML-Agents
graffle2board
graffle2board is a Ruby script that uses the Scripting Bridge to generate a JSON file that describes an OmniGraffle document's nondirectional graph. We use it for generating levels for games.LearningSwift2Ed
Code for "Learning Swift, 2nd Edition", published by O'Reilly Media, on developing apps with Swift 3.Blasto
The tutorial game for the Unity Games Workshop.SwiftDevelopmentForTheAppleWatch1stEd
Code from our book Swift Development for the Apple Watch (1st Edition), for O'Reilly Media.Swift-4-Workshop
The code for our Swift 4 online training workshop.LearningCocoa3rdEd
Code from our book, Learning Cocoa with Objective-C Third Edition.ultimate-swift-video
Code for the Ultimate Swift Video series.ReinforceConf2019
Code from Paris and Mars' presentations in Budapest at Reinforce AI Conference 2019.diary
Demonstration app for Secret Lab's iOS developer trainingmachine-overlord-and-you
Sample code for 'Machine Overlord and You', a tutorial for Turi Create and Core ML.SwiftPlayground
Our Swift language playground.ios-workshop
Exercises for Secret Lab's iOS Workshopspiecewise
Small components for piecing iOS games together.presentations
Code from Secret Lab presentations/conference sessions and workshops.orm-online-swift-2015
Code from our live online Swift training course in November 2015.NonCombativeFPS
Swift3Report
Code for our O'Reilly report on Swift 3.holiday-for-ios
Holiday for iOS (Moore'sCloud)snippet-expander
We needed a way to expand snippets when we wrote books, so we made this!HeadFirstSwift1E
Code for the first edition of Head First Swift.iOS-training
Secret Lab's iOS developer training reference material/code.oscon-pdx-2015-swift
ios-workshop-2013
Code from the Secret Lab iOS Workshopburgerthing
This is the source code for Secret Lab's Burger Thing!unity-game-development-cookbook-2e
iPhoneiPadGameDevelopmentForDummies
Code from our iPhone and iPad Game Development For Dummies book, from Wiley.BuildingSwiftApplicationsOnlineJuly2016
Material from Secret Lab's online training course for O'Reilly Media, run July 20 and 21, 2016.NationalScienceWeek
Official apps for National Science Week AustraliaSwiftTrainingAugust2017
Code for our three-day Swift and iOS development workshop in August 2017.LearningSwiftAtOSCON2018
murdermysterygame
s31
Code from our mobile development blog, s31.orgswipeconf2012
Code from Secret Lab's Swipe Conference 2012 presentation.may-ios-2016
Working material from our iOS training course in May 2016!PracticalAIwithSwift1stEd
Code for our forthcoming (2019, or thereabouts) book "Practical AI with Swift", from O'Reilly Media.Love Open Source and this site? Check out how you can help us